mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
9b8d61d16a
This fixes alot of warnings of type C4267 '=': conversion from 'size_t' to 'int', possible loss of data.
1505 lines
45 KiB
C++
1505 lines
45 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/hyperanarchy/hyperanarchy.cpp $
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* $Revision: 1.1.1.1 $
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* $Date: 2003/08/26 03:57:56 $
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* $Author: kevinb $
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*
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* <insert description of file here>
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*
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* $Log: hyperanarchy.cpp,v $
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* Revision 1.1.1.1 2003/08/26 03:57:56 kevinb
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* initial 1.5 import
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*
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*
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* 68 10/21/99 9:27p Jeff
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* B.A. Macintosh code merge
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*
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* 67 7/12/99 1:22p Jeff
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* updated for new netflags
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*
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* 66 7/11/99 6:45p Jeff
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* cleaner plr if the list is too long
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*
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* 65 5/23/99 3:04a Jason
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* fixed bug with player rankings not being updated correctly
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*
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* 64 5/20/99 5:03p Jeff
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* fixed HUD display bugs
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*
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* 63 5/12/99 11:04p Jeff
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* dmfc and multiplayer games now have endian friendly packets (*whew*)
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*
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* 62 5/12/99 11:28a Jeff
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* added sourcesafe comment block
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*
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* $NoKeywords: $
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "gamedll_header.h"
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#include "idmfc.h"
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#include "HyperAnarchy.h"
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#include "hyperstr.h"
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IDMFC *DMFCBase = NULL;
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static IDmfcStats *dstat = NULL;
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static object *dObjects;
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static player *dPlayers;
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#define SPID_HYPERINFO 0
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#define SPID_HYPERPOS 1
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#define HCM_PLAYERCOLOR 0
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#define HCM_NORMAL 1
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struct tPlayerStat {
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int Score[2];
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};
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static int pack_pstat(tPlayerStat *user_info, uint8_t *data);
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static int unpack_pstat(tPlayerStat *user_info, uint8_t *data);
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int pack_pstat(tPlayerStat *user_info, uint8_t *data) {
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int count = 0;
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MultiAddInt(user_info->Score[0], data, &count);
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MultiAddInt(user_info->Score[1], data, &count);
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return count;
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}
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int unpack_pstat(tPlayerStat *user_info, uint8_t *data) {
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int count = 0;
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user_info->Score[0] = MultiGetInt(data, &count);
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user_info->Score[1] = MultiGetInt(data, &count);
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return count;
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}
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static int SortedPlayers[MAX_PLAYER_RECORDS];
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static bool DisplayScoreScreen;
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static int HyperOrbID = -1;
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static int WhoHasOrb = -1;
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static int KillCount = 0;
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static int HyperOrbIcon = -1;
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static bool DisplayFlagBlink = true;
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static int WhoJustScoredTimer = -1;
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static int HyperMoveTimer = -1;
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static uint8_t HUD_color_model = HCM_PLAYERCOLOR;
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static int Highlight_bmp = -1;
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static bool display_my_welcome = false;
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static void OnClientPlayerEntersGame(int player_num);
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///////////////////////////////////////////////
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// localization info
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static char **StringTable;
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static int StringTableSize = 0;
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static const char *_ErrorString = "Missing String";
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const char *GetStringFromTable(int d) {
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if ((d < 0) || (d >= StringTableSize))
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return _ErrorString;
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else
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return StringTable[d];
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}
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///////////////////////////////////////////////
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static void SwitchHUDColor(int i);
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// handles a Hyper Anarchy Game State packet
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static void ReceiveHyperGameState(uint8_t *data);
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// sends a Hyper Anarchy Game State packet
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static void SendHyperGameState(int playernum);
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// Displays HUD scores
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static void DisplayHUDScores(struct tHUDItem *hitem);
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// Displays the Stats screen
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static void DisplayScores(void);
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// Sorts based on score
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static void SortPlayerScores(int *sortedindex, int size);
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// Updates the effect on all the players
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static void UpdateEffect(void);
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// Displays the Welcome Screen
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static void DisplayWelcomeScreen(int pnum);
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// Handler for menu item for turning on/off blinking hud
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static void SwitchBlinkingHud(int i);
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// Generates a valid random room
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static int GetRandomValidRoom(void);
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// Moves the HyperOrb to the center of a random room
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// if objnum is -1, than the HyperOrb is created and moved
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static void MoveHyperOrbToRoom(int objnum);
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// Given a room the HyperOrb is created and placed in the center of it
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static void CreateHyperOrbInRoom(int room);
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// Given the objnum and room it will move the HyperOrb to the center of that room. Objnum better be valid.
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static void MoveHyperOrbToRoomCenter(int objnum, int room);
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// handles a Hyper Anarchy Object Placement packet
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static void ReceiveHyperPos(uint8_t *data);
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// Searches through all the objects and looks for the HyperOrb, returns it's objnum. -1 if it doesn't exist
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static int FindHyperObjectNum(void);
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// Searches through all the player's inventory, returns the pnum of the player who has the HyperOrb, -1
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// if no one does.
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static int FindHyperOrbInInventory(void);
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static void ResetTimer(void);
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static void SaveStatsToFile(char *filename);
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void DetermineScore(int precord_num, int column_num, char *buffer, int buffer_size) {
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player_record *pr = DMFCBase->GetPlayerRecord(precord_num);
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if (!pr || pr->state == STATE_EMPTY) {
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buffer[0] = '\0';
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return;
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}
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tPlayerStat *stat = (tPlayerStat *)pr->user_info;
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snprintf(buffer, buffer_size, "%d[%d]", stat->Score[DSTAT_LEVEL], stat->Score[DSTAT_OVERALL]);
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}
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void ShowStatBitmap(int precord_num, int column_num, int x, int y, int w, int h, uint8_t alpha_to_use) {
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player_record *pr = DMFCBase->GetPlayerRecord(precord_num);
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if (pr && pr->state == STATE_INGAME) {
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if (WhoHasOrb == pr->pnum) {
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// draw hyper orb icon
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DLLRenderHUDQuad(x + 3, y, 10, 10, 0, 0, 1, 1, HyperOrbIcon, alpha_to_use, 0);
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}
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}
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}
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// Timer handlers
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void OnTimer(void);
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void OnTimerKill(void);
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void OnTimerFlagReturn(void);
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void OnTimerFlagReturnKill(void);
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// This function gets called by the game when it wants to learn some info about the game
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void DLLFUNCCALL DLLGetGameInfo(tDLLOptions *options) {
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options->flags = DOF_MAXTEAMS;
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options->max_teams = 1;
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strcpy(options->game_name, TXT_GAMENAME);
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strcpy(options->requirements, "");
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}
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// Initializes the game function pointers
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void DLLFUNCCALL DLLGameInit(int *api_func, uint8_t *all_ok, int num_teams_to_use) {
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*all_ok = 1;
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DMFCBase = CreateDMFC();
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if (!DMFCBase) {
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*all_ok = 0;
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return;
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}
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dstat = CreateDmfcStats();
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if (!dstat) {
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*all_ok = 0;
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return;
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}
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DMFCBase->LoadFunctions(api_func);
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DMFCBase->Set_OnInterval(OnInterval);
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DMFCBase->Set_OnHUDInterval(OnHUDInterval);
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DMFCBase->Set_OnKeypress(OnKeypress);
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DMFCBase->Set_OnServerGameCreated(OnServerGameCreated);
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DMFCBase->Set_OnServerLevelStart(OnServerLevelStart);
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DMFCBase->Set_OnClientLevelStart(OnClientLevelStart);
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DMFCBase->Set_OnClientLevelEnd(OnClientLevelEnd);
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DMFCBase->Set_OnGameStateRequest(OnGameStateRequest);
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DMFCBase->Set_OnPlayerConnect(OnPlayerConnect);
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DMFCBase->Set_OnServerCollide(OnServerCollide);
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DMFCBase->Set_OnClientCollide(OnClientCollide);
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DMFCBase->Set_OnClientPlayerKilled(OnClientPlayerKilled);
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DMFCBase->Set_OnPLRInterval(OnPLRInterval);
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DMFCBase->Set_OnPLRInit(OnPLRInit);
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DMFCBase->Set_OnServerPlayerDisconnect(OnServerPlayerDisconnect);
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DMFCBase->Set_OnClientPlayerDisconnect(OnClientPlayerDisconnect);
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DMFCBase->Set_OnSaveStatsToFile(OnSaveStatsToFile);
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DMFCBase->Set_OnLevelEndSaveStatsToFile(OnLevelEndSaveStatsToFile);
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DMFCBase->Set_OnDisconnectSaveStatsToFile(OnDisconnectSaveStatsToFile);
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DMFCBase->Set_OnPrintScores(OnPrintScores);
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DMFCBase->Set_OnPlayerEntersObserver(OnPlayerEntersObserver);
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DMFCBase->Set_OnClientPlayerEntersGame(OnClientPlayerEntersGame);
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DLLCreateStringTable("hyper.str", &StringTable, &StringTableSize);
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DLLmprintf(0, "%d strings loaded from string table\n", StringTableSize);
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if (!StringTableSize) {
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*all_ok = 0;
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return;
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}
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// add the anarchy menu/submenus
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IMenuItem *lev1, *lev2, *MainMenu;
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lev1 = CreateMenuItemWArgs(TXT_GAMENAME, MIT_NORMAL, 0, NULL);
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lev2 = CreateMenuItemWArgs(TXT_HUDSCORECOLORS, MIT_STATE, 0, SwitchHUDColor);
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lev2->SetStateItemList(2, TXT_PLAYERCOLORS, TXT_NORMAL);
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lev2->SetState(HUD_color_model);
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lev1->AddSubMenu(lev2);
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MainMenu = DMFCBase->GetOnScreenMenu();
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MainMenu->AddSubMenu(lev1);
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dObjects = DMFCBase->GetObjects();
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dPlayers = DMFCBase->GetPlayers();
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DMFCBase->GameInit(1);
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// add the death and suicide messages
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DMFCBase->AddDeathMessage(TXT_DEATH1, true);
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DMFCBase->AddSuicideMessage(TXT_SUICIDE1);
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HyperOrbID = DLLFindObjectIDName("Hyperorb");
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if (HyperOrbID == -1) {
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DLLmprintf(0, "Hyper Anarchy: BIG WARNING, COULDN'T FIND HyperOrb ID...YOUR GAME IS IN JEOPARDY!\n");
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*all_ok = 0;
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return;
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}
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// setup the Playerstats struct so DMFC can handle it automatically when a new player enters the game
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DMFCBase->SetupPlayerRecord(sizeof(tPlayerStat), (int (*)(void *, uint8_t *))pack_pstat,
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(int (*)(void *, uint8_t *))unpack_pstat);
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DMFCBase->RegisterPacketReceiver(SPID_HYPERINFO, ReceiveHyperGameState);
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DMFCBase->RegisterPacketReceiver(SPID_HYPERPOS, ReceiveHyperPos);
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DMFCBase->SetNumberOfTeams(1);
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(DMFCBase->GetNetgameInfo())->flags |= (NF_DAMAGE_FRIENDLY | NF_TRACK_RANK);
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DMFCBase->AddHUDItemCallback(HI_TEXT, DisplayHUDScores);
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DisplayScoreScreen = false;
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WhoHasOrb = -1;
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KillCount = 0;
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HyperMoveTimer = -1;
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HyperOrbIcon = DLLbm_AllocLoadFileBitmap("HyperOrbICON.ogf", 0, BITMAP_FORMAT_1555);
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if (HyperOrbIcon == -1) {
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*all_ok = 0;
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return;
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}
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Highlight_bmp = DLLbm_AllocBitmap(32, 32, 0);
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if (Highlight_bmp > BAD_BITMAP_HANDLE) {
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uint16_t *data = DLLbm_data(Highlight_bmp, 0);
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if (!data) {
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// bail on out of here
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*all_ok = 0;
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return;
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}
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for (int x = 0; x < 32 * 32; x++) {
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data[x] = GR_RGB16(50, 50, 50) | OPAQUE_FLAG;
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}
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}
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// Initialize the Stats Manager
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// ----------------------------
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tDmfcStatsInit tsi;
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tDmfcStatsColumnInfo pl_col[7];
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char gname[20];
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strcpy(gname, TXT_STATSGAMENAME);
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tsi.flags = DSIF_SHOW_PIC | DSIF_SHOW_OBSERVERICON;
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tsi.cColumnCountDetailed = 0;
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tsi.cColumnCountPlayerList = 7;
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tsi.clbDetailedColumn = NULL;
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tsi.clbDetailedColumnBMP = NULL;
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tsi.clbPlayerColumn = DetermineScore;
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tsi.clbPlayerColumnBMP = ShowStatBitmap;
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tsi.DetailedColumns = NULL;
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tsi.GameName = gname;
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tsi.MaxNumberDisplayed = NULL;
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tsi.PlayerListColumns = pl_col;
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tsi.SortedPlayerRecords = SortedPlayers;
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pl_col[0].color_type = DSCOLOR_TEAM;
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pl_col[0].title[0] = '\0';
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pl_col[0].type = DSCOL_BMP;
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pl_col[0].width = 15;
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pl_col[1].color_type = DSCOLOR_SHIPCOLOR;
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strcpy(pl_col[1].title, TXT_PILOT);
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pl_col[1].type = DSCOL_PILOT_NAME;
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pl_col[1].width = 120;
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pl_col[2].color_type = DSCOLOR_SHIPCOLOR;
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strcpy(pl_col[2].title, TXT_SCORE);
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pl_col[2].type = DSCOL_CUSTOM;
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pl_col[2].width = 60;
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pl_col[3].color_type = DSCOLOR_SHIPCOLOR;
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strcpy(pl_col[3].title, TXT_KILLS_SHORT);
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pl_col[3].type = DSCOL_KILLS_LEVEL;
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pl_col[3].width = 57;
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pl_col[4].color_type = DSCOLOR_SHIPCOLOR;
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strcpy(pl_col[4].title, TXT_DEATHS_SHORT);
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pl_col[4].type = DSCOL_DEATHS_LEVEL;
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pl_col[4].width = 57;
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pl_col[5].color_type = DSCOLOR_SHIPCOLOR;
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strcpy(pl_col[5].title, TXT_SUICIDES_SHORT);
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pl_col[5].type = DSCOL_SUICIDES_LEVEL;
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pl_col[5].width = 57;
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pl_col[6].color_type = DSCOLOR_SHIPCOLOR;
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strcpy(pl_col[6].title, TXT_PING);
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pl_col[6].type = DSCOL_PING;
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pl_col[6].width = 40;
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dstat->Initialize(&tsi);
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}
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// Called when the DLL is shutdown
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void DLLFUNCCALL DLLGameClose() {
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if (Highlight_bmp > BAD_BITMAP_HANDLE)
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DLLbm_FreeBitmap(Highlight_bmp);
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DLLDestroyStringTable(StringTable, StringTableSize);
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if (HyperOrbIcon > 0)
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DLLbm_FreeBitmap(HyperOrbIcon);
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if (dstat) {
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dstat->DestroyPointer();
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dstat = NULL;
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}
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if (DMFCBase) {
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DMFCBase->GameClose();
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DMFCBase->DestroyPointer();
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DMFCBase = NULL;
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}
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}
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//////////////////////////////////////////////////////////////
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/////// Overrides ///////////////////////////////////////////
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void OnHUDInterval(void) {
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dstat->DoFrame();
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DMFCBase->DisplayOutrageLogo();
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DMFCBase->OnHUDInterval();
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}
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void OnInterval(void) {
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// Set a Timer to display
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if ((HyperMoveTimer == -1) && (WhoHasOrb == -1))
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HyperMoveTimer = DMFCBase->SetTimerInterval(OnTimerFlagReturn, 30.0f, 30.0f);
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SortPlayerScores(SortedPlayers, MAX_PLAYER_RECORDS);
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DMFCBase->OnInterval();
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}
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void OnPlayerEntersObserver(int pnum, object *piggy) {
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if (WhoHasOrb == pnum) {
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WhoHasOrb = -1;
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KillCount = 0;
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HyperMoveTimer = -1;
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DLLAddHUDMessage(TXT_LOSTORB, dPlayers[pnum].callsign);
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UpdateEffect();
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}
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DMFCBase->OnPlayerEntersObserver(pnum, piggy);
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}
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void OnKeypress(int key) {
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dllinfo *Data = DMFCBase->GetDLLInfoCallData();
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switch (key) {
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case K_F7:
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DisplayScoreScreen = !DisplayScoreScreen;
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DMFCBase->EnableOnScreenMenu(false);
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dstat->Enable(DisplayScoreScreen);
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break;
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case K_PAGEDOWN:
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if (DisplayScoreScreen) {
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dstat->ScrollDown();
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Data->iRet = 1;
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}
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break;
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case K_PAGEUP:
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if (DisplayScoreScreen) {
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dstat->ScrollUp();
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Data->iRet = 1;
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}
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break;
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case K_F6:
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DisplayScoreScreen = false;
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dstat->Enable(false);
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break;
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case K_ESC:
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if (DisplayScoreScreen) {
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dstat->Enable(false);
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DisplayScoreScreen = false;
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Data->iRet = 1;
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}
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break;
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}
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DMFCBase->OnKeypress(key);
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}
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// The server has just started, so clear out all the stats and game info
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void OnServerGameCreated(void) {
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DMFCBase->OnServerGameCreated();
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player_record *pr;
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tPlayerStat *stat;
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for (int i = 0; i < MAX_PLAYER_RECORDS; i++) {
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pr = DMFCBase->GetPlayerRecord(i);
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if (pr)
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stat = (tPlayerStat *)pr->user_info;
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else
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stat = NULL;
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if (stat) {
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stat->Score[DSTAT_LEVEL] = 0;
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stat->Score[DSTAT_OVERALL] = 0;
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}
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}
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}
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void OnServerLevelStart(void) {
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// Now create a hyper orb in a random room -eek
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if (HyperOrbID != -1) {
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DLLmprintf(0, "Attempting to create HyperOrb in a random room\n");
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int room = GetRandomValidRoom();
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DLLmprintf(0, "Room %d selected\n", room);
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// We got a good room
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// Safe to create the flag
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CreateHyperOrbInRoom(room);
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}
|
|
|
|
KillCount = 0;
|
|
WhoHasOrb = -1;
|
|
HyperMoveTimer = -1;
|
|
UpdateEffect();
|
|
|
|
DMFCBase->OnServerLevelStart();
|
|
}
|
|
|
|
void OnClientLevelEnd(void) { DMFCBase->OnClientLevelEnd(); }
|
|
|
|
// The server has started a new level, so clear out level scores
|
|
void OnClientLevelStart(void) {
|
|
DMFCBase->OnClientLevelStart();
|
|
|
|
player_record *pr;
|
|
tPlayerStat *stat;
|
|
for (int i = 0; i < MAX_PLAYER_RECORDS; i++) {
|
|
pr = DMFCBase->GetPlayerRecord(i);
|
|
if (pr)
|
|
stat = (tPlayerStat *)pr->user_info;
|
|
else
|
|
stat = NULL;
|
|
if (stat) {
|
|
stat->Score[DSTAT_LEVEL] = 0;
|
|
}
|
|
}
|
|
|
|
DMFCBase->RequestGameState();
|
|
UpdateEffect();
|
|
}
|
|
|
|
// We need to send all the inventory info out to the new player
|
|
void OnGameStateRequest(int player_num) {
|
|
SendHyperGameState(player_num);
|
|
DMFCBase->OnGameStateRequest(player_num);
|
|
}
|
|
|
|
// A new player has entered the game, zero there stats out
|
|
void OnPlayerConnect(int player_num) {
|
|
tPlayerStat *stat = (tPlayerStat *)DMFCBase->GetPlayerRecordData(player_num);
|
|
if (stat) {
|
|
stat->Score[DSTAT_LEVEL] = 0;
|
|
stat->Score[DSTAT_OVERALL] = 0;
|
|
}
|
|
|
|
DMFCBase->OnPlayerConnect(player_num);
|
|
}
|
|
|
|
// A new player has entered the game, zero there stats out
|
|
void OnClientPlayerEntersGame(int player_num) {
|
|
DMFCBase->OnClientPlayerEntersGame(player_num);
|
|
if (player_num != DMFCBase->GetPlayerNum())
|
|
DisplayWelcomeScreen(player_num);
|
|
else
|
|
display_my_welcome = true;
|
|
}
|
|
|
|
void OnPrintScores(int level) {
|
|
char buffer[256];
|
|
char name[50];
|
|
memset(buffer, ' ', 256);
|
|
|
|
size_t t;
|
|
size_t pos[6];
|
|
size_t len[6];
|
|
pos[0] = 0;
|
|
t = len[0] = 20; // give ample room for pilot name
|
|
pos[1] = pos[0] + t + 1;
|
|
t = len[1] = strlen(TXT_SCORE);
|
|
pos[2] = pos[1] + t + 1;
|
|
t = len[2] = strlen(TXT_KILLS);
|
|
pos[3] = pos[2] + t + 1;
|
|
t = len[3] = strlen(TXT_DEATHS);
|
|
pos[4] = pos[3] + t + 1;
|
|
t = len[4] = strlen(TXT_SUICIDES);
|
|
pos[5] = pos[4] + t + 1;
|
|
t = len[5] = strlen(TXT_PING);
|
|
|
|
memcpy(&buffer[pos[0]], TXT_PILOT, strlen(TXT_PILOT));
|
|
memcpy(&buffer[pos[1]], TXT_SCORE, len[1]);
|
|
memcpy(&buffer[pos[2]], TXT_KILLS, len[2]);
|
|
memcpy(&buffer[pos[3]], TXT_DEATHS, len[3]);
|
|
memcpy(&buffer[pos[4]], TXT_SUICIDES, len[4]);
|
|
memcpy(&buffer[pos[5]], TXT_PING, len[5]);
|
|
buffer[pos[5] + len[5] + 1] = '\n';
|
|
buffer[pos[5] + len[5] + 2] = '\0';
|
|
DPrintf(buffer);
|
|
|
|
int slot;
|
|
player_record *pr;
|
|
int pcount;
|
|
|
|
if (level < 0 || level >= MAX_PLAYER_RECORDS)
|
|
pcount = MAX_PLAYER_RECORDS;
|
|
else
|
|
pcount = level;
|
|
|
|
int sortedplayers[MAX_PLAYER_RECORDS];
|
|
DMFCBase->GetSortedPlayerSlots(sortedplayers, MAX_PLAYER_RECORDS);
|
|
|
|
for (int i = 0; i < pcount; i++) {
|
|
slot = sortedplayers[i];
|
|
pr = DMFCBase->GetPlayerRecord(slot);
|
|
if ((pr) && (pr->state != STATE_EMPTY)) {
|
|
|
|
if (DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; // skip dedicated server
|
|
|
|
snprintf(name, sizeof(name), "%s%s:", (pr->state == STATE_DISCONNECTED) ? "*" : "", pr->callsign);
|
|
name[19] = '\0';
|
|
|
|
tPlayerStat *stat = (tPlayerStat *)pr->user_info;
|
|
|
|
memset(buffer, ' ', 256);
|
|
t = strlen(name);
|
|
memcpy(&buffer[pos[0]], name, (t < len[0]) ? t : len[0]);
|
|
snprintf(name, sizeof(name), "%d[%d]", (stat) ? stat->Score[DSTAT_LEVEL] : 0,
|
|
(stat) ? stat->Score[DSTAT_OVERALL] : 0);
|
|
t = strlen(name);
|
|
memcpy(&buffer[pos[1]], name, (t < len[1]) ? t : len[1]);
|
|
snprintf(name, sizeof(name), "%d[%d]", pr->dstats.kills[DSTAT_LEVEL], pr->dstats.kills[DSTAT_OVERALL]);
|
|
t = strlen(name);
|
|
memcpy(&buffer[pos[2]], name, (t < len[2]) ? t : len[2]);
|
|
snprintf(name, sizeof(name), "%d[%d]", pr->dstats.deaths[DSTAT_LEVEL], pr->dstats.deaths[DSTAT_OVERALL]);
|
|
t = strlen(name);
|
|
memcpy(&buffer[pos[3]], name, (t < len[3]) ? t : len[3]);
|
|
snprintf(name, sizeof(name), "%d[%d]", pr->dstats.suicides[DSTAT_LEVEL], pr->dstats.suicides[DSTAT_OVERALL]);
|
|
t = strlen(name);
|
|
memcpy(&buffer[pos[4]], name, (t < len[4]) ? t : len[4]);
|
|
|
|
if (pr->state == STATE_INGAME)
|
|
snprintf(name, sizeof(name), "%.0f", (DMFCBase->GetNetPlayers())[pr->pnum].ping_time * 1000.0f);
|
|
else
|
|
strcpy(name, "---");
|
|
t = strlen(name);
|
|
memcpy(&buffer[pos[5]], name, (t < len[5]) ? t : len[5]);
|
|
buffer[pos[5] + len[5] + 1] = '\n';
|
|
buffer[pos[5] + len[5] + 2] = '\0';
|
|
DPrintf(buffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool compare_slots(int a, int b) {
|
|
int ascore, bscore;
|
|
player_record *apr, *bpr;
|
|
tPlayerStat *astat, *bstat;
|
|
|
|
apr = DMFCBase->GetPlayerRecord(a);
|
|
bpr = DMFCBase->GetPlayerRecord(b);
|
|
if (!apr)
|
|
return true;
|
|
if (!bpr)
|
|
return false;
|
|
if (apr->state == STATE_EMPTY)
|
|
return true;
|
|
if (bpr->state == STATE_EMPTY)
|
|
return false;
|
|
astat = (tPlayerStat *)apr->user_info;
|
|
bstat = (tPlayerStat *)bpr->user_info;
|
|
|
|
if ((apr->state == STATE_INGAME) && (bpr->state == STATE_INGAME)) {
|
|
// both players were in the game
|
|
ascore = (astat) ? astat->Score[DSTAT_LEVEL] : 0;
|
|
bscore = (bstat) ? bstat->Score[DSTAT_LEVEL] : 0;
|
|
return (ascore < bscore);
|
|
}
|
|
if ((apr->state == STATE_INGAME) && (bpr->state == STATE_DISCONNECTED)) {
|
|
// apr gets priority since he was in the game on exit
|
|
return false;
|
|
}
|
|
if ((apr->state == STATE_DISCONNECTED) && (bpr->state == STATE_INGAME)) {
|
|
// bpr gets priority since he was in the game on exit
|
|
return true;
|
|
}
|
|
// if we got here then both players were disconnected
|
|
ascore = (astat) ? astat->Score[DSTAT_LEVEL] : 0;
|
|
bscore = (bstat) ? bstat->Score[DSTAT_LEVEL] : 0;
|
|
return (ascore < bscore);
|
|
}
|
|
|
|
void OnPLRInit(void) {
|
|
int i, t, j;
|
|
|
|
for (i = 0; i < MAX_PLAYER_RECORDS; i++) {
|
|
SortedPlayers[i] = i;
|
|
}
|
|
|
|
for (i = 1; i <= MAX_PLAYER_RECORDS - 1; i++) {
|
|
t = SortedPlayers[i];
|
|
// Shift elements down until
|
|
// insertion point found.
|
|
for (j = i - 1; j >= 0 && compare_slots(SortedPlayers[j], t); j--) {
|
|
SortedPlayers[j + 1] = SortedPlayers[j];
|
|
}
|
|
// insert
|
|
SortedPlayers[j + 1] = t;
|
|
}
|
|
|
|
DMFCBase->OnPLRInit();
|
|
}
|
|
|
|
void OnPLRInterval(void) {
|
|
#define PLAYERS_COL 110
|
|
#define SCORE_COL 240
|
|
#define KILLS_COL 300
|
|
#define DEATHS_COL 360
|
|
#define SUICIDES_COL 420
|
|
|
|
DMFCBase->OnPLRInterval();
|
|
|
|
int y = 40;
|
|
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]) + 1;
|
|
|
|
DLLgrtext_SetFont((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]);
|
|
|
|
// print out header
|
|
DLLgrtext_SetColor(GR_RGB(255, 255, 150));
|
|
DLLgrtext_Printf(PLAYERS_COL, y, TXT_PILOT);
|
|
DLLgrtext_Printf(SCORE_COL, y, TXT_SCORE);
|
|
DLLgrtext_Printf(KILLS_COL, y, TXT_KILLS);
|
|
DLLgrtext_Printf(DEATHS_COL, y, TXT_DEATHS);
|
|
DLLgrtext_Printf(SUICIDES_COL, y, TXT_SUICIDES);
|
|
y += height;
|
|
|
|
// print out player stats
|
|
int rank = 1;
|
|
int slot;
|
|
tPlayerStat *stat;
|
|
player_record *pr;
|
|
|
|
for (int i = 0; i < MAX_PLAYER_RECORDS; i++) {
|
|
slot = SortedPlayers[i];
|
|
pr = DMFCBase->GetPlayerRecord(slot);
|
|
if (pr && pr->state != STATE_EMPTY) {
|
|
|
|
if (DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; // skip dedicated server
|
|
|
|
stat = (tPlayerStat *)pr->user_info;
|
|
|
|
int pnum = DMFCBase->WasPlayerInGameAtLevelEnd(slot);
|
|
if (pnum != -1) {
|
|
DLLgrtext_SetColor((DMFCBase->GetPlayerColors())[pnum]);
|
|
} else {
|
|
DLLgrtext_SetColor(GR_RGB(128, 128, 128));
|
|
}
|
|
|
|
DLLgrtext_Printf(PLAYERS_COL, y, "%d)%s", rank, pr->callsign);
|
|
DLLgrtext_Printf(SCORE_COL, y, "%d[%d]", (stat) ? stat->Score[DSTAT_LEVEL] : 0,
|
|
(stat) ? stat->Score[DSTAT_OVERALL] : 0);
|
|
DLLgrtext_Printf(KILLS_COL, y, "%d[%d]", pr->dstats.kills[DSTAT_LEVEL], pr->dstats.kills[DSTAT_OVERALL]);
|
|
DLLgrtext_Printf(DEATHS_COL, y, "%d[%d]", pr->dstats.deaths[DSTAT_LEVEL], pr->dstats.deaths[DSTAT_OVERALL]);
|
|
DLLgrtext_Printf(SUICIDES_COL, y, "%d[%d]", pr->dstats.suicides[DSTAT_LEVEL], pr->dstats.suicides[DSTAT_OVERALL]);
|
|
y += height;
|
|
rank++;
|
|
if (y >= 440)
|
|
goto quick_exit;
|
|
}
|
|
}
|
|
|
|
quick_exit:;
|
|
}
|
|
|
|
void OnServerCollide(object *me_obj, object *it_obj) {
|
|
if (!me_obj || !it_obj)
|
|
return;
|
|
|
|
if (it_obj->type != OBJ_PLAYER) {
|
|
DMFCBase->OnServerCollide(me_obj, it_obj);
|
|
return;
|
|
}
|
|
|
|
if ((me_obj->type == OBJ_PLAYER) && (DLLInvCheckItem(it_obj->id, OBJ_POWERUP, HyperOrbID))) {
|
|
/*
|
|
//Two Players collided...one had orb
|
|
DLLmprintf(0,"Player2Player\n");
|
|
DMFCBase->CallClientEvent(EVT_CLIENT_GAMECOLLIDE,DMFCBase->GetMeObjNum(),DMFCBase->GetItObjNum(),-1);
|
|
DMFCBase->CallOnClientCollide(me_obj,it_obj);
|
|
*/
|
|
} else if (me_obj->type == OBJ_POWERUP && me_obj->id == HyperOrbID) {
|
|
// A Player collided with the HyperOrb
|
|
// Sent this information to the clients to process
|
|
DMFCBase->CallClientEvent(EVT_CLIENT_GAMECOLLIDE, DMFCBase->GetMeObjNum(), DMFCBase->GetItObjNum(), -1);
|
|
DMFCBase->CallOnClientCollide(me_obj, it_obj);
|
|
}
|
|
|
|
DMFCBase->OnServerCollide(me_obj, it_obj);
|
|
}
|
|
|
|
void OnClientCollide(object *me_objp, object *it_objp) {
|
|
if (me_objp->type == OBJ_PLAYER) {
|
|
// spew this puppy
|
|
DLLPlayerSpewInventory(it_objp, false, false);
|
|
DLLAddHUDMessage(TXT_LOSTORB, dPlayers[it_objp->id].callsign);
|
|
WhoHasOrb = -1;
|
|
KillCount = 0;
|
|
HyperMoveTimer = -1;
|
|
UpdateEffect();
|
|
} else {
|
|
// We'll only get here if me_objp is HyperOrb and it_objp is the collider
|
|
WhoHasOrb = it_objp->id;
|
|
KillCount = 0; // reset this variable, since they just picked up the HyperOrb
|
|
|
|
// add the hyper orb to the players inventory
|
|
DLLInvAddTypeID(it_objp->id, me_objp->type, me_objp->id, -1, -1, 0, NULL);
|
|
// if we are the server, remove the orb from the world and tell the clients to do the same
|
|
if (DMFCBase->GetLocalRole() == LR_SERVER) {
|
|
DLLSetObjectDeadFlag(me_objp, true, 0);
|
|
}
|
|
|
|
DLLAddHUDMessage(TXT_GOTORB, dPlayers[it_objp->id].callsign);
|
|
|
|
// Play a sound
|
|
int id = DLLFindSoundName("PwrHyperOrb");
|
|
if (id != -1)
|
|
DLLPlay3dSound(id, &dObjects[dPlayers[DMFCBase->GetPlayerNum()].objnum], 1, 0);
|
|
UpdateEffect();
|
|
|
|
// Set a Timer to display
|
|
if (WhoJustScoredTimer != -1)
|
|
DMFCBase->KillTimer(WhoJustScoredTimer);
|
|
WhoJustScoredTimer = DMFCBase->SetTimerInterval(OnTimer, 0.5f, 5.0f, OnTimerKill);
|
|
}
|
|
DMFCBase->OnClientCollide(me_objp, it_objp);
|
|
}
|
|
|
|
void OnClientPlayerKilled(object *killer_obj, int victim_pnum) {
|
|
int score = 0;
|
|
int kpnum;
|
|
|
|
if (killer_obj) {
|
|
if ((killer_obj->type == OBJ_PLAYER) || (killer_obj->type == OBJ_GHOST))
|
|
kpnum = killer_obj->id;
|
|
else if (killer_obj->type == OBJ_ROBOT || (killer_obj->type == OBJ_BUILDING && killer_obj->ai_info)) {
|
|
// countermeasure kill
|
|
kpnum = DMFCBase->GetCounterMeasureOwner(killer_obj);
|
|
} else {
|
|
kpnum = -1;
|
|
}
|
|
} else
|
|
kpnum = -1;
|
|
|
|
bool suicide = (bool)(kpnum == victim_pnum);
|
|
|
|
if (victim_pnum == WhoHasOrb) {
|
|
// The guy with the score orb lost it!
|
|
KillCount++;
|
|
if (!suicide) {
|
|
score = KillCount + 1;
|
|
if (score > 5)
|
|
score = 5;
|
|
} else {
|
|
score = -(KillCount + 1);
|
|
if (score < -5)
|
|
score = -5;
|
|
}
|
|
|
|
WhoHasOrb = -1;
|
|
KillCount = 0;
|
|
HyperMoveTimer = -1;
|
|
DLLAddHUDMessage(TXT_LOSTORB, dPlayers[victim_pnum].callsign);
|
|
|
|
UpdateEffect();
|
|
} else {
|
|
|
|
if (kpnum != -1) {
|
|
// Was the killer the guy with the HyperOrb?
|
|
if (kpnum == WhoHasOrb) {
|
|
// Yup!
|
|
KillCount++;
|
|
score = KillCount + 1;
|
|
if (score > 5)
|
|
score = 5;
|
|
if (!suicide)
|
|
DLLAddHUDMessage(TXT_SCOREPOINTS, dPlayers[kpnum].callsign, score);
|
|
} else {
|
|
// Nope!
|
|
if (!suicide)
|
|
score = 1;
|
|
else
|
|
score = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
tPlayerStat *stat = (tPlayerStat *)DMFCBase->GetPlayerRecordData(kpnum);
|
|
|
|
if (kpnum != -1 && stat) {
|
|
stat->Score[DSTAT_LEVEL] += score;
|
|
stat->Score[DSTAT_OVERALL] += score;
|
|
}
|
|
|
|
if ((DMFCBase->GetLocalRole() == LR_SERVER) && (kpnum != -1) && (stat)) {
|
|
// check the score to see if we hit the limit
|
|
if ((DMFCBase->GetScoreLimit(&score))) {
|
|
if (score <= stat->Score[DSTAT_LEVEL]) {
|
|
DLLmprintf(0, "Score limit reached\n");
|
|
DMFCBase->EndLevel();
|
|
}
|
|
}
|
|
}
|
|
|
|
DMFCBase->OnClientPlayerKilled(killer_obj, victim_pnum);
|
|
}
|
|
|
|
void OnServerPlayerDisconnect(int player_num) {
|
|
DMFCBase->OnServerPlayerDisconnect(player_num);
|
|
if (player_num == WhoHasOrb) {
|
|
// send this event to the clients so they can handle it
|
|
DMFCBase->CallClientEvent(EVT_CLIENT_GAMEPLAYERDISCONNECT, DMFCBase->GetMeObjNum(), DMFCBase->GetItObjNum(), -1);
|
|
DMFCBase->CallOnClientPlayerDisconnect(player_num);
|
|
}
|
|
}
|
|
|
|
void OnClientPlayerDisconnect(int player_num) {
|
|
if (player_num == WhoHasOrb) {
|
|
WhoHasOrb = -1;
|
|
KillCount = 0;
|
|
HyperMoveTimer = -1;
|
|
ResetTimer();
|
|
}
|
|
DMFCBase->OnClientPlayerDisconnect(player_num);
|
|
}
|
|
|
|
void SaveStatsToFile(char *filename) {
|
|
CFILE *file;
|
|
DLLOpenCFILE(&file, filename, "wt");
|
|
if (!file) {
|
|
DLLmprintf(0, "Unable to open output file\n");
|
|
return;
|
|
}
|
|
|
|
// write out game stats
|
|
#define BUFSIZE 150
|
|
char buffer[BUFSIZE];
|
|
char tempbuffer[25];
|
|
int sortedslots[MAX_PLAYER_RECORDS];
|
|
player_record *pr, *dpr;
|
|
tPInfoStat stat;
|
|
tPlayerStat *ps;
|
|
int count, p;
|
|
|
|
// sort the stats
|
|
SortPlayerScores(sortedslots, MAX_PLAYER_RECORDS);
|
|
count = 1;
|
|
|
|
snprintf(buffer, sizeof(buffer), TXT_SAVESTATSA, (DMFCBase->GetNetgameInfo())->name,
|
|
(DMFCBase->GetCurrentMission())->cur_level);
|
|
DLLcf_WriteString(file, buffer);
|
|
|
|
snprintf(buffer, sizeof(buffer), "%s", TXT_SAVESTATSB);
|
|
DLLcf_WriteString(file, buffer);
|
|
|
|
snprintf(buffer, sizeof(buffer), "%s", TXT_SAVESTATSC);
|
|
DLLcf_WriteString(file, buffer);
|
|
strcpy(buffer, "----------------------------------------------------------------------------------------------");
|
|
DLLcf_WriteString(file, buffer);
|
|
|
|
for (p = 0; p < MAX_PLAYER_RECORDS; p++) {
|
|
pr = DMFCBase->GetPlayerRecord(sortedslots[p]);
|
|
if (pr && pr->state != STATE_EMPTY) {
|
|
|
|
if (DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; // skip dedicated server
|
|
|
|
memset(buffer, ' ', BUFSIZE);
|
|
|
|
ps = (tPlayerStat *)pr->user_info;
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%d)", count);
|
|
memcpy(&buffer[0], tempbuffer, strlen(tempbuffer));
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%s%s", (pr->state == STATE_INGAME) ? "" : "*", pr->callsign);
|
|
memcpy(&buffer[7], tempbuffer, strlen(tempbuffer));
|
|
|
|
if (ps) {
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", ps->Score[DSTAT_LEVEL], ps->Score[DSTAT_OVERALL]);
|
|
memcpy(&buffer[35], tempbuffer, strlen(tempbuffer));
|
|
}
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.kills[DSTAT_LEVEL],
|
|
pr->dstats.kills[DSTAT_OVERALL]);
|
|
memcpy(&buffer[47], tempbuffer, strlen(tempbuffer));
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.deaths[DSTAT_LEVEL],
|
|
pr->dstats.deaths[DSTAT_OVERALL]);
|
|
memcpy(&buffer[59], tempbuffer, strlen(tempbuffer));
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.suicides[DSTAT_LEVEL],
|
|
pr->dstats.suicides[DSTAT_OVERALL]);
|
|
memcpy(&buffer[70], tempbuffer, strlen(tempbuffer));
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%s", DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(sortedslots[p])));
|
|
memcpy(&buffer[81], tempbuffer, strlen(tempbuffer));
|
|
|
|
size_t pos = 81 + strlen(tempbuffer) + 1;
|
|
|
|
if (pos < BUFSIZE)
|
|
buffer[pos] = '\0';
|
|
|
|
buffer[BUFSIZE - 1] = '\0';
|
|
DLLcf_WriteString(file, buffer);
|
|
count++;
|
|
}
|
|
}
|
|
|
|
DLLcf_WriteString(file, TXT_SAVESTATSD);
|
|
|
|
count = 1;
|
|
for (p = 0; p < MAX_PLAYER_RECORDS; p++) {
|
|
pr = DMFCBase->GetPlayerRecord(p);
|
|
if (pr && pr->state != STATE_EMPTY) {
|
|
|
|
if (DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; // skip dedicated server
|
|
|
|
// Write out header
|
|
snprintf(buffer, sizeof(buffer), "%d) %s%s", count, (pr->state == STATE_INGAME) ? "" : "*", pr->callsign);
|
|
DLLcf_WriteString(file, buffer);
|
|
size_t length = strlen(buffer);
|
|
memset(buffer, '=', length);
|
|
buffer[length] = '\0';
|
|
DLLcf_WriteString(file, buffer);
|
|
|
|
// time in game
|
|
snprintf(buffer, sizeof(buffer), TXT_TIMEINGAME, DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(p)));
|
|
DLLcf_WriteString(file, buffer);
|
|
|
|
if (DMFCBase->FindPInfoStatFirst(p, &stat)) {
|
|
snprintf(buffer, sizeof(buffer), "%s", TXT_SAVESTATSE);
|
|
DLLcf_WriteString(file, buffer);
|
|
|
|
if (stat.slot != p) {
|
|
memset(buffer, ' ', BUFSIZE);
|
|
dpr = DMFCBase->GetPlayerRecord(stat.slot);
|
|
|
|
if (dpr) {
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%s", dpr->callsign);
|
|
memcpy(buffer, tempbuffer, strlen(tempbuffer));
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.kills);
|
|
memcpy(&buffer[30], tempbuffer, strlen(tempbuffer));
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.deaths);
|
|
memcpy(&buffer[40], tempbuffer, strlen(tempbuffer));
|
|
|
|
size_t pos = 40 + strlen(tempbuffer) + 1;
|
|
if (pos < BUFSIZE)
|
|
buffer[pos] = '\0';
|
|
|
|
buffer[BUFSIZE - 1] = '\0';
|
|
DLLcf_WriteString(file, buffer);
|
|
}
|
|
}
|
|
|
|
while (DMFCBase->FindPInfoStatNext(&stat)) {
|
|
if (stat.slot != p) {
|
|
memset(buffer, ' ', BUFSIZE);
|
|
dpr = DMFCBase->GetPlayerRecord(stat.slot);
|
|
|
|
if (dpr) {
|
|
strncpy(tempbuffer, dpr->callsign, sizeof(tempbuffer));
|
|
memcpy(buffer, tempbuffer, strlen(tempbuffer));
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.kills);
|
|
memcpy(&buffer[30], tempbuffer, strlen(tempbuffer));
|
|
|
|
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.deaths);
|
|
memcpy(&buffer[40], tempbuffer, strlen(tempbuffer));
|
|
|
|
size_t pos = 40 + strlen(tempbuffer) + 1;
|
|
if (pos < BUFSIZE)
|
|
buffer[pos] = '\0';
|
|
|
|
buffer[BUFSIZE - 1] = '\0';
|
|
DLLcf_WriteString(file, buffer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
DMFCBase->FindPInfoStatClose();
|
|
DLLcf_WriteString(file, ""); // skip a line
|
|
count++;
|
|
}
|
|
}
|
|
|
|
// done writing stats
|
|
DLLcfclose(file);
|
|
DLLAddHUDMessage(TXT_STATSAVED);
|
|
}
|
|
|
|
#define ROOTFILENAME "Hyper"
|
|
void OnSaveStatsToFile(void) {
|
|
char filename[256];
|
|
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, false);
|
|
SaveStatsToFile(filename);
|
|
}
|
|
|
|
void OnLevelEndSaveStatsToFile(void) {
|
|
char filename[256];
|
|
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, true);
|
|
SaveStatsToFile(filename);
|
|
}
|
|
|
|
void OnDisconnectSaveStatsToFile(void) {
|
|
char filename[256];
|
|
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, false);
|
|
SaveStatsToFile(filename);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////
|
|
|
|
// handles a Hyper Anarchy Game State packet
|
|
void ReceiveHyperGameState(uint8_t *data) {
|
|
// remove all the HyperOrbs from everyone's inventory
|
|
for (int i = 0; i < DLLMAX_PLAYERS; i++)
|
|
DLLInvRemove(i, OBJ_POWERUP, HyperOrbID);
|
|
|
|
int count = 0;
|
|
WhoHasOrb = MultiGetInt(data, &count);
|
|
KillCount = MultiGetInt(data, &count);
|
|
|
|
if (WhoHasOrb != -1) {
|
|
DLLmprintf(0, "%s has the score orb!\n", dPlayers[WhoHasOrb].callsign);
|
|
DLLInvAddTypeID(WhoHasOrb, OBJ_POWERUP, HyperOrbID, -1, -1, 0, NULL);
|
|
}
|
|
UpdateEffect();
|
|
}
|
|
|
|
// sends a Hyper Anarchy Game State packet
|
|
void SendHyperGameState(int playernum) {
|
|
bool updateall = false;
|
|
int count = 0;
|
|
uint8_t data[MAX_GAME_DATA_SIZE];
|
|
DMFCBase->StartPacket(data, SPID_HYPERINFO, &count);
|
|
|
|
if ((WhoHasOrb != -1) && (!DMFCBase->CheckPlayerNum(WhoHasOrb))) {
|
|
WhoHasOrb = -1;
|
|
KillCount = 0;
|
|
HyperMoveTimer = -1;
|
|
updateall = true;
|
|
}
|
|
|
|
MultiAddInt(WhoHasOrb, data, &count);
|
|
MultiAddInt(KillCount, data, &count);
|
|
|
|
DMFCBase->SendPacket(data, count, (updateall) ? SP_ALL : playernum);
|
|
|
|
if (updateall) {
|
|
// remove all the HyperOrbs from everyone's inventory
|
|
for (int i = 0; i < DLLMAX_PLAYERS; i++)
|
|
DLLInvRemove(i, OBJ_POWERUP, HyperOrbID);
|
|
UpdateEffect();
|
|
}
|
|
}
|
|
|
|
// Displays HUD scores
|
|
void DisplayHUDScores(struct tHUDItem *hitem) {
|
|
if (display_my_welcome) {
|
|
DisplayWelcomeScreen(DMFCBase->GetPlayerNum());
|
|
display_my_welcome = false;
|
|
}
|
|
|
|
if (DisplayScoreScreen)
|
|
return;
|
|
|
|
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[HUD_FONT_INDEX]) + 3;
|
|
uint8_t alpha = DMFCBase->ConvertHUDAlpha((uint8_t)((DisplayScoreScreen) ? 128 : 255));
|
|
int y = (DMFCBase->GetGameWindowH() / 2) - ((height * 5) / 2);
|
|
int x = 510;
|
|
int rank = 1;
|
|
ddgr_color color = 0;
|
|
bool hasorb;
|
|
char temp[50];
|
|
bool hdisp = false;
|
|
|
|
// determine coordinates to use here
|
|
// we'll use a virtual width of 85 pixels on a 640x480 screen
|
|
// so first determine the new width
|
|
int name_width = 85.0f * DMFCBase->GetHudAspectX();
|
|
int score_width = DLLgrtext_GetTextLineWidth("888");
|
|
int name_x = DMFCBase->GetGameWindowW() - name_width - score_width - 10;
|
|
int score_x = DMFCBase->GetGameWindowW() - score_width - 5;
|
|
int icon_size = height - 3;
|
|
int icon_x = name_x - 5 - icon_size;
|
|
bool player_shown;
|
|
|
|
#define NUM_PLAYERS_TO_SHOW_PLUS_ONE 6
|
|
|
|
for (int i = 0; i < MAX_PLAYER_RECORDS; i++) {
|
|
int slot = SortedPlayers[i];
|
|
player_record *pr = DMFCBase->GetPlayerRecord(slot);
|
|
player_shown = false;
|
|
|
|
if (pr && pr->state != STATE_EMPTY) {
|
|
hasorb = false;
|
|
|
|
if (DMFCBase->IsPlayerDedicatedServer(pr))
|
|
continue; // skip dedicated server
|
|
|
|
if ((pr->state == STATE_DISCONNECTED) || (pr->state == STATE_INGAME && !DMFCBase->IsPlayerObserver(pr->pnum))) {
|
|
tPlayerStat *stat = (tPlayerStat *)pr->user_info;
|
|
|
|
if ((rank < NUM_PLAYERS_TO_SHOW_PLUS_ONE) ||
|
|
(pr->state == STATE_INGAME && pr->pnum == DMFCBase->GetPlayerNum()))
|
|
player_shown = true;
|
|
|
|
if (pr->state == STATE_INGAME && WhoHasOrb == pr->pnum) {
|
|
hasorb = true;
|
|
if (player_shown)
|
|
hdisp = true;
|
|
}
|
|
|
|
if (((pr->state == STATE_INGAME) && (WhoHasOrb != pr->pnum)) || (DisplayFlagBlink) ||
|
|
pr->state == STATE_DISCONNECTED) {
|
|
strcpy(temp, pr->callsign);
|
|
DMFCBase->ClipString(name_width, temp, true);
|
|
|
|
if (pr->state == STATE_INGAME && pr->pnum == DMFCBase->GetPlayerNum()) {
|
|
|
|
switch (HUD_color_model) {
|
|
case HCM_PLAYERCOLOR:
|
|
color = (DMFCBase->GetPlayerColors())[pr->pnum];
|
|
break;
|
|
case HCM_NORMAL:
|
|
color = GR_RGB(40, 255, 40);
|
|
break;
|
|
};
|
|
|
|
if (Highlight_bmp > BAD_BITMAP_HANDLE) {
|
|
// draw the highlight bar in the background
|
|
DLLrend_SetAlphaValue(alpha * 0.50f);
|
|
DLLrend_SetZBufferState(0);
|
|
DLLrend_SetTextureType(TT_LINEAR);
|
|
DLLrend_SetLighting(LS_NONE);
|
|
DLLrend_SetAlphaType(AT_CONSTANT_TEXTURE);
|
|
|
|
DLLrend_DrawScaledBitmap(icon_x - 2, y - 2, score_x + score_width + 2, y + height - 1, Highlight_bmp, 0,
|
|
0, 1, 1, 1.0f, -1, NULL);
|
|
DLLrend_SetZBufferState(1);
|
|
}
|
|
|
|
DLLgrtext_SetAlpha(alpha);
|
|
DLLgrtext_SetColor(color);
|
|
DLLgrtext_Printf(name_x, y, temp);
|
|
DLLgrtext_Printf(score_x, y, "%d", (stat) ? stat->Score[DSTAT_LEVEL] : 0);
|
|
|
|
} else if (rank < NUM_PLAYERS_TO_SHOW_PLUS_ONE) {
|
|
if (pr->state == STATE_DISCONNECTED) {
|
|
color = GR_GREY;
|
|
} else {
|
|
switch (HUD_color_model) {
|
|
case HCM_PLAYERCOLOR:
|
|
color = (DMFCBase->GetPlayerColors())[pr->pnum];
|
|
break;
|
|
case HCM_NORMAL:
|
|
color = GR_RGB(40, 255, 40);
|
|
break;
|
|
};
|
|
}
|
|
|
|
DLLgrtext_SetAlpha(alpha);
|
|
DLLgrtext_SetColor(color);
|
|
DLLgrtext_Printf(name_x, y, temp);
|
|
DLLgrtext_Printf(score_x, y, "%d", (stat) ? stat->Score[DSTAT_LEVEL] : 0);
|
|
}
|
|
}
|
|
|
|
if (hasorb && DisplayFlagBlink) {
|
|
DLLrend_SetZBufferState(0);
|
|
DLLrend_SetTextureType(TT_LINEAR);
|
|
DLLrend_SetAlphaValue(alpha);
|
|
DLLrend_SetLighting(LS_NONE);
|
|
DLLrend_SetWrapType(WT_CLAMP);
|
|
DLLrend_SetAlphaType(AT_CONSTANT_TEXTURE);
|
|
DLLrend_DrawScaledBitmap(icon_x, y, icon_x + icon_size, y + icon_size, HyperOrbIcon, 0, 0, 1, 1, 1.0f, -1,
|
|
NULL);
|
|
DLLrend_SetZBufferState(1);
|
|
}
|
|
|
|
if (player_shown)
|
|
y += height;
|
|
rank++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (WhoHasOrb != -1 && DisplayFlagBlink && !hdisp) {
|
|
player_record *pr = DMFCBase->GetPlayerRecordByPnum(WhoHasOrb);
|
|
if (pr && pr->state == STATE_INGAME) {
|
|
// the player with the orb needs to be shown
|
|
strcpy(temp, dPlayers[WhoHasOrb].callsign);
|
|
DMFCBase->ClipString(name_width, temp, true);
|
|
|
|
DLLgrtext_SetAlpha(alpha);
|
|
DLLgrtext_SetColor(GR_RGB(40, 255, 40));
|
|
DLLgrtext_Printf(name_x, y, temp);
|
|
|
|
tPlayerStat *stat = (tPlayerStat *)pr->user_info;
|
|
DLLgrtext_Printf(score_x, y, "%d", (stat) ? stat->Score[DSTAT_LEVEL] : 0);
|
|
|
|
DLLrend_SetZBufferState(0);
|
|
DLLrend_SetTextureType(TT_LINEAR);
|
|
DLLrend_SetAlphaValue(alpha);
|
|
DLLrend_SetLighting(LS_NONE);
|
|
DLLrend_SetWrapType(WT_CLAMP);
|
|
DLLrend_SetAlphaType(AT_CONSTANT_TEXTURE);
|
|
DLLrend_DrawScaledBitmap(icon_x, y, icon_x + icon_size, y + icon_size, HyperOrbIcon, 0, 0, 1, 1, 1.0f, -1, NULL);
|
|
DLLrend_SetZBufferState(1);
|
|
}
|
|
}
|
|
|
|
// Display the HyperOrb in the corner if we have it
|
|
if (DMFCBase->GetPlayerNum() == WhoHasOrb) {
|
|
DLLrend_SetZBufferState(0);
|
|
DLLrend_SetTextureType(TT_LINEAR);
|
|
DLLrend_SetAlphaValue(alpha);
|
|
DLLrend_SetLighting(LS_NONE);
|
|
DLLrend_SetWrapType(WT_CLAMP);
|
|
DLLrend_SetAlphaType(AT_CONSTANT_TEXTURE);
|
|
int x1, x2, y1, y2;
|
|
x1 = DMFCBase->GetGameWindowW() - 5 - DLLbm_w(HyperOrbIcon, 0);
|
|
y1 = 25;
|
|
x2 = x1 + DLLbm_w(HyperOrbIcon, 0);
|
|
y2 = y1 + DLLbm_h(HyperOrbIcon, 0);
|
|
DLLrend_DrawScaledBitmap(x1, y1, x2, y2, HyperOrbIcon, 0, 0, 1, 1, 1.0f, -1, NULL);
|
|
DLLrend_SetZBufferState(1);
|
|
}
|
|
}
|
|
|
|
// Update Effect on the guy who has the Orb
|
|
void UpdateEffect(void) {
|
|
float redb[4];
|
|
float greenb[4];
|
|
float blueb[4];
|
|
int i;
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
redb[i] = 0.83f;
|
|
greenb[i] = 0.17f;
|
|
blueb[i] = 0;
|
|
}
|
|
|
|
for (i = 0; i < DLLMAX_PLAYERS; i++) {
|
|
if (DMFCBase->CheckPlayerNum(i)) {
|
|
// Player valid
|
|
if (i == WhoHasOrb) {
|
|
// Do the effect on this guy
|
|
DLLPlayerSetRotatingBall(i, 3, 4, redb, greenb, blueb);
|
|
} else {
|
|
// Reset effect on this guy
|
|
DLLPlayerSetRotatingBall(i, 0, 4, NULL, NULL, NULL);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Displays the Welcome Screen
|
|
void DisplayWelcomeScreen(int player_num) {
|
|
char name_buffer[64];
|
|
strcpy(name_buffer, (DMFCBase->GetPlayers())[player_num].callsign);
|
|
|
|
if (player_num == DMFCBase->GetPlayerNum()) {
|
|
DLLAddHUDMessage(TXT_WELCOME, name_buffer);
|
|
} else {
|
|
DLLAddHUDMessage(TXT_JOINED, name_buffer);
|
|
}
|
|
}
|
|
|
|
void SortPlayerScores(int *sortedindex, int size) {
|
|
int tempsort[MAX_PLAYER_RECORDS];
|
|
int i, t, j;
|
|
|
|
for (i = 0; i < MAX_PLAYER_RECORDS; i++) {
|
|
tempsort[i] = i;
|
|
}
|
|
|
|
for (i = 1; i <= MAX_PLAYER_RECORDS - 1; i++) {
|
|
t = tempsort[i];
|
|
// Shift elements down until
|
|
// insertion point found.
|
|
for (j = i - 1; j >= 0 && compare_slots(tempsort[j], t); j--) {
|
|
tempsort[j + 1] = tempsort[j];
|
|
}
|
|
// insert
|
|
tempsort[j + 1] = t;
|
|
}
|
|
|
|
// copy the array over
|
|
memcpy(sortedindex, tempsort, ((size > MAX_PLAYER_RECORDS) ? MAX_PLAYER_RECORDS : size) * sizeof(int));
|
|
}
|
|
|
|
// Generates a valid random room
|
|
int GetRandomValidRoom(void) {
|
|
while (1) {
|
|
int room;
|
|
room = rand() % (DMFCBase->GetHighestRoomIndex() + 1);
|
|
if ((!ROOMNUM_OUTSIDE(room)) && ((DMFCBase->GetRooms())[room].used)) {
|
|
if (!((DMFCBase->GetRooms())[room].flags & RF_EXTERNAL)) {
|
|
DLLmprintf(0, "Room %d selected\n", room);
|
|
return room;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Moves the HyperOrb to the center of a random room
|
|
// if objnum is -1, than the HyperOrb is created and moved
|
|
void MoveHyperOrbToRoom(int objnum) {
|
|
if ((objnum < 0) || (objnum >= MAX_OBJECTS))
|
|
objnum = -1;
|
|
else if (dObjects[objnum].type != OBJ_POWERUP)
|
|
objnum = -1;
|
|
|
|
if (objnum == -1) {
|
|
// we need to create it and place it somewhere in the level
|
|
CreateHyperOrbInRoom(GetRandomValidRoom());
|
|
} else {
|
|
// we need to just move it
|
|
MoveHyperOrbToRoomCenter(objnum, GetRandomValidRoom());
|
|
}
|
|
}
|
|
|
|
// Given a room the HyperOrb is created and placed in the center of it
|
|
void CreateHyperOrbInRoom(int room) {
|
|
if (DMFCBase->GetLocalRole() != LR_SERVER)
|
|
return;
|
|
vector vpos;
|
|
int objnum;
|
|
DLLComputeRoomCenter(&vpos, &((DMFCBase->GetRooms())[room]));
|
|
objnum = DLLObjCreate(OBJ_POWERUP, HyperOrbID, room, &vpos, NULL, OBJECT_HANDLE_NONE);
|
|
DLLMultiSendObject(&dObjects[objnum], 0, true);
|
|
}
|
|
|
|
// Given the objnum and room it will move the HyperOrb to the center of that room. Objnum better be valid.
|
|
void MoveHyperOrbToRoomCenter(int objnum, int room) {
|
|
vector home_pos;
|
|
DLLComputeRoomCenter(&home_pos, &((DMFCBase->GetRooms())[room]));
|
|
DLLObjSetPos(&dObjects[objnum], &home_pos, room, NULL, false);
|
|
if (DMFCBase->GetLocalRole() == LR_SERVER) { // tell the clients to move
|
|
uint8_t data[MAX_GAME_DATA_SIZE];
|
|
int count = 0;
|
|
|
|
DMFCBase->StartPacket(data, SPID_HYPERPOS, &count);
|
|
MultiAddInt(room, data, &count);
|
|
DMFCBase->SendPacket(data, count, SP_ALL);
|
|
}
|
|
}
|
|
|
|
// handles a Hyper Anarchy Object Placement packet
|
|
void ReceiveHyperPos(uint8_t *data) {
|
|
int count = 0;
|
|
int room = MultiGetInt(data, &count);
|
|
|
|
// first find the Orb's number
|
|
int objnum = FindHyperObjectNum();
|
|
if (objnum == -1) {
|
|
// THIS BETTER NOT HAPPEN!!!!!!!
|
|
Int3();
|
|
}
|
|
MoveHyperOrbToRoomCenter(objnum, room);
|
|
}
|
|
|
|
// Searches through all the objects and looks for the HyperOrb, returns it's objnum. -1 if it doesn't exist
|
|
int FindHyperObjectNum(void) {
|
|
// go through all the objects until we find it
|
|
for (int i = 0; i < MAX_OBJECTS; i++) {
|
|
if ((dObjects[i].type == OBJ_POWERUP) && (dObjects[i].id == HyperOrbID)) {
|
|
// we found it
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
// Searches through all the player's inventory, returns the pnum of the player who has the HyperOrb, -1
|
|
// if no one does.
|
|
int FindHyperOrbInInventory(void) {
|
|
// go through everyone's inventory looking for HyperOrb
|
|
for (int pnum = 0; pnum < DLLMAX_PLAYERS; pnum++) {
|
|
if (DMFCBase->CheckPlayerNum(pnum)) {
|
|
if (DLLInvCheckItem(pnum, OBJ_POWERUP, HyperOrbID))
|
|
return pnum;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void ResetTimer(void) {
|
|
if (HyperMoveTimer != -1)
|
|
DMFCBase->KillTimer(HyperMoveTimer);
|
|
HyperMoveTimer = -1;
|
|
}
|
|
|
|
/////////////////////////////////
|
|
// Timer event handlers
|
|
void OnTimer(void) { DisplayFlagBlink = !DisplayFlagBlink; }
|
|
void OnTimerKill(void) { DisplayFlagBlink = true; }
|
|
|
|
void OnTimerFlagReturn(void) {
|
|
if (DMFCBase->GetLocalRole() != LR_SERVER)
|
|
return;
|
|
if (WhoHasOrb == -1) {
|
|
// time to return move the hyperorb home
|
|
int objnum = FindHyperObjectNum();
|
|
if (objnum != -1) {
|
|
// ok, so it's in some place, lets move it home
|
|
MoveHyperOrbToRoom(objnum);
|
|
} else {
|
|
// did it disappear?, check all the players inventories
|
|
WhoHasOrb = FindHyperOrbInInventory();
|
|
if (WhoHasOrb == -1) { // no one has it, it's missing!, create it and place it in a room
|
|
MoveHyperOrbToRoom(-1);
|
|
}
|
|
}
|
|
}
|
|
HyperMoveTimer = -1;
|
|
}
|
|
|
|
void OnTimerFlagReturnKill(void) { HyperMoveTimer = -1; }
|
|
|
|
void SwitchHUDColor(int i) { HUD_color_model = i; }
|