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https://github.com/kevinbentley/Descent3.git
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6a18afab7c
This is all in unused/unnecessary/leftover code, but the code wouldn't build without Xlib headers on the system, which was forcing the Mac builds to install xquartz. This also removes renderer/SoftwareOpenGL*, which was _not_ a software-rendered OpenGL, but just an older version of the same code that's in HardwareOpenGL.cpp--old enough to still talk to glX directly, which is what caught my attention.
13 lines
152 B
Ruby
13 lines
152 B
Ruby
# Homebrew dependencies to build Descent3
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# SDL
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brew "sdl12-compat"
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brew "sdl2_image"
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brew "cmake"
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brew "googletest"
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brew "ninja"
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# zlib
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brew "zlib"
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