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44 lines
2.1 KiB
C
44 lines
2.1 KiB
C
// Defines for indexes into the string table for in-code strings
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#ifndef __STRING_TABLE____
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#define __STRING_TABLE____
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#define TXT(index) GetStringFromTable(index)
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// Returns a pointer to the string at the index location from the string table
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// if it is a bad index given, then the pointer to the error string "ERROR MISSING STRING" is given
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char *GetStringFromTable(int index);
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#define TXT_DEATH1 TXT(0) //"%s got butchered by %s"
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#define TXT_SUICIDE1 TXT(1) //"%s shags himself"
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#define TXT_PILOT TXT(2) //"Pilot"
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#define TXT_KILLS TXT(3) //"Kills"
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#define TXT_DEATHS TXT(4) //"Deaths"
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#define TXT_SUICIDES TXT(5) //"Suicides"
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#define TXT_SCORE TXT(6) //"Score"
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#define TXT_LOSTORB TXT(7) //"%s Lost The HyperOrb!!!"
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#define TXT_GOTORB TXT(8) //"%s Has The HyperOrb!!!"
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#define TXT_SCOREPOINTS TXT(9) //"%s racks up another %d points!"
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#define TXT_STATS TXT(10) //"Stats"
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#define TXT_WELCOME TXT(11) //"Welcome to Hyper Anarchy %s!"
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#define TXT_JOINED TXT(12) //"%s has joined the Hyper Anarchy!"
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#define TXT_GAMENAME TXT(13) //"Hyper-Anarchy"
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#define TXT_STATSGAMENAME TXT(14) //"Anarchy"
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#define TXT_PING TXT(15) //"Ping"
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#define TXT_HUDSCORECOLORS TXT(16) //"HUD Score Colors"
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#define TXT_PLAYERCOLORS TXT(17) //"Player Colors"
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#define TXT_NORMAL TXT(18) //"Normal"
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#define TXT_SAVESTATSA TXT(19) //"Hyper-Anarchy\r\nGame: %s\r\nLevel: %d\r\n"
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#define TXT_SAVESTATSB TXT(20) //"Current Level Rankings\r\n"
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#define TXT_SAVESTATSC \
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TXT(21) //"[Rank] [Name] [Score] [Kills] [Deaths] [Suicides] [Time In Game]"
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#define TXT_SAVESTATSD TXT(22) //"\r\nIndividual Stats\r\n"
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#define TXT_TIMEINGAME TXT(23) //"Total Time In Game: %s"
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#define TXT_SAVESTATSE TXT(24) //"Callsign: Kills: Deaths:"
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#define TXT_STATSAVED TXT(25) //"Stats saved to file"
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#define TXT_KILLS_SHORT TXT(26) //"K"
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#define TXT_DEATHS_SHORT TXT(27) //"D"
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#define TXT_SUICIDES_SHORT TXT(28) //"S"
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#endif
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