Descent3/netgames/hyperanarchy
C.W. Betts c6da74b069
Mark functions and variables as static (#185)
* Begin by marking functions and variables as static when needed.

* More work.

* More work.

* More pokes.

* More work.

* More work.

* Initial work on the netgames.

* Revert changes to the license header on source files.

* clutter.cpp poke.

* One final poke.

* Move some declarations to headers:

Move paged_in_count and paged_in_num to gamesequence.h
Move DoneLightInstance and StartLightInstance to polymodel.h

* Look over the AI script/plug-ins.

* Going over the changes one last time.

* Fix rebase errors.

* More migration from bare statics to static inlines.
2024-05-07 23:35:28 +02:00
..
CMakeLists.txt Also make net games and internet plug-ins also be MODULES. 2024-05-04 12:05:15 -06:00
hyperanarchy.cpp Mark functions and variables as static (#185) 2024-05-07 23:35:28 +02:00
HyperAnarchy.h Heavy patching for compiler warnings. 2024-04-29 00:18:56 -04:00
hyperstr.h Heavy patching for compiler warnings. 2024-04-29 00:18:56 -04:00