Descent3/CMakeLists.txt
Ryan C. Gordon ff571ed7dd
Make sure Mac and Linux builds have SDL2 available.
Currently Windows gets this from vcpkg. Mac will get it from Homebrew,
and the GitHub linux builders will just install it with apt-get.

This might not be the perfect solution (having to install Homebrew is a pain,
GitHub Actions has an ancient SDL2), but it gets all the common platforms
running for now without much fuss.
2024-05-02 08:30:46 -04:00

204 lines
7.3 KiB
CMake

cmake_minimum_required(VERSION 3.20) # For using CMAKE_<LANG>_BYTE_ORDER
# set default cmake build type to Debug (None Debug Release RelWithDebInfo MinSizeRel)
if(NOT CMAKE_BUILD_TYPE AND NOT DEFINED ENV{CMAKE_BUILD_TYPE})
set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "default build type")
endif()
project(Descent3
LANGUAGES C CXX
VERSION 1.5.0
)
option(FORCE_COLORED_OUTPUT "Always produce ANSI-colored compiler warnings/errors (GCC/Clang only; esp. useful with ninja)." OFF)
option(ENABLE_LOGGER "Enable logging to the terminal" OFF)
option(BUILD_TESTING "Enable testing. Requires GTest." OFF)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_CXX_EXTENSIONS OFF)
find_package(spdlog REQUIRED)
if(FORCE_COLORED_OUTPUT)
if(CMAKE_VERSION VERSION_GREATER_EQUAL 3.24)
set(CMAKE_COLOR_DIAGNOSTICS ON)
else()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
add_compile_options(-fdiagnostics-color=always)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
add_compile_options(-fcolor-diagnostics)
endif()
endif()
endif()
if(CMAKE_CXX_BYTE_ORDER STREQUAL "BIG_ENDIAN")
message(STATUS "Big Endian system detected.")
add_compile_definitions("OUTRAGE_BIG_ENDIAN")
endif()
# 64 bit machines have a different game checksum than 32 bit machines
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
add_definitions(-DCHECKSUM=2273889835UL)
else()
add_definitions(-DCHECKSUM=2273873307UL)
endif()
if(BUILD_TESTING)
find_package(GTest REQUIRED)
enable_testing()
include(GoogleTest)
add_subdirectory(tests)
endif()
add_custom_command(
OUTPUT ${PROJECT_BINARY_DIR}/Descent3/d3_version.h ALL
COMMAND ${CMAKE_COMMAND}
-D SOURCE_DIR=${PROJECT_SOURCE_DIR}
-D TARGET_DIR=${PROJECT_BINARY_DIR}
-D PROJECT_VERSION_MAJOR=${PROJECT_VERSION_MAJOR}
-D PROJECT_VERSION_MINOR=${PROJECT_VERSION_MINOR}
-D PROJECT_VERSION_PATCH=${PROJECT_VERSION_PATCH}
-P ${PROJECT_SOURCE_DIR}/cmake/CheckGit.cmake
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
)
# rebuild version.hpp every time
add_custom_target(get_git_hash ALL
DEPENDS ${PROJECT_BINARY_DIR}/Descent3/d3_version.h
)
if(UNIX)
set(D3_GAMEDIR "~/Descent3/")
add_compile_options("$<$<COMPILE_LANGUAGE:CXX>:-Wno-multichar;${BITS};${EXTRA_CXX_FLAGS}>")
add_compile_options("$<$<COMPILE_LANGUAGE:C>:${BITS}>")
find_package(SDL2 REQUIRED)
find_package(Curses REQUIRED)
find_package(OpenGL REQUIRED)
# Some versions of the SDL2 find_package set SDL2_INCLUDE_DIR and some set a plural SDL2_INCLUDE_DIRS. Check both.
message("SDL2 Include Dir is ${SDL2_INCLUDE_DIR} ${SDL2_INCLUDE_DIRS}")
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
message("Building for Linux")
add_compile_definitions(__LINUX__ LINUX _MAX_PATH=260 _MAX_FNAME=256 _REENRANT __32BIT__ HAVEALLOCA_H _USE_OGL_ACTIVE_TEXTURES)
set(PLATFORM_INCLUDES "lib/linux" ${SDL2_INCLUDE_DIR} ${SDL2_INCLUDE_DIRS})
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
message("Building for MAC OSX")
add_compile_definitions(__LINUX__ LINUX _MAX_PATH=260 _MAX_FNAME=256 _REENRANT MACOSX=1 _USE_OGL_ACTIVE_TEXTURES)
set(PLATFORM_INCLUDES "lib/linux" ${SDL2_INCLUDE_DIR} ${SDL2_INCLUDE_DIRS})
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
list(APPEND CMAKE_LIBRARY_PATH "lib/win" "lib/win/directx")
add_compile_options("$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:CXX>>:/EHsc;/RTC1;/W3;/nologo;/c;/Zi;/TP;/errorReport:prompt>")
add_compile_options("$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:CXX>>:/GL;/FD;/EHsc;/W3;/nologo;/c;/Zi;/TP;/errorReport:prompt>")
string(APPEND CMAKE_EXE_LINKER_FLAGS " /SAFESEH:NO /NODEFAULTLIB:LIBC")
set(CMAKE_MODULE_LINKER_FLAGS "/SAFESEH:NO /NODEFAULTLIB:LIBC")
add_compile_definitions(IS_WINDOWS _CRT_SECURE_NO_WARNINGS WIN32 _CRT_SECURE_NO_WARNINGS _CRT_SECURE_NO_DEPRECATE _CRT_NONSTDC_NO_DEPRECATE NOMINMAX)
set(PLATFORM_INCLUDES "lib/win/directx" "lib/win")
set(CMAKE_FIND_LIBRARY_PREFIXES "")
set(CMAKE_FIND_LIBRARY_SUFFIXES ".lib")
find_library(DSOUND_LIBRARY NAMES dsound REQUIRED PATHS "${CMAKE_SOURCE_DIR}/lib/win" "${CMAKE_SOURCE_DIR}/lib/win/directx")
find_library(DINPUT_LIBRARY NAMES dinput REQUIRED PATHS "${CMAKE_SOURCE_DIR}/lib/win" "${CMAKE_SOURCE_DIR}/lib/win/directx")
find_library(DXGUID_LIBRARY NAMES dxguid REQUIRED PATHS "${CMAKE_SOURCE_DIR}/lib/win" "${CMAKE_SOURCE_DIR}/lib/win/directx")
find_library(DDRAW_LIBRARY NAMES ddraw REQUIRED PATHS "${CMAKE_SOURCE_DIR}/lib/win" "${CMAKE_SOURCE_DIR}/lib/win/directx")
if(MSVC AND CMAKE_CXX_SIMULATE_ID STREQUAL "")
add_compile_options("/we4150") # deletion of pointer to incomplete type 'type'; no destructor called
# add_compile_options("/we4305") # truncation from 'X' to 'Y'
add_compile_options("/we4474") # too many arguments passed for format string
add_compile_options("/we4700") # uninitialized local variable 'X' used
add_compile_options("/we4804") # unsafe use of type 'bool' in operation
add_compile_options("/we4806") # unsafe operation: no value of type 'bool' promoted to type 'int' can equal the given constant
add_compile_options("/we4473") # not enough arguments passed for format string
add_compile_options("/we4477") # format string requires argument of type X but variadic argument Y has type Z
add_compile_options("/we4715") # 'function' : not all control paths return a value
add_compile_options("/we4834") # discarding return value of function with [[nodiscard]] attribute
endif()
add_compile_options("/MP") # so msbuild builds with multiple processes
endif()
add_compile_definitions($<$<CONFIG:Release>:RELEASE>)
add_compile_definitions($<$<CONFIG:Debug>:_DEBUG>)
find_package(ZLIB REQUIRED)
if(ENABLE_LOGGER)
message("Enabling Logging")
add_compile_definitions(LOGGER)
endif()
include_directories(
"cfile" # TODO: Remove after untying all modules
"ddebug" # -*-
"lib" # TODO: Remove after untying all modules
"Descent3"
${PLATFORM_INCLUDES}
)
# file(GLOB_RECURSE INCS "*.h")
add_subdirectory(2dlib)
add_subdirectory(AudioEncode)
add_subdirectory(bitmap)
add_subdirectory(cfile)
add_subdirectory(czip)
add_subdirectory(d3music)
add_subdirectory(ddebug)
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
add_subdirectory(dd_grwin32)
add_subdirectory(dd_vidwin32)
add_subdirectory(win32)
add_subdirectory(dd_sndlib)
add_subdirectory(ddio_win)
else()
add_subdirectory(linux)
add_subdirectory(ddvid_lnx)
add_subdirectory(dd_lnxsound)
add_subdirectory(lnxcontroller)
add_subdirectory(ddio_lnx)
endif()
add_subdirectory(ddio_common)
add_subdirectory(fix)
add_subdirectory(manage)
add_subdirectory(grtext)
add_subdirectory(mem)
add_subdirectory(misc)
add_subdirectory(model)
add_subdirectory(module)
add_subdirectory(movie)
add_subdirectory(music)
add_subdirectory(networking)
add_subdirectory(physics)
add_subdirectory(renderer)
add_subdirectory(rtperformance)
add_subdirectory(sndlib)
add_subdirectory(stream_audio)
add_subdirectory(ui)
add_subdirectory(unzip)
add_subdirectory(vecmat)
add_subdirectory(libmve)
add_subdirectory(md5)
add_subdirectory(libacm)
add_subdirectory(Descent3)
add_subdirectory(tools)
# For now we don't need to build the scripts under windows, so we'll only include
# the directory when building for linux/osx. In the future we may want to to fix bugs, etc.
if(UNIX)
add_subdirectory(netgames)
add_subdirectory(netcon)
add_subdirectory(scripts)
endif()