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75 lines
2.9 KiB
C
75 lines
2.9 KiB
C
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GAMEFILEPAGE_H
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#define GAMEFILEPAGE_H
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#include "manage.h"
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#include "cfile.h"
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#include "pstypes.h"
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#include "gamefile.h"
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struct mngs_gamefile_page {
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gamefile gamefile_struct;
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};
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// Gamefile page functions
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//---------------------------------------------------------------
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// Given an open file pointer and a gamefile_page struct, writes that gamefile page out
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void mng_WriteGamefilePage(CFILE *outfile, mngs_gamefile_page *gamefilepage);
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// Reads a gamefile page from an open file. Returns 0 on error.
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int mng_ReadGamefilePage(CFILE *infile, mngs_gamefile_page *gamefilepage);
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// Given an open file pointer and a gamefile_page struct, writes that gamefile page out
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void mng_WriteNewGamefilePage(CFILE *outfile, mngs_gamefile_page *gamefilepage);
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// Reads a gamefile page from an open file. Returns 0 on error.
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int mng_ReadNewGamefilePage(CFILE *infile, mngs_gamefile_page *gamefilepage);
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// Reads in the gamefilepage named "name" into gamefilepage struct
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// Returns 0 on error or couldn't find, else 1 if all is good
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int mng_FindSpecificGamefilePage(char *name, mngs_gamefile_page *gamefilepage, int offset = 0);
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// Given a gamefile page, allocs a gamefile and calls AssignGamefilePageToGamefile to actually
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// load bitmaps and values. Rturns gamefile handle on success, -1 if fail
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int mng_SetAndLoadGamefile(mngs_gamefile_page *gamefilepage);
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// Given a gamefilepage and a gamefile handle, attempts to make gamefile n correspond to
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// to the gamefilepage.
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// Returns 1 on success, 0 otherwise
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int mng_AssignGamefilePageToGamefile(mngs_gamefile_page *gamefilepage, int n);
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// Copies values from a gamefile into a gamefile_page
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void mng_AssignGamefileToGamefilePage(int n, mngs_gamefile_page *gamefilepage);
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// Reads in a gamefile page from the local table file, superseding any gamefile
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// already in RAM with that same name
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void mng_LoadLocalGamefilePage(CFILE *);
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// Reads in a page off the net
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void mng_LoadNetGamefilePage(CFILE *, bool overlay = false);
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// First searches through the gamefile index to see if the gamefile is already
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// loaded. If not, searches in the table file and loads it.
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// Returns index of gamefile if found, -1 if not
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int mng_GetGuaranteedGamefilePage(char *name, CFILE *infile = NULL);
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#endif
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