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* Begin by marking functions and variables as static when needed. * More work. * More work. * More pokes. * More work. * More work. * Initial work on the netgames. * Revert changes to the license header on source files. * clutter.cpp poke. * One final poke. * Move some declarations to headers: Move paged_in_count and paged_in_num to gamesequence.h Move DoneLightInstance and StartLightInstance to polymodel.h * Look over the AI script/plug-ins. * Going over the changes one last time. * Fix rebase errors. * More migration from bare statics to static inlines. |
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.. | ||
CMakeLists.txt | ||
font.cpp | ||
hardsurf.cpp | ||
lib2d.h | ||
memsurf.cpp | ||
pen.cpp | ||
pentext.cpp | ||
screen.cpp | ||
surface.cpp | ||
viewport.cpp |