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Descent 3 by Outrage Entertainment
cf748b719e
srcpath "hudburn.ogf" srcpath "hudburn.ogf" srcpath "shieldinv.ogf" srcpath "shieldinv.ogf" srcpath "level4" ==61849==ERROR: AddressSanitizer: stack-buffer-overflow on address 0x7f8665855daf at pc 0x000001019268 bp 0x7ffeaad45fc0 sp 0x7ffeaad45fb8 READ of size 1 at 0x7f8665855daf thread T0 f0 0x1019267 in ddio_SplitPath(char const*, char*, char*, char*) $GIT/ddio/lnxfile.cpp:134 f1 Osiris_FindLoadedModule(char*) $GIT/Descent3/OsirisLoadandBind.cpp:775 f2 Osiris_RestoreSystemState(CFILE*) $GIT/Descent3/OsirisLoadandBind.cpp:2774 f3 LoadGameState(char const*) $GIT/Descent3/loadstate.cpp:387 f4 LoadCurrentSaveGame() $GIT/Descent3/gamesave.cpp:709 f5 GameSequencer() $GIT/Descent3/gamesequence.cpp:1239 f6 PlayGame() $GIT/Descent3/game.cpp:834 f7 MainLoop() $GIT/Descent3/descent.cpp:550 f8 Descent3() $GIT/Descent3/descent.cpp:508 f9 oeD3LnxApp::run() $GIT/Descent3/sdlmain.cpp:151 Address 0x7f8665855daf is located in stack of thread T0 at offset 431 in frame f0 Osiris_RestoreSystemState(CFILE*) $GIT/Descent3/OsirisLoadandBind.cpp:2685 This frame has 3 object(s): [32, 72) 'ei' (line 2791) [112, 368) 'tag' (line 2690) [432, 692) 'read_module_name' (line 2761) <== Memory access at offset 431 underflows this variable |
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.github | ||
2dlib | ||
AudioEncode | ||
bitmap | ||
cfile | ||
cmake | ||
dd_grwin32 | ||
dd_video | ||
ddebug | ||
ddio | ||
Descent3 | ||
editor | ||
fix | ||
grtext | ||
legacy | ||
lib | ||
libmve | ||
linux | ||
manage | ||
md5 | ||
mem | ||
misc | ||
model | ||
module | ||
music | ||
netcon | ||
netgames | ||
networking | ||
physics | ||
renderer | ||
rtperformance | ||
scripts | ||
sndlib | ||
stream_audio | ||
tests | ||
third_party | ||
tools | ||
ui | ||
unzip | ||
vecmat | ||
win32 | ||
.clang-format | ||
.clang-format-ignore | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
Brewfile | ||
BUILD.md | ||
CHANGELOG.md | ||
CMakeLists.txt | ||
CMakePresets.json | ||
LICENSE | ||
README.md | ||
THIRD_PARTY.md | ||
USAGE.md | ||
vcpkg.json |
This is the Descent 3 open source engine, licensed under GPL-3.0. It includes the '1.5' patch written by Kevin Bentley and Jeff Slutter several years ago and brought to a stable condition by the Descent community.
In order to use this, you must provide your own game files. See the USAGE.md file for details about installation.
To build the game, follow build instructions in the BUILD.md file.
Build or runtime issues should be reported on our GitHub tracker.
Contributing
Anyone can contribute! We have an active Discord presence at Descent Developer Network. Patches should be submitted on GitHub.