Descent 3 by Outrage Entertainment
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Chris Sarbora be59b88b26
Improve Renderer Performance
Use orphaned "buffer update streaming" to eliminate synchronization
delays, due to CPU->GPU latency, causing framerate slowdowns. This sends
vertex data to the GPU via partial updates to a buffer and reallocates
the buffer once it fills up, ensuring that no synchronization is ever
needed. The buffer is sized to balance memory usage vs allocation rate,
and the GL driver ensures that "orphaned" buffers are only destroyed
when all GL commands using them are retired.
2024-08-24 17:19:27 -05:00
.github Add release flow to GitHub Actions 2024-08-12 17:07:44 +03:00
2dlib [Cleanup] Removed function declarations that are not implemented. 2024-08-20 20:03:02 +02:00
AudioEncode CMake: add all headers to target sources 2024-08-09 17:09:14 +02:00
bitmap [Cleanup] Removed function declarations that are not implemented. 2024-08-20 20:03:02 +02:00
cfile Move platform-specific defines and macros to own file crossplat.h 2024-08-20 23:09:27 +03:00
cmake add rudimentary shaders and machinery 2024-08-18 02:52:46 -05:00
dd_grwin32 [Cleanup] Remove unused code. 2024-08-20 20:03:02 +02:00
dd_video Remove unused DirectX-related files 2024-06-29 18:21:38 +02:00
ddebug [Cleanup] Removed function declarations that are not implemented. 2024-08-20 20:03:02 +02:00
ddio Move platform-specific defines and macros to own file crossplat.h 2024-08-20 23:09:27 +03:00
Descent3 Move platform-specific defines and macros to own file crossplat.h 2024-08-20 23:09:27 +03:00
editor [Cleanup] Removed function declarations that are not implemented. 2024-08-20 20:03:02 +02:00
fix CMake: add all headers to target sources 2024-08-09 17:09:14 +02:00
grtext [Cleanup] Removed function declarations that are not implemented. 2024-08-20 20:03:02 +02:00
legacy Move platform-specific defines and macros to own file crossplat.h 2024-08-20 23:09:27 +03:00
lib Move platform-specific defines and macros to own file crossplat.h 2024-08-20 23:09:27 +03:00
libmve CMake: add all headers to target sources 2024-08-09 17:09:14 +02:00
linux Move platform-specific defines and macros to own file crossplat.h 2024-08-20 23:09:27 +03:00
manage DDIO: new crossplatform SleepMS() function 2024-08-20 23:08:10 +03:00
md5 CMake: add all headers to target sources 2024-08-09 17:09:14 +02:00
mem CMake: add all headers to target sources 2024-08-09 17:09:14 +02:00
misc [Misc] Deleted leftover empty logging code. 2024-08-20 20:03:02 +02:00
model Always use Multitexture 2024-08-18 03:26:06 -05:00
module Move platform-specific defines and macros to own file crossplat.h 2024-08-20 23:09:27 +03:00
music [Cleanup] Removed function declarations that are not implemented. 2024-08-20 20:03:02 +02:00
netcon Move platform-specific defines and macros to own file crossplat.h 2024-08-20 23:09:27 +03:00
netgames CMake: add all headers to target sources 2024-08-09 17:09:14 +02:00
networking Fixup platform defines to be positive tests instead of negative ones 2024-07-12 18:31:05 -05:00
physics [Cleanup] Removed function declarations that are not implemented. 2024-08-20 20:03:02 +02:00
renderer Improve Renderer Performance 2024-08-24 17:19:27 -05:00
rtperformance CMake: add all headers to target sources 2024-08-09 17:09:14 +02:00
scripts Move platform-specific defines and macros to own file crossplat.h 2024-08-20 23:09:27 +03:00
sndlib [Cleanup] Removed function declarations that are not implemented. 2024-08-20 20:03:02 +02:00
stream_audio [Cleanup] Fixed mismatch between function declarations and implementations. 2024-08-20 20:03:02 +02:00
tests [CMake] Enabled the CMake property USE_FOLDERS to provide a more structured project list in IDEs with the help of set(CMAKE_FOLDER "...") calls. 2024-07-03 19:55:04 +02:00
third_party Split libacm files to third_party/libacm and AudioEncode 2024-07-28 21:51:35 +03:00
tools Move IOOpts.h into main tree 2024-06-17 01:55:02 +03:00
ui Reduce linux_fix.h usage in project 2024-08-20 23:08:10 +03:00
unzip CMake: add all headers to target sources 2024-08-09 17:09:14 +02:00
vecmat Isolate misc module 2024-06-27 01:26:35 +03:00
win32 WIN32: Replace ddio_FindFileStart() with ddio_DoForeachFile() 2024-08-15 11:50:36 +03:00
.clang-format Additional clang-format 2024-04-17 00:25:04 +03:00
.clang-format-ignore Import source of libacm 1.3, integrate it into CMake build 2024-04-21 18:25:45 +02:00
.editorconfig Explicitly declare that source files are UTF-8 2024-07-17 10:12:09 -04:00
.gitattributes Create EditorConfig file 2024-05-21 11:11:16 -04:00
.gitignore Introducing git revision in source code 2024-04-28 22:05:26 +03:00
Brewfile Use vcpkg for all platform presets 2024-08-03 23:38:01 -05:00
BUILD.md Set up transformations in vertex shader 2024-08-18 03:26:03 -05:00
CHANGELOG.md Prepare to next major version 1.6.0 2024-08-18 00:06:22 +03:00
CMakeLists.txt Merge pull request #542 from rfht/main 2024-08-20 18:30:23 +02:00
CMakePresets.json Use vcpkg for all platform presets 2024-08-03 23:38:01 -05:00
LICENSE Updated source to reflect the license that this code is released under. 2024-04-20 09:57:49 -06:00
README.md Split README between README, BUILD and USAGE files. 2024-08-15 01:02:10 +02:00
THIRD_PARTY.md Split libacm files to third_party/libacm and AudioEncode 2024-07-28 21:51:35 +03:00
USAGE.md Split README between README, BUILD and USAGE files. 2024-08-15 01:02:10 +02:00
vcpkg.json Set up transformations in vertex shader 2024-08-18 03:26:03 -05:00

d3 (1)

This is the Descent 3 open source engine, licensed under GPL-3.0. It includes the '1.5' patch written by Kevin Bentley and Jeff Slutter several years ago and brought to a stable condition by the Descent community.

In order to use this, you must provide your own game files. See the USAGE.md file for details about installation.

To build the game, follow build instructions in the BUILD.md file.

Build or runtime issues should be reported on our GitHub tracker.

Contributing

Anyone can contribute! We have an active Discord presence at Descent Developer Network. Patches should be submitted on GitHub.