mirror of
https://github.com/kevinbentley/Descent3.git
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67 lines
2.4 KiB
C++
67 lines
2.4 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MOVIE_H__
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#define MOVIE_H__
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#include "renderer.h"
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#include <cstdint>
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#define MVELIB_NOERROR 0
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#define MVELIB_FILE_ERROR -1
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#define MVELIB_NOTINIT_ERROR -2
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#define MVELIB_DDGR_ERROR -3
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#define MVELIB_INIT_ERROR -4
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#define MVELIB_PLAYBACK_ERROR -5
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#define MVELIB_PLAYBACK_ABORTED -6
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class oeApplication;
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int mve_Init(const char *dir, const char *sndcard);
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// simply plays a movie.
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int mve_PlayMovie(const char *mvename, oeApplication *app);
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// used to copy movie data to a pointer, looping will loop, fhandle will be a pointer to a file handle to be returned
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// handle to movie sequence is returned by function.
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intptr_t mve_SequenceStart(const char *mvename, int *fhandle, oeApplication *app, bool looping = false);
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// frames movies started with SequenceStart. Optionally, pass a pointer to a variable which will receive
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// bitmap handle containing data, nx and ny will contain adjusted x and y coordinates if needed.
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// passing -1 to x and y centers the frame on that axis
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// handle is the movie handle returned by mve_Sequence start
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// returned value is the handle passed into mve_SequenceFrame or new one if movie looped.
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intptr_t mve_SequenceFrame(intptr_t handle, int fhandle, bool sequence, int *bm_handle);
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bool mve_SequenceClose(intptr_t handle, int fhandle);
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// sets render frame boundaries.
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void mve_SetRenderProperties(int16_t x, int16_t y, int16_t w, int16_t h, renderer_type type, bool hicolor);
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// called every frame.
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typedef void (*MovieFrameCallback_fp)(int x, int y, int movieFrameNum);
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void mve_SetCallback(MovieFrameCallback_fp callBack);
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// call to print out text.
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void mve_Puts(int16_t x, int16_t y, ddgr_color col, const char *txt);
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void mve_ClearRect(int16_t x1, int16_t y1, int16_t x2, int16_t y2);
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#endif
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