Descent3/libmve/sound_interface.h
Azamat H. Hackimov a39ccfc3ca MVE: Implementing class for sound playback
Implemented abstraction layer and SDL backend.
2024-07-09 03:40:49 +03:00

47 lines
1.3 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Descent Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LIBMVE_SOUND_INTERFACE_H_
#define LIBMVE_SOUND_INTERFACE_H_
#include <cstdint>
#include <deque>
#include <memory>
namespace D3 {
class ISoundDevice {
protected:
std::unique_ptr<std::deque<int16_t>> m_sound_buffer;
bool m_is_compressed = false;
public:
ISoundDevice() { m_sound_buffer = std::make_unique<std::deque<int16_t>>(); };
virtual void Play() {};
virtual void Stop() {};
virtual void Lock() {};
virtual void Unlock() {};
std::unique_ptr<std::deque<int16_t>> &GetBuffer() { return m_sound_buffer; }
[[nodiscard]] bool IsCompressed() const { return m_is_compressed; };
};
}
#endif // LIBMVE_SOUND_INTERFACE_H_