mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
b909a4cf43
Added explicit <float> or <int> template argument where needed. Add -DNOMINMAX define for Windows.
989 lines
28 KiB
C++
989 lines
28 KiB
C++
/*
|
|
* $Logfile: /DescentIII/Main/roboanarchy/roboanarchy.cpp $
|
|
* $Revision: 1.1.1.1 $
|
|
* $Date: 2003/08/26 03:59:03 $
|
|
* $Author: kevinb $
|
|
*
|
|
* <insert description of file here>
|
|
*
|
|
* $Log: roboanarchy.cpp,v $
|
|
* Revision 1.1.1.1 2003/08/26 03:59:03 kevinb
|
|
* initial 1.5 import
|
|
*
|
|
*
|
|
* 43 10/21/99 3:20p Kevin
|
|
* Macintosh merge
|
|
*
|
|
* 42 7/12/99 1:22p Jeff
|
|
* updated for new netflags
|
|
*
|
|
* 41 7/11/99 6:45p Jeff
|
|
* cleaner plr if the list is too long
|
|
*
|
|
* 40 5/23/99 3:04a Jason
|
|
* fixed bug with player rankings not being updated correctly
|
|
*
|
|
* 39 5/12/99 11:28a Jeff
|
|
* added sourcesafe comment block
|
|
*
|
|
* $NoKeywords: $
|
|
*/
|
|
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include "idmfc.h"
|
|
#include "roboAnarchy.h"
|
|
#include "roboanarchystr.h"
|
|
|
|
#include <algorithm>
|
|
|
|
IDMFC *DMFCBase = NULL;
|
|
IDmfcStats *dstat = NULL;
|
|
|
|
int SortedPlayers[MAX_PLAYER_RECORDS]; // sorted player nums
|
|
bool DisplayScoreScreen;
|
|
int Highlight_bmp = -1;
|
|
|
|
#define AHD_NONE 0
|
|
#define AHD_SCORE 1
|
|
#define AHD_EFFICIENCY 2
|
|
#define ACM_PLAYERCOLOR 0
|
|
#define ACM_NORMAL 1
|
|
ubyte Anarchy_hud_display = AHD_SCORE;
|
|
ubyte HUD_color_model = ACM_PLAYERCOLOR;
|
|
bool display_my_welcome = false;
|
|
|
|
void DisplayHUDScores(struct tHUDItem *hitem);
|
|
void DisplayScores(void);
|
|
void DisplayWelcomeMessage(int player_num);
|
|
void SaveStatsToFile(char *filename);
|
|
void SwitchHUDColor(int i);
|
|
|
|
///////////////////////////////////////////////
|
|
// localization info
|
|
char **StringTable;
|
|
int StringTableSize = 0;
|
|
char *_ErrorString = "Missing String";
|
|
char *GetString(int d) {
|
|
if ((d < 0) || (d >= StringTableSize))
|
|
return _ErrorString;
|
|
else
|
|
return StringTable[d];
|
|
}
|
|
///////////////////////////////////////////////
|
|
|
|
void SwitchAnarchyScores(int i) {
|
|
if (i < 0)
|
|
i = 0;
|
|
if (i > 2)
|
|
i = 2;
|
|
|
|
Anarchy_hud_display = i;
|
|
|
|
switch (i) {
|
|
case AHD_NONE:
|
|
DLLAddHUDMessage(TXT_HUDD_NONE);
|
|
break;
|
|
case AHD_SCORE:
|
|
DLLAddHUDMessage(TXT_HUDD_SCORES);
|
|
break;
|
|
case AHD_EFFICIENCY:
|
|
DLLAddHUDMessage(TXT_HUDD_EFFIC);
|
|
break;
|
|
};
|
|
}
|
|
|
|
#ifdef MACINTOSH
|
|
#pragma export on
|
|
#endif
|
|
|
|
// This function gets called by the game when it wants to learn some info about the game
|
|
void DLLFUNCCALL DLLGetGameInfo(tDLLOptions *options) {
|
|
options->flags = DOF_MAXTEAMS;
|
|
options->max_teams = 1;
|
|
strcpy(options->game_name, "Anarchy");
|
|
strcpy(options->requirements, "COOP");
|
|
}
|
|
|
|
// Initializes the game function pointers
|
|
void DLLFUNCCALL DLLGameInit(int *api_func, ubyte *all_ok, int num_teams_to_use) {
|
|
*all_ok = 1;
|
|
DMFCBase = CreateDMFC();
|
|
if (!DMFCBase) {
|
|
*all_ok = 0;
|
|
return;
|
|
}
|
|
|
|
dstat = CreateDmfcStats();
|
|
if (!dstat) {
|
|
*all_ok = 0;
|
|
return;
|
|
}
|
|
|
|
DMFCBase->LoadFunctions(api_func);
|
|
|
|
// Setup the event handlers that we handle
|
|
DMFCBase->Set_OnKeypress(OnKeypress);
|
|
DMFCBase->Set_OnHUDInterval(OnHUDInterval);
|
|
DMFCBase->Set_OnInterval(OnInterval);
|
|
DMFCBase->Set_OnClientPlayerKilled(OnClientPlayerKilled);
|
|
DMFCBase->Set_OnClientPlayerEntersGame(OnClientPlayerEntersGame);
|
|
DMFCBase->Set_OnClientLevelStart(OnClientLevelStart);
|
|
DMFCBase->Set_OnClientLevelEnd(OnClientLevelEnd);
|
|
DMFCBase->Set_OnServerGameCreated(OnServerGameCreated);
|
|
DMFCBase->Set_OnPLRInterval(OnPLRInterval);
|
|
DMFCBase->Set_OnPLRInit(OnPLRInit);
|
|
DMFCBase->Set_OnSaveStatsToFile(OnSaveStatsToFile);
|
|
DMFCBase->Set_OnLevelEndSaveStatsToFile(OnLevelEndSaveStatsToFile);
|
|
DMFCBase->Set_OnDisconnectSaveStatsToFile(OnDisconnectSaveStatsToFile);
|
|
DMFCBase->Set_OnPrintScores(OnPrintScores);
|
|
|
|
DLLCreateStringTable("Anarchy.str", &StringTable, &StringTableSize);
|
|
mprintf((0, "%d strings loaded from string table\n", StringTableSize));
|
|
if (!StringTableSize) {
|
|
*all_ok = 0;
|
|
return;
|
|
}
|
|
|
|
AnarchyGameInit(1);
|
|
|
|
// add the death and suicide messages
|
|
DMFCBase->AddDeathMessage(TXT_DEATH1, true);
|
|
DMFCBase->AddDeathMessage(TXT_DEATH2, true);
|
|
DMFCBase->AddDeathMessage(TXT_DEATH3, false);
|
|
DMFCBase->AddDeathMessage(TXT_DEATH4, false);
|
|
DMFCBase->AddDeathMessage(TXT_DEATH5, true);
|
|
DMFCBase->AddDeathMessage(TXT_DEATH6, true);
|
|
DMFCBase->AddDeathMessage(TXT_DEATH7, false);
|
|
DMFCBase->AddDeathMessage(TXT_DEATH8, true);
|
|
DMFCBase->AddDeathMessage(TXT_DEATH9, true);
|
|
DMFCBase->AddDeathMessage(TXT_DEATH10, true);
|
|
|
|
DMFCBase->AddSuicideMessage(TXT_SUICIDE1);
|
|
DMFCBase->AddSuicideMessage(TXT_SUICIDE2);
|
|
DMFCBase->AddSuicideMessage(TXT_SUICIDE3);
|
|
DMFCBase->AddSuicideMessage(TXT_SUICIDE4);
|
|
DMFCBase->AddSuicideMessage(TXT_SUICIDE5);
|
|
DMFCBase->AddSuicideMessage(TXT_SUICIDE6);
|
|
|
|
DMFCBase->SetNumberOfTeams(1);
|
|
|
|
netgame_info *Netgame = DMFCBase->GetNetgameInfo();
|
|
Netgame->flags |= (NF_DAMAGE_FRIENDLY | NF_USE_ROBOTS | NF_TRACK_RANK);
|
|
|
|
Highlight_bmp = DLLbm_AllocBitmap(32, 32, 0);
|
|
if (Highlight_bmp > BAD_BITMAP_HANDLE) {
|
|
ushort *data = DLLbm_data(Highlight_bmp, 0);
|
|
if (!data) {
|
|
// bail on out of here
|
|
*all_ok = 0;
|
|
return;
|
|
}
|
|
for (int x = 0; x < 32 * 32; x++) {
|
|
data[x] = GR_RGB16(50, 50, 50) | OPAQUE_FLAG;
|
|
}
|
|
}
|
|
|
|
DMFCBase->AddHUDItemCallback(HI_TEXT, DisplayHUDScores);
|
|
|
|
DisplayScoreScreen = false;
|
|
}
|
|
// Called when the DLL is shutdown
|
|
void DLLFUNCCALL DLLGameClose() {
|
|
if (Highlight_bmp > BAD_BITMAP_HANDLE)
|
|
DLLbm_FreeBitmap(Highlight_bmp);
|
|
|
|
DLLDestroyStringTable(StringTable, StringTableSize);
|
|
|
|
if (dstat) {
|
|
dstat->DestroyPointer();
|
|
dstat = NULL;
|
|
}
|
|
|
|
if (DMFCBase) {
|
|
AnarchyGameClose();
|
|
DMFCBase->GameClose();
|
|
DMFCBase->DestroyPointer();
|
|
DMFCBase = NULL;
|
|
}
|
|
}
|
|
|
|
void DetermineScore(int precord_num, int column_num, char *buffer, int buffer_size) {
|
|
player_record *pr = DMFCBase->GetPlayerRecord(precord_num);
|
|
if (!pr || pr->state == STATE_EMPTY) {
|
|
buffer[0] = '\0';
|
|
return;
|
|
}
|
|
|
|
sprintf(buffer, "%d", pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL]);
|
|
}
|
|
|
|
void AnarchyGameClose(void) {}
|
|
|
|
// DMFCApp::GameInit
|
|
//
|
|
// Sets up all the DLL functions and pointers and preps the class for use. This ABSOLUTLY must be
|
|
// called, so if you override DMFCApp::GameInit, make sure that you put a call to this somewhere in
|
|
// the override.
|
|
void AnarchyGameInit(int teams) {
|
|
// add the anarchy menu/submenus
|
|
IMenuItem *lev1, *lev2;
|
|
|
|
lev1 = CreateMenuItemWArgs("Anarchy", MIT_NORMAL, 0, NULL);
|
|
|
|
lev2 = CreateMenuItemWArgs(TXT_MNU_HUDSTYLE, MIT_STATE, 0, SwitchAnarchyScores);
|
|
lev2->SetStateItemList(3, TXT_NONE, TXT_SCOREHD, TXT_EFFICIENCY);
|
|
lev2->SetState(1);
|
|
lev1->AddSubMenu(lev2);
|
|
|
|
lev2 = CreateMenuItemWArgs(TXT_MNU_HUDCOLOR, MIT_STATE, 0, SwitchHUDColor);
|
|
lev2->SetStateItemList(2, TXT_PLAYERCOLORS, TXT_NORMAL);
|
|
lev2->SetState(HUD_color_model);
|
|
lev1->AddSubMenu(lev2);
|
|
|
|
lev2 = DMFCBase->GetOnScreenMenu();
|
|
lev2->AddSubMenu(lev1);
|
|
|
|
DMFCBase->GameInit(teams);
|
|
|
|
// Initialize the Stats Manager
|
|
// ----------------------------
|
|
|
|
tDmfcStatsInit tsi;
|
|
tDmfcStatsColumnInfo pl_col[6];
|
|
char gname[20];
|
|
strcpy(gname, "Anarchy");
|
|
|
|
tsi.flags = DSIF_SHOW_PIC | DSIF_SHOW_OBSERVERICON;
|
|
tsi.cColumnCountDetailed = 0;
|
|
tsi.cColumnCountPlayerList = 6;
|
|
tsi.clbDetailedColumn = NULL;
|
|
tsi.clbDetailedColumnBMP = NULL;
|
|
tsi.clbPlayerColumn = DetermineScore;
|
|
tsi.clbPlayerColumnBMP = NULL;
|
|
tsi.DetailedColumns = NULL;
|
|
tsi.GameName = gname;
|
|
tsi.MaxNumberDisplayed = NULL;
|
|
tsi.PlayerListColumns = pl_col;
|
|
tsi.SortedPlayerRecords = SortedPlayers;
|
|
|
|
pl_col[0].color_type = DSCOLOR_SHIPCOLOR;
|
|
strcpy(pl_col[0].title, TXT_PILOT);
|
|
pl_col[0].type = DSCOL_PILOT_NAME;
|
|
pl_col[0].width = 120;
|
|
|
|
pl_col[1].color_type = DSCOLOR_SHIPCOLOR;
|
|
strcpy(pl_col[1].title, TXT_SCORE);
|
|
pl_col[1].type = DSCOL_CUSTOM;
|
|
pl_col[1].width = 50;
|
|
|
|
pl_col[2].color_type = DSCOLOR_SHIPCOLOR;
|
|
strcpy(pl_col[2].title, TXT_KILLS_SHORT);
|
|
pl_col[2].type = DSCOL_KILLS_LEVEL;
|
|
pl_col[2].width = 50;
|
|
|
|
pl_col[3].color_type = DSCOLOR_SHIPCOLOR;
|
|
strcpy(pl_col[3].title, TXT_DEATHS_SHORT);
|
|
pl_col[3].type = DSCOL_DEATHS_LEVEL;
|
|
pl_col[3].width = 60;
|
|
|
|
pl_col[4].color_type = DSCOLOR_SHIPCOLOR;
|
|
strcpy(pl_col[4].title, TXT_SUICIDES_SHORT);
|
|
pl_col[4].type = DSCOL_SUICIDES_LEVEL;
|
|
pl_col[4].width = 65;
|
|
|
|
pl_col[5].color_type = DSCOLOR_SHIPCOLOR;
|
|
strcpy(pl_col[5].title, TXT_PING);
|
|
pl_col[5].type = DSCOL_PING;
|
|
pl_col[5].width = 40;
|
|
|
|
dstat->Initialize(&tsi);
|
|
}
|
|
|
|
void OnHUDInterval(void) {
|
|
dstat->DoFrame();
|
|
DMFCBase->DisplayOutrageLogo();
|
|
DMFCBase->OnHUDInterval();
|
|
}
|
|
|
|
void OnInterval(void) {
|
|
DMFCBase->GetSortedPlayerSlots(SortedPlayers, MAX_PLAYER_RECORDS);
|
|
DMFCBase->OnInterval();
|
|
}
|
|
|
|
void OnKeypress(int key) {
|
|
dllinfo *Data = DMFCBase->GetDLLInfoCallData();
|
|
|
|
switch (key) {
|
|
case K_F7:
|
|
DisplayScoreScreen = !DisplayScoreScreen;
|
|
DMFCBase->EnableOnScreenMenu(false);
|
|
dstat->Enable(DisplayScoreScreen);
|
|
break;
|
|
case K_PAGEDOWN:
|
|
if (DisplayScoreScreen) {
|
|
dstat->ScrollDown();
|
|
Data->iRet = 1;
|
|
}
|
|
break;
|
|
case K_PAGEUP:
|
|
if (DisplayScoreScreen) {
|
|
dstat->ScrollUp();
|
|
Data->iRet = 1;
|
|
}
|
|
break;
|
|
case K_F6:
|
|
DisplayScoreScreen = false;
|
|
dstat->Enable(false);
|
|
break;
|
|
case K_ESC:
|
|
if (DisplayScoreScreen) {
|
|
dstat->Enable(false);
|
|
DisplayScoreScreen = false;
|
|
Data->iRet = 1;
|
|
}
|
|
break;
|
|
}
|
|
|
|
DMFCBase->OnKeypress(key);
|
|
}
|
|
|
|
// The server has just started, so clear out all the stats and game info
|
|
void OnServerGameCreated(void) { DMFCBase->OnServerGameCreated(); }
|
|
|
|
// The server has started a new level, so clear out any scores needed to be reset
|
|
void OnClientLevelStart(void) {
|
|
for (int i = 0; i < MAX_PLAYER_RECORDS; i++) {
|
|
SortedPlayers[i] = -1;
|
|
}
|
|
|
|
DMFCBase->OnClientLevelStart();
|
|
}
|
|
|
|
void OnClientLevelEnd(void) { DMFCBase->OnClientLevelEnd(); }
|
|
|
|
// A new player has entered the game, zero their stats out
|
|
void OnClientPlayerEntersGame(int player_num) {
|
|
DMFCBase->OnClientPlayerEntersGame(player_num);
|
|
|
|
if (player_num != DMFCBase->GetPlayerNum())
|
|
DisplayWelcomeMessage(player_num);
|
|
else
|
|
display_my_welcome = true;
|
|
}
|
|
|
|
// We need to adjust the scores
|
|
void OnClientPlayerKilled(object *killer_obj, int victim_pnum) {
|
|
DMFCBase->OnClientPlayerKilled(killer_obj, victim_pnum);
|
|
player_record *kpr;
|
|
|
|
int kpnum;
|
|
|
|
if (killer_obj) {
|
|
if ((killer_obj->type == OBJ_PLAYER) || (killer_obj->type == OBJ_GHOST))
|
|
kpnum = killer_obj->id;
|
|
else if (killer_obj->type == OBJ_ROBOT || killer_obj->type == OBJ_BUILDING) {
|
|
// countermeasure kill
|
|
kpnum = DMFCBase->GetCounterMeasureOwner(killer_obj);
|
|
} else {
|
|
kpnum = -1;
|
|
}
|
|
} else {
|
|
kpnum = -1;
|
|
}
|
|
|
|
kpr = DMFCBase->GetPlayerRecordByPnum(kpnum);
|
|
if (kpr) {
|
|
int goal;
|
|
if (DMFCBase->GetScoreLimit(&goal)) {
|
|
int score = kpr->dstats.kills[DSTAT_LEVEL] - kpr->dstats.suicides[DSTAT_LEVEL];
|
|
if (score >= goal) {
|
|
DMFCBase->EndLevel();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool compare_slots(int a, int b) {
|
|
int ascore, bscore;
|
|
player_record *apr, *bpr;
|
|
apr = DMFCBase->GetPlayerRecord(a);
|
|
bpr = DMFCBase->GetPlayerRecord(b);
|
|
if (!apr)
|
|
return true;
|
|
if (!bpr)
|
|
return false;
|
|
if (apr->state == STATE_EMPTY)
|
|
return true;
|
|
if (bpr->state == STATE_EMPTY)
|
|
return false;
|
|
if ((apr->state == STATE_INGAME) && (bpr->state == STATE_INGAME)) {
|
|
// both players were in the game
|
|
ascore = apr->dstats.kills[DSTAT_LEVEL] - apr->dstats.suicides[DSTAT_LEVEL];
|
|
bscore = bpr->dstats.kills[DSTAT_LEVEL] - bpr->dstats.suicides[DSTAT_LEVEL];
|
|
return (ascore < bscore);
|
|
}
|
|
if ((apr->state == STATE_INGAME) && (bpr->state == STATE_DISCONNECTED)) {
|
|
// apr gets priority since he was in the game on exit
|
|
return false;
|
|
}
|
|
if ((apr->state == STATE_DISCONNECTED) && (bpr->state == STATE_INGAME)) {
|
|
// bpr gets priority since he was in the game on exit
|
|
return true;
|
|
}
|
|
// if we got here then both players were disconnected
|
|
ascore = apr->dstats.kills[DSTAT_LEVEL] - apr->dstats.suicides[DSTAT_LEVEL];
|
|
bscore = bpr->dstats.kills[DSTAT_LEVEL] - bpr->dstats.suicides[DSTAT_LEVEL];
|
|
return (ascore < bscore);
|
|
}
|
|
|
|
void OnPLRInit(void) {
|
|
int tempsort[MAX_PLAYER_RECORDS];
|
|
int i, t, j;
|
|
|
|
for (i = 0; i < MAX_PLAYER_RECORDS; i++) {
|
|
tempsort[i] = i;
|
|
}
|
|
|
|
for (i = 1; i <= MAX_PLAYER_RECORDS - 1; i++) {
|
|
t = tempsort[i];
|
|
// Shift elements down until
|
|
// insertion point found.
|
|
for (j = i - 1; j >= 0 && compare_slots(tempsort[j], t); j--) {
|
|
tempsort[j + 1] = tempsort[j];
|
|
}
|
|
// insert
|
|
tempsort[j + 1] = t;
|
|
}
|
|
|
|
// copy the array over
|
|
memcpy(SortedPlayers, tempsort, DLLMAX_PLAYERS * sizeof(int));
|
|
|
|
DMFCBase->OnPLRInit();
|
|
}
|
|
|
|
void OnPLRInterval(void) {
|
|
#define PLAYERS_COL 130
|
|
#define SCORE_COL 280
|
|
#define DEATHS_COL 330
|
|
#define SUICIDES_COL 390
|
|
#define TOTAL_COL 460
|
|
|
|
DMFCBase->OnPLRInterval();
|
|
|
|
int y = 40;
|
|
|
|
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]) + 1;
|
|
DLLgrtext_SetFont((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]);
|
|
|
|
// print out header
|
|
DLLgrtext_SetColor(GR_RGB(255, 255, 150));
|
|
DLLgrtext_Printf(PLAYERS_COL, y, TXT_PILOT);
|
|
DLLgrtext_Printf(SCORE_COL, y, TXT_KILLS_SHORT);
|
|
DLLgrtext_Printf(DEATHS_COL, y, TXT_DEATHS_SHORT);
|
|
DLLgrtext_Printf(SUICIDES_COL, y, TXT_SUICIDES_SHORT);
|
|
DLLgrtext_Printf(TOTAL_COL, y, TXT_SCORE);
|
|
y += height;
|
|
|
|
// print out player stats
|
|
int rank = 1;
|
|
int slot, pnum;
|
|
player_record *pr;
|
|
|
|
for (int i = 0; i < DLLMAX_PLAYERS; i++) {
|
|
slot = SortedPlayers[i];
|
|
pr = DMFCBase->GetPlayerRecord(slot);
|
|
if ((pr) && (pr->state != STATE_EMPTY)) {
|
|
|
|
if (DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; // skip a dedicated server
|
|
|
|
pnum = DMFCBase->WasPlayerInGameAtLevelEnd(slot);
|
|
if (pnum != -1) {
|
|
DLLgrtext_SetColor((DMFCBase->GetPlayerColors())[pnum]);
|
|
} else {
|
|
DLLgrtext_SetColor(GR_RGB(128, 128, 128));
|
|
}
|
|
|
|
char temp[100];
|
|
sprintf(temp, "%d)%s", rank, pr->callsign);
|
|
DMFCBase->ClipString(SCORE_COL - PLAYERS_COL - 10, temp, true);
|
|
DLLgrtext_Printf(PLAYERS_COL, y, "%s", temp);
|
|
|
|
DLLgrtext_Printf(SCORE_COL, y, "%d", pr->dstats.kills[DSTAT_LEVEL]);
|
|
DLLgrtext_Printf(DEATHS_COL, y, "%d", pr->dstats.deaths[DSTAT_LEVEL]);
|
|
DLLgrtext_Printf(SUICIDES_COL, y, "%d", pr->dstats.suicides[DSTAT_LEVEL]);
|
|
DLLgrtext_Printf(TOTAL_COL, y, "%d", pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL]);
|
|
y += height;
|
|
rank++;
|
|
|
|
if (y >= 440)
|
|
goto quick_exit;
|
|
}
|
|
}
|
|
|
|
quick_exit:;
|
|
}
|
|
|
|
void SaveStatsToFile(char *filename) {
|
|
CFILE *file;
|
|
DLLOpenCFILE(&file, filename, "wt");
|
|
if (!file) {
|
|
mprintf((0, "Unable to open output file\n"));
|
|
return;
|
|
}
|
|
|
|
// write out game stats
|
|
#define BUFSIZE 150
|
|
char buffer[BUFSIZE];
|
|
char tempbuffer[25];
|
|
int sortedslots[MAX_PLAYER_RECORDS];
|
|
player_record *pr, *dpr;
|
|
tPInfoStat stat;
|
|
int count, length, p;
|
|
|
|
// sort the stats
|
|
DMFCBase->GetSortedPlayerSlots(sortedslots, MAX_PLAYER_RECORDS);
|
|
count = 1;
|
|
|
|
sprintf(buffer, TXT_SAVE_HEADER, (DMFCBase->GetNetgameInfo())->name, (DMFCBase->GetCurrentMission())->cur_level);
|
|
DLLcf_WriteString(file, buffer);
|
|
|
|
sprintf(buffer, TXT_SAVE_HEADERB);
|
|
DLLcf_WriteString(file, buffer);
|
|
sprintf(buffer, "-----------------------------------------------------------------------------------------------");
|
|
DLLcf_WriteString(file, buffer);
|
|
|
|
for (int s = 0; s < MAX_PLAYER_RECORDS; s++) {
|
|
p = sortedslots[s];
|
|
pr = DMFCBase->GetPlayerRecord(p);
|
|
if (pr && pr->state != STATE_EMPTY) {
|
|
|
|
if (DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; // skip dedicated server
|
|
|
|
memset(buffer, ' ', BUFSIZE);
|
|
|
|
sprintf(tempbuffer, "%d)", count);
|
|
memcpy(&buffer[0], tempbuffer, strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer, "%s%s", (pr->state == STATE_INGAME) ? "" : "*", pr->callsign);
|
|
memcpy(&buffer[7], tempbuffer, strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer, "%d[%d]", pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL],
|
|
pr->dstats.kills[DSTAT_OVERALL] - pr->dstats.suicides[DSTAT_OVERALL]);
|
|
memcpy(&buffer[36], tempbuffer, strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer, "%d[%d]", pr->dstats.kills[DSTAT_LEVEL], pr->dstats.kills[DSTAT_OVERALL]);
|
|
memcpy(&buffer[48], tempbuffer, strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer, "%d[%d]", pr->dstats.deaths[DSTAT_LEVEL], pr->dstats.deaths[DSTAT_OVERALL]);
|
|
memcpy(&buffer[60], tempbuffer, strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer, "%d[%d]", pr->dstats.suicides[DSTAT_LEVEL], pr->dstats.suicides[DSTAT_OVERALL]);
|
|
memcpy(&buffer[71], tempbuffer, strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer, "%s", DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(p)));
|
|
memcpy(&buffer[82], tempbuffer, strlen(tempbuffer));
|
|
|
|
int pos;
|
|
pos = 82 + strlen(tempbuffer) + 1;
|
|
if (pos < BUFSIZE)
|
|
buffer[pos] = '\0';
|
|
|
|
buffer[BUFSIZE - 1] = '\0';
|
|
DLLcf_WriteString(file, buffer);
|
|
count++;
|
|
}
|
|
}
|
|
|
|
DLLcf_WriteString(file, TXT_SAVE_HEADERC);
|
|
|
|
count = 1;
|
|
for (p = 0; p < MAX_PLAYER_RECORDS; p++) {
|
|
pr = DMFCBase->GetPlayerRecord(p);
|
|
if (pr && pr->state != STATE_EMPTY) {
|
|
|
|
if (DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; // skip dedicated server
|
|
|
|
// Write out header
|
|
sprintf(buffer, "%d) %s%s", count, (pr->state == STATE_INGAME) ? "" : "*", pr->callsign);
|
|
DLLcf_WriteString(file, buffer);
|
|
length = strlen(buffer);
|
|
memset(buffer, '=', length);
|
|
buffer[length] = '\0';
|
|
DLLcf_WriteString(file, buffer);
|
|
|
|
// time in game
|
|
sprintf(buffer, TXT_SAVE_TIMEINGAME, DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(p)));
|
|
DLLcf_WriteString(file, buffer);
|
|
|
|
if (DMFCBase->FindPInfoStatFirst(p, &stat)) {
|
|
sprintf(buffer, TXT_SAVE_KILLERLIST);
|
|
DLLcf_WriteString(file, buffer);
|
|
|
|
if (stat.slot != p) {
|
|
memset(buffer, ' ', BUFSIZE);
|
|
dpr = DMFCBase->GetPlayerRecord(stat.slot);
|
|
int pos;
|
|
|
|
ASSERT(dpr != NULL);
|
|
if (dpr) {
|
|
sprintf(tempbuffer, "%s", dpr->callsign);
|
|
memcpy(buffer, tempbuffer, strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer, "%d", stat.kills);
|
|
memcpy(&buffer[30], tempbuffer, strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer, "%d", stat.deaths);
|
|
memcpy(&buffer[40], tempbuffer, strlen(tempbuffer));
|
|
|
|
pos = 40 + strlen(tempbuffer) + 1;
|
|
if (pos < BUFSIZE)
|
|
buffer[pos] = '\0';
|
|
|
|
buffer[BUFSIZE - 1] = '\0';
|
|
DLLcf_WriteString(file, buffer);
|
|
}
|
|
}
|
|
|
|
while (DMFCBase->FindPInfoStatNext(&stat)) {
|
|
if (stat.slot != p) {
|
|
int pos;
|
|
memset(buffer, ' ', BUFSIZE);
|
|
dpr = DMFCBase->GetPlayerRecord(stat.slot);
|
|
|
|
if (dpr) {
|
|
sprintf(tempbuffer, "%s", dpr->callsign);
|
|
memcpy(buffer, tempbuffer, strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer, "%d", stat.kills);
|
|
memcpy(&buffer[30], tempbuffer, strlen(tempbuffer));
|
|
|
|
sprintf(tempbuffer, "%d", stat.deaths);
|
|
memcpy(&buffer[40], tempbuffer, strlen(tempbuffer));
|
|
|
|
pos = 40 + strlen(tempbuffer) + 1;
|
|
if (pos < BUFSIZE)
|
|
buffer[pos] = '\0';
|
|
|
|
buffer[BUFSIZE - 1] = '\0';
|
|
DLLcf_WriteString(file, buffer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
DMFCBase->FindPInfoStatClose();
|
|
DLLcf_WriteString(file, ""); // skip a line
|
|
count++;
|
|
}
|
|
}
|
|
|
|
// done writing stats
|
|
DLLcfclose(file);
|
|
DLLAddHUDMessage(TXT_MSG_SAVESTATS);
|
|
}
|
|
|
|
#define ROOTFILENAME "Anarchy"
|
|
void OnSaveStatsToFile(void) {
|
|
char filename[256];
|
|
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, false);
|
|
SaveStatsToFile(filename);
|
|
}
|
|
|
|
void OnLevelEndSaveStatsToFile(void) {
|
|
char filename[256];
|
|
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, true);
|
|
SaveStatsToFile(filename);
|
|
}
|
|
|
|
void OnDisconnectSaveStatsToFile(void) {
|
|
char filename[256];
|
|
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, false);
|
|
SaveStatsToFile(filename);
|
|
}
|
|
|
|
void OnPrintScores(int level) {
|
|
char buffer[256];
|
|
char name[50];
|
|
memset(buffer, ' ', 256);
|
|
|
|
int t;
|
|
int pos[6];
|
|
int len[6];
|
|
pos[0] = 0;
|
|
t = len[0] = 20; // give ample room for pilot name
|
|
pos[1] = pos[0] + t + 1;
|
|
t = len[1] = strlen(TXT_POINTS);
|
|
pos[2] = pos[1] + t + 1;
|
|
t = len[2] = strlen(TXT_KILLS_SHORT);
|
|
pos[3] = pos[2] + t + 1;
|
|
t = len[3] = strlen(TXT_DEATHS_SHORT);
|
|
pos[4] = pos[3] + t + 1;
|
|
t = len[4] = strlen(TXT_SUICIDES_SHORT);
|
|
pos[5] = pos[4] + t + 1;
|
|
t = len[5] = strlen(TXT_PING);
|
|
|
|
memcpy(&buffer[pos[0]], TXT_PILOT, strlen(TXT_PILOT));
|
|
memcpy(&buffer[pos[1]], TXT_POINTS, len[1]);
|
|
memcpy(&buffer[pos[2]], TXT_KILLS_SHORT, len[2]);
|
|
memcpy(&buffer[pos[3]], TXT_DEATHS_SHORT, len[3]);
|
|
memcpy(&buffer[pos[4]], TXT_SUICIDES_SHORT, len[4]);
|
|
memcpy(&buffer[pos[5]], TXT_PING, len[5]);
|
|
buffer[pos[5] + len[5] + 1] = '\n';
|
|
buffer[pos[5] + len[5] + 2] = '\0';
|
|
DPrintf(buffer);
|
|
|
|
int slot;
|
|
player_record *pr;
|
|
int pcount;
|
|
|
|
if (level < 0 || level >= MAX_PLAYER_RECORDS)
|
|
pcount = MAX_PLAYER_RECORDS;
|
|
else
|
|
pcount = level;
|
|
|
|
int sortedplayers[MAX_PLAYER_RECORDS];
|
|
DMFCBase->GetSortedPlayerSlots(sortedplayers, MAX_PLAYER_RECORDS);
|
|
|
|
for (int i = 0; i < pcount; i++) {
|
|
slot = sortedplayers[i];
|
|
pr = DMFCBase->GetPlayerRecord(slot);
|
|
if ((pr) && (pr->state != STATE_EMPTY)) {
|
|
|
|
if (DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; // skip dedicated server
|
|
|
|
sprintf(name, "%s%s:", (pr->state == STATE_DISCONNECTED) ? "*" : "", pr->callsign);
|
|
name[19] = '\0';
|
|
|
|
memset(buffer, ' ', 256);
|
|
t = strlen(name);
|
|
memcpy(&buffer[pos[0]], name, (t < len[0]) ? t : len[0]);
|
|
sprintf(name, "%d", pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL]);
|
|
t = strlen(name);
|
|
memcpy(&buffer[pos[1]], name, (t < len[1]) ? t : len[1]);
|
|
sprintf(name, "%d", pr->dstats.kills[DSTAT_LEVEL]);
|
|
t = strlen(name);
|
|
memcpy(&buffer[pos[2]], name, (t < len[2]) ? t : len[2]);
|
|
sprintf(name, "%d", pr->dstats.deaths[DSTAT_LEVEL]);
|
|
t = strlen(name);
|
|
memcpy(&buffer[pos[3]], name, (t < len[3]) ? t : len[3]);
|
|
sprintf(name, "%d", pr->dstats.suicides[DSTAT_LEVEL]);
|
|
t = strlen(name);
|
|
memcpy(&buffer[pos[4]], name, (t < len[4]) ? t : len[4]);
|
|
|
|
if (pr->state == STATE_INGAME)
|
|
sprintf(name, "%.0f", (DMFCBase->GetNetPlayers())[pr->pnum].ping_time * 1000.0f);
|
|
else
|
|
strcpy(name, "---");
|
|
t = strlen(name);
|
|
memcpy(&buffer[pos[5]], name, (t < len[5]) ? t : len[5]);
|
|
buffer[pos[5] + len[5] + 1] = '\n';
|
|
buffer[pos[5] + len[5] + 2] = '\0';
|
|
DPrintf(buffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
void DisplayHUDScores(struct tHUDItem *hitem) {
|
|
if (display_my_welcome) {
|
|
DisplayWelcomeMessage(DMFCBase->GetPlayerNum());
|
|
display_my_welcome = false;
|
|
}
|
|
|
|
if (DisplayScoreScreen)
|
|
return;
|
|
|
|
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[HUD_FONT_INDEX]) + 3;
|
|
ubyte alpha = DMFCBase->ConvertHUDAlpha((ubyte)((DisplayScoreScreen) ? 128 : 255));
|
|
int y = (DMFCBase->GetGameWindowH() / 2) - ((height * 5) / 2);
|
|
int x = 520;
|
|
ddgr_color color;
|
|
|
|
int rank = 1;
|
|
player_record *pr;
|
|
|
|
// Display your Kills & Deaths on the top corners of the screen
|
|
pr = DMFCBase->GetPlayerRecordByPnum(DMFCBase->GetPlayerNum());
|
|
if (pr) {
|
|
int y = 25, x;
|
|
int lwidth;
|
|
char buffer[20];
|
|
|
|
int w_kill, w_death, max_w;
|
|
w_kill = DLLgrtext_GetTextLineWidth(TXT_KILLS);
|
|
w_death = DLLgrtext_GetTextLineWidth(TXT_DEATHS);
|
|
max_w = std::max(w_kill, w_death);
|
|
|
|
x = DMFCBase->GetGameWindowW() - DMFCBase->GetGameWindowW() * 0.0078125f;
|
|
DLLgrtext_SetColor(GR_GREEN);
|
|
DLLgrtext_SetAlpha(alpha);
|
|
DLLgrtext_Printf(x - (max_w / 2) - (w_kill / 2), y, TXT_KILLS);
|
|
y += height;
|
|
|
|
sprintf(buffer, "%d", pr->dstats.kills[DSTAT_LEVEL]);
|
|
lwidth = DLLgrtext_GetTextLineWidth(buffer);
|
|
DLLgrtext_SetColor(GR_GREEN);
|
|
DLLgrtext_SetAlpha(alpha);
|
|
DLLgrtext_Printf(x - (max_w / 2) - (lwidth / 2), y, buffer);
|
|
y += height + 3;
|
|
|
|
DLLgrtext_SetColor(GR_GREEN);
|
|
DLLgrtext_SetAlpha(alpha);
|
|
DLLgrtext_Printf(x - (max_w / 2) - (w_death / 2), y, TXT_DEATHS);
|
|
y += height;
|
|
|
|
sprintf(buffer, "%d", pr->dstats.deaths[DSTAT_LEVEL]);
|
|
lwidth = DLLgrtext_GetTextLineWidth(buffer);
|
|
DLLgrtext_SetColor(GR_GREEN);
|
|
DLLgrtext_SetAlpha(alpha);
|
|
DLLgrtext_Printf(x - (max_w / 2) - (lwidth / 2), y, buffer);
|
|
}
|
|
|
|
int ESortedPlayers[DLLMAX_PLAYERS];
|
|
|
|
switch (Anarchy_hud_display) {
|
|
case AHD_NONE:
|
|
return;
|
|
break;
|
|
case AHD_EFFICIENCY:
|
|
DMFCBase->GetSortedPlayerSlots(ESortedPlayers, DLLMAX_PLAYERS);
|
|
break;
|
|
}
|
|
|
|
char name[30];
|
|
|
|
// determine coordinates to use here
|
|
// we'll use a virtual width of 85 pixels on a 640x480 screen
|
|
// so first determine the new width
|
|
int name_width = 85.0f * DMFCBase->GetHudAspectX();
|
|
int score_width = DLLgrtext_GetTextLineWidth("888");
|
|
int name_x = DMFCBase->GetGameWindowW() - name_width - score_width - 10;
|
|
int score_x = DMFCBase->GetGameWindowW() - score_width - 5;
|
|
|
|
for (int i = 0; i < DLLMAX_PLAYERS; i++) {
|
|
int slot;
|
|
|
|
if (Anarchy_hud_display == AHD_EFFICIENCY)
|
|
slot = ESortedPlayers[i];
|
|
else
|
|
slot = SortedPlayers[i];
|
|
|
|
pr = DMFCBase->GetPlayerRecord(slot);
|
|
|
|
if ((pr) && (pr->state != STATE_EMPTY)) {
|
|
|
|
if (DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; // skip dedicated server
|
|
|
|
if ((pr->state == STATE_DISCONNECTED) || (pr->state == STATE_INGAME && !DMFCBase->IsPlayerObserver(pr->pnum))) {
|
|
|
|
if (pr->pnum == DMFCBase->GetPlayerNum()) {
|
|
|
|
switch (HUD_color_model) {
|
|
case ACM_PLAYERCOLOR:
|
|
color = (DMFCBase->GetPlayerColors())[pr->pnum];
|
|
break;
|
|
case ACM_NORMAL:
|
|
color = GR_RGB(40, 255, 40);
|
|
break;
|
|
};
|
|
|
|
if (Highlight_bmp > BAD_BITMAP_HANDLE) {
|
|
// draw the highlite bar in the background
|
|
DLLrend_SetAlphaValue(alpha * 0.50f);
|
|
DLLrend_SetZBufferState(0);
|
|
DLLrend_SetTextureType(TT_LINEAR);
|
|
DLLrend_SetLighting(LS_NONE);
|
|
DLLrend_SetAlphaType(AT_CONSTANT_TEXTURE);
|
|
DLLrend_DrawScaledBitmap(name_x - 2, y - 2, score_x + score_width + 2, y + height - 1, Highlight_bmp, 0, 0,
|
|
1, 1, 1.0, -1, NULL);
|
|
DLLrend_SetZBufferState(1);
|
|
}
|
|
|
|
strcpy(name, pr->callsign);
|
|
DMFCBase->ClipString(name_width, name, true);
|
|
|
|
DLLgrtext_SetAlpha(alpha);
|
|
DLLgrtext_SetColor(color);
|
|
DLLgrtext_Printf(name_x, y, "%s", name);
|
|
|
|
if (Anarchy_hud_display == AHD_EFFICIENCY) {
|
|
float t = pr->dstats.kills[DSTAT_LEVEL] + pr->dstats.suicides[DSTAT_LEVEL] + pr->dstats.deaths[DSTAT_LEVEL];
|
|
float value = (float)(pr->dstats.kills[DSTAT_LEVEL]) / ((t) ? t : 0.0000001f);
|
|
DLLgrtext_Printf(score_x, y, "%.1f", value);
|
|
} else {
|
|
DLLgrtext_Printf(score_x, y, "%d", pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL]);
|
|
}
|
|
|
|
y += height;
|
|
} else if (rank < 6) {
|
|
|
|
if (pr->state == STATE_DISCONNECTED) {
|
|
color = GR_GREY;
|
|
} else {
|
|
switch (HUD_color_model) {
|
|
case ACM_PLAYERCOLOR:
|
|
color = (DMFCBase->GetPlayerColors())[pr->pnum];
|
|
break;
|
|
case ACM_NORMAL:
|
|
color = GR_RGB(40, 255, 40);
|
|
break;
|
|
};
|
|
}
|
|
strcpy(name, pr->callsign);
|
|
DMFCBase->ClipString(name_width, name, true);
|
|
|
|
DLLgrtext_SetAlpha(alpha);
|
|
DLLgrtext_SetColor(color);
|
|
DLLgrtext_Printf(name_x, y, "%s", name);
|
|
|
|
if (Anarchy_hud_display == AHD_EFFICIENCY) {
|
|
float t = pr->dstats.kills[DSTAT_LEVEL] + pr->dstats.suicides[DSTAT_LEVEL] + pr->dstats.deaths[DSTAT_LEVEL];
|
|
float value = (float)(pr->dstats.kills[DSTAT_LEVEL]) / ((t) ? t : 0.0000001f);
|
|
DLLgrtext_Printf(score_x, y, "%.1f", value);
|
|
} else {
|
|
DLLgrtext_Printf(score_x, y, "%d", pr->dstats.kills[DSTAT_LEVEL] - pr->dstats.suicides[DSTAT_LEVEL]);
|
|
}
|
|
|
|
y += height;
|
|
}
|
|
rank++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void DisplayWelcomeMessage(int player_num) {
|
|
char name_buffer[64];
|
|
strcpy(name_buffer, (DMFCBase->GetPlayers())[player_num].callsign);
|
|
|
|
if (player_num == DMFCBase->GetPlayerNum()) {
|
|
DLLAddHUDMessage(TXT_WELCOME, name_buffer);
|
|
} else {
|
|
DLLAddHUDMessage(TXT_JOINED, name_buffer);
|
|
}
|
|
}
|
|
|
|
void SwitchHUDColor(int i) {
|
|
if (i < 0 || i > 1)
|
|
return;
|
|
HUD_color_model = i;
|
|
|
|
switch (HUD_color_model) {
|
|
case ACM_PLAYERCOLOR:
|
|
DLLAddHUDMessage(TXT_MSG_COLORPLR);
|
|
break;
|
|
case ACM_NORMAL:
|
|
DLLAddHUDMessage(TXT_MSG_COLORNORM);
|
|
break;
|
|
};
|
|
}
|
|
|
|
#ifdef MACINTOSH
|
|
#pragma export off
|
|
#endif
|