Descent3/netgames/dmfc/encryption.h
Chris Sarbora e6ba1906c9
Remove MacOS (Classic) code and all references (1/3)
The MACINTOSH define refers to MacOS Classic (not OS X) which we do not
plan to support. Rather than carry the cruft forever, let's delete it.

NOTE: legacy/ is unused but we're keeping it around, so MACINTOSH uses
there are left alone.

Process used for this commit:
```
git rm -r mac
find . \( -iname "*.c" -or -iname "*.cpp" -or -iname "*.h" \) \
  -exec unifdef -UMACINTOSH -o {} {} \;
git restore legacy
git add .
```

Test Plan:
On Mac, build both Debug and Release
```
cmake --build --preset mac --config Debug
cmake --build --preset mac --config Release
```
2024-04-27 07:38:14 -07:00

67 lines
1.5 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* $Logfile: /DescentIII/Main/dmfc/encryption.h $
* $Revision: 1.1.1.1 $
* $Date: 2003/08/26 03:57:21 $
* $Author: kevinb $
*
* header file for ICE encryption class
*
* $Log: encryption.h,v $
* Revision 1.1.1.1 2003/08/26 03:57:21 kevinb
* initial 1.5 import
*
*
* 2 7/08/99 2:37a Jeff
* created encryption class based off of ICE encryption
*
* $NoKeywords: $
*/
#ifndef __ICEENCRYPT_H_
#define __ICEENCRYPT_H_
#include "pstypes.h"
class IceSubkey;
class IceKey {
public:
IceKey(int n);
~IceKey();
void set(const ubyte *key);
void encrypt(const ubyte *plaintext, ubyte *ciphertext) const;
void decrypt(const ubyte *ciphertext, ubyte *plaintext) const;
int keySize(void) const;
int blockSize(void) const;
private:
void scheduleBuild(ushort *k, int n, const int *keyrot);
int _size;
int _rounds;
IceSubkey *_keysched;
};
#endif