mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
dd32f4e3ed
Logically adecode/aencode belongs to AudioEncode.
52 lines
1.9 KiB
C++
52 lines
1.9 KiB
C++
/*
|
|
* Descent 3
|
|
* Copyright (C) 2024 Parallax Software
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef AUDIODECODE_H_
|
|
#define AUDIODECODE_H_
|
|
|
|
#include <cstdint>
|
|
|
|
namespace AudioDecoder {
|
|
|
|
class IAudioDecoder {
|
|
public:
|
|
virtual ~IAudioDecoder() {}
|
|
|
|
// Read data from the audio decoder.
|
|
// pBuffer: The buffer to receive the data from
|
|
// amount: How much data to read
|
|
// Returns the number of bytes read - zero when we're at the end of the file
|
|
virtual uint32_t Read(void *pBuffer, uint32_t amount) = 0;
|
|
};
|
|
|
|
// Create an audio decoder
|
|
// You supply a function for reading bytes from the compressed data via a
|
|
// void* pData handle, and the handle itself (typically a FILE *).
|
|
// Create_AudioDecoder returns a new AudioDecoder which can be used to
|
|
// read uncompressed decoded data from the compressed stream,
|
|
// and also returns the number of channels (1 or 2), the sample rate
|
|
// (e.g. 22050), and the number of samples contained in the compressed file
|
|
// (in case you want to pre-allocate a buffer to load them all into memory).
|
|
typedef int32_t (*ReadDataFunction)(void *pData, void *pBuffer, uint32_t amount);
|
|
IAudioDecoder *CreateDecoder(ReadDataFunction reader, void *pData, uint32_t &numChannels, uint32_t &sampleRate,
|
|
uint32_t &sampleCount);
|
|
|
|
} // namespace AudioDecoder
|
|
|
|
#endif
|