mirror of
https://github.com/kevinbentley/Descent3.git
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a6a6869a7e
Imported Icculus' 64-bit changes. Changes `[un]signed long` data types to `[un]signed int`.
106 lines
4.5 KiB
C
106 lines
4.5 KiB
C
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// EAX.H -- DirectSound Environmental Audio Extensions
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#ifndef EAX_H_INCLUDED
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#define EAX_H_INCLUDED
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#ifdef __cplusplus
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extern "C" {
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#endif // __cplusplus
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// EAX (listener) reverb property set {4a4e6fc1-c341-11d1-b73a-444553540000}
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DEFINE_GUID(DSPROPSETID_EAX_ReverbProperties, 0x4a4e6fc1, 0xc341, 0x11d1, 0xb7, 0x3a, 0x44, 0x45, 0x53, 0x54, 0x00,
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0x00);
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typedef enum {
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DSPROPERTY_EAX_ALL, // all reverb properties
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DSPROPERTY_EAX_ENVIRONMENT, // standard environment no.
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DSPROPERTY_EAX_VOLUME, // loudness of the reverb
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DSPROPERTY_EAX_DECAYTIME, // how long the reverb lasts
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DSPROPERTY_EAX_DAMPING // the high frequencies decay faster
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} DSPROPERTY_EAX_REVERBPROPERTY;
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#define EAX_NUM_STANDARD_PROPERTIES (DSPROPERTY_EAX_DAMPING + 1)
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// use this structure for get/set all properties...
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typedef struct {
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unsigned int environment; // 0 to EAX_ENVIRONMENT_COUNT-1
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float fVolume; // 0 to 1
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float fDecayTime_sec; // seconds, 0.1 to 100
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float fDamping; // 0 to 1
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} EAX_REVERBPROPERTIES;
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// #define EAX_MAX_ENVIRONMENT (EAX_ENVIRONMENT_COUNT - 1)
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// presets
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#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC, 0.5F, 1.493F, 0.5F
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#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL, 0.25F, 0.1F, 0.0F
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#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM, 0.417F, 0.4F, 0.666F
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#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM, 0.653F, 1.499F, 0.166F
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#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM, 0.208F, 0.478F, 0.0F
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#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM, 0.5F, 2.309F, 0.888F
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#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM, 0.403F, 4.279F, 0.5F
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#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL, 0.5F, 3.961F, 0.5F
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#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE, 0.5F, 2.886F, 1.304F
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#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA, 0.361F, 7.284F, 0.332F
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#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR, 0.5F, 10.0F, 0.3F
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#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY, 0.153F, 0.259F, 2.0F
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#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY, 0.361F, 1.493F, 0.0F
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#define EAX_PRESET_STONECORRIDOR EAX_ENVIRONMENT_STONECORRIDOR, 0.444F, 2.697F, 0.638F
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#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY, 0.25F, 1.752F, 0.776F
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#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST, 0.111F, 3.145F, 0.472F
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#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY, 0.111F, 2.767F, 0.224F
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#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS, 0.194F, 7.841F, 0.472F
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#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY, 1.0F, 1.499F, 0.5F
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#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN, 0.097F, 2.767F, 0.224F
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#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT, 0.208F, 1.652F, 1.5F
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#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE, 0.652F, 2.886F, 0.25F
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#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER, 1.0F, 1.499F, 0.0F
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#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED, 0.875F, 8.392F, 1.388F
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#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY, 0.139F, 17.234F, 0.666F
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#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC, 0.486F, 7.563F, 0.806F
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// EAX buffer reverb property set {4a4e6fc0-c341-11d1-b73a-444553540000}
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DEFINE_GUID(DSPROPSETID_EAXBUFFER_ReverbProperties, 0x4a4e6fc0, 0xc341, 0x11d1, 0xb7, 0x3a, 0x44, 0x45, 0x53, 0x54,
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0x00, 0x00);
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typedef enum {
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DSPROPERTY_EAXBUFFER_ALL, // all reverb buffer properties
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DSPROPERTY_EAXBUFFER_REVERBMIX // the wet source amount
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} DSPROPERTY_EAXBUFFER_REVERBPROPERTY;
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// use this structure for get/set all properties...
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typedef struct {
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float fMix; // linear factor, 0.0F to 1.0F
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} EAXBUFFER_REVERBPROPERTIES;
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#define EAX_REVERBMIX_USEDISTANCE \
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-1.0F // out of normal range
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// signifies the reverb engine should
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// calculate it's own reverb mix value
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// based on distance
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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#endif
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