Descent3/manage/doorpage.cpp
2024-11-04 10:20:54 +01:00

643 lines
19 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/manage/doorpage.cpp $
* $Revision: 25 $
* $Date: 10/26/99 3:30p $
* $Author: Jeff $
*
* For loading/saving of door types
*
* $Log: /DescentIII/Main/manage/doorpage.cpp $
*
* 25 10/26/99 3:30p Jeff
* handle extra.gam addon tablefile
*
* 24 10/20/99 6:27p Jeff
* sped up addon page popping (by saving page offsets)
*
* 23 8/11/99 5:32p Jeff
* changes to fix addon tablefile support so it works correctly
*
* 22 4/14/99 1:33a Jeff
* fixed case mismatched #includes
*
* 21 3/04/99 4:47p Jason
* temp fix (ie BAD HACK) for OEM table file woes
*
* 20 2/04/99 2:05p Matt
* Added blastable doors
*
* 19 1/21/99 11:16p Jeff
* pulled out some structs and defines from header files and moved them
* into separate header files so that multiplayer dlls don't require major
* game headers, just those new headers. Side effect is a shorter build
* time. Also cleaned up some header file #includes that weren't needed.
* This affected polymodel.h, object.h, player.h, vecmat.h, room.h,
* manage.h and multi.h
*
* 18 1/13/99 7:04a Jeff
* put #ifdef around #include <windows.h>
*
* 17 12/29/98 4:30p Jason
* added add-on data functionality
*
* 16 12/21/98 5:27p Jeff
* added osiris module information to door page. Fixed up dialogs for
* objects and doors for script interface (added a browse button)
*
* 15 12/17/98 12:50p Jason
* changed doorpage
*
* 14 11/06/98 12:35p Jason
* more speedups for manage system
*
* 13 11/05/98 7:54p Jason
* changes for new manage system
*
* 12 11/02/98 6:02p Jason
* made yes network updates much faster
*
* 11 10/09/98 2:27p Jason
* reorganized table file system
*
* 10 5/24/98 11:59p Mark
* Fixed a bug introduced with last revs
*
* 9 5/22/98 8:50p Matt
* Added sounds for doors
*
* 8 4/02/98 3:54p Jason
* first pass in getting polymodel paging to work
*
* 7 2/23/98 1:22p Jason
* made FindSpecific* read from the local drive, not the net drive - when
* starting the editor
*
* 6 2/02/98 7:07p Matt
* Added support for doors that can be seen through even when closed
*
* 5 1/15/98 6:22p Jason
* added safety checks so the network won't copy over a primitive you have
* held locally
*
* 4 10/06/97 6:39p Jason
* got terrain objects working with lightmaps/radiosity
*
* 3 10/06/97 4:05p Samir
* Jason forgot to put a break in a switch-case statement. I fixed
* this...
*
* 2 10/06/97 1:01p Jason
* made doors work with scripts (sort of)
*
* 9 5/08/97 12:41p Jason
* made manage system work with device dependant path names
*
* 8 4/25/97 6:16p Jason
* added switcheroo function
*
* 7 4/08/97 2:25a Chris
* Fixed a problem with uninitialized data. In addition it
* fixed a problem with the .used flag that would happen
* 1 out of 2^(sizeof(used_flag)) times (it would be zero
* when it was supposed to be non-zero)
*
* 6 3/17/97 6:39p Jason
* added staysopen page write
*
* 5 3/13/97 6:13p Jason
* got poly doors working
*
* 4 3/11/97 6:03p Chris
* Fixed the fix to a simple function. Isn't crossplatform development
* wonderful. :)
*
* 3 3/11/97 5:08 PM Jeremy
* in mng_WriteDoorPage there are two for loops. The second tried to use
* the int "i" which was declared in the scope of the first. This breaks
* under Codewarrior. I think that's how it's supposed to work under
* ANSI.
*
* 2 3/05/97 12:16p Jason
* added code to support our new 3d doors
*
* 1 3/05/97 11:04a Jason
*
*
* $NoKeywords: $
*/
#include <cstring>
#include <filesystem>
#include "args.h"
#include "cfile.h"
#include "door.h"
#include "doorpage.h"
#include "log.h"
#include "manage.h"
#include "polymodel.h"
#include "pserror.h"
#include "soundload.h"
#include "soundpage.h"
// doorpage commands that are read/written
// A command is followed by a byte count describing how many bytes
// are in the data for the command
#define DOORPAGE_COMMAND_NAME 1
#define DOORPAGE_COMMAND_END 2
#define DOORPAGE_COMMAND_IMAGE_NAME 3
#define DOORPAGE_COMMAND_VERSION 4
#define DOORPAGE_COMMAND_OPEN_TIME 5
#define DOORPAGE_COMMAND_CLOSE_TIME 6
#define DOORPAGE_COMMAND_STAYS_OPEN 7
#define DOORPAGE_COMMAND_SCRIPTNAME 8
#define DOORPAGE_COMMAND_FLAGS 9
#define DOORPAGE_COMMAND_OPEN_SOUND_NAME 10
#define DOORPAGE_COMMAND_CLOSE_SOUND_NAME 11
#define DOORPAGE_VERSION 3
extern char *TablefileNameOverride;
// Given an open file pointer and a door_page struct, writes that door page out
void mng_WriteDoorPage(CFILE *outfile, mngs_door_page *doorpage) {
int i;
ASSERT(outfile != NULL);
ASSERT(doorpage != NULL);
cf_WriteByte(outfile, PAGETYPE_DOOR);
cf_WriteByte(outfile, DOORPAGE_COMMAND_NAME); // write out Door name
cf_WriteByte(outfile, PAGENAME_LEN);
for (i = 0; i < PAGENAME_LEN; i++)
cf_WriteByte(outfile, doorpage->door_struct.name[i]);
// Write out its models name
cf_WriteByte(outfile, DOORPAGE_COMMAND_IMAGE_NAME); // get ready to write out name
cf_WriteByte(outfile, PAGENAME_LEN);
for (i = 0; i < PAGENAME_LEN; i++)
cf_WriteByte(outfile, doorpage->image_name[i]);
cf_WriteByte(outfile, DOORPAGE_COMMAND_OPEN_TIME);
cf_WriteByte(outfile, sizeof(float));
cf_WriteFloat(outfile, doorpage->door_struct.total_open_time);
cf_WriteByte(outfile, DOORPAGE_COMMAND_CLOSE_TIME);
cf_WriteByte(outfile, sizeof(float));
cf_WriteFloat(outfile, doorpage->door_struct.total_close_time);
cf_WriteByte(outfile, DOORPAGE_COMMAND_STAYS_OPEN);
cf_WriteByte(outfile, sizeof(float));
cf_WriteFloat(outfile, doorpage->door_struct.total_time_open);
cf_WriteByte(outfile, DOORPAGE_COMMAND_SCRIPTNAME);
cf_WriteByte(outfile, strlen("") + 1);
cf_WriteString(outfile, "");
cf_WriteByte(outfile, DOORPAGE_COMMAND_FLAGS);
cf_WriteByte(outfile, sizeof(int8_t));
cf_WriteByte(outfile, doorpage->door_struct.flags);
Int3(); // this shouldn't be called -- hit points not written out
cf_WriteByte(outfile, DOORPAGE_COMMAND_OPEN_SOUND_NAME);
cf_WriteByte(outfile, strlen(doorpage->open_sound_name) + 1);
cf_WriteString(outfile, doorpage->open_sound_name);
cf_WriteByte(outfile, DOORPAGE_COMMAND_CLOSE_SOUND_NAME);
cf_WriteByte(outfile, strlen(doorpage->close_sound_name) + 1);
cf_WriteString(outfile, doorpage->close_sound_name);
cf_WriteByte(outfile, DOORPAGE_COMMAND_END); // we're all done
cf_WriteByte(outfile, 0);
}
// Given an open file pointer and a door_page struct, writes that door page out
void mng_WriteNewDoorPage(CFILE *outfile, mngs_door_page *doorpage) {
ASSERT(outfile != NULL);
ASSERT(doorpage != NULL);
int offset = StartManagePage(outfile, PAGETYPE_DOOR);
cf_WriteShort(outfile, DOORPAGE_VERSION);
cf_WriteString(outfile, doorpage->door_struct.name);
cf_WriteString(outfile, doorpage->image_name);
cf_WriteFloat(outfile, doorpage->door_struct.total_open_time);
cf_WriteFloat(outfile, doorpage->door_struct.total_close_time);
cf_WriteFloat(outfile, doorpage->door_struct.total_time_open);
cf_WriteByte(outfile, doorpage->door_struct.flags);
cf_WriteShort(outfile, doorpage->door_struct.hit_points);
cf_WriteString(outfile, doorpage->open_sound_name);
cf_WriteString(outfile, doorpage->close_sound_name);
cf_WriteString(outfile, doorpage->door_struct.module_name);
EndManagePage(outfile, offset);
}
// Reads a door page from an open file. Returns 0 on error.
int mng_ReadNewDoorPage(CFILE *infile, mngs_door_page *doorpage) {
ASSERT(infile != NULL);
int version = cf_ReadShort(infile);
cf_ReadString(doorpage->door_struct.name, PAGENAME_LEN, infile);
cf_ReadString(doorpage->image_name, PAGENAME_LEN, infile);
doorpage->door_struct.total_open_time = cf_ReadFloat(infile);
doorpage->door_struct.total_close_time = cf_ReadFloat(infile);
doorpage->door_struct.total_time_open = cf_ReadFloat(infile);
doorpage->door_struct.flags = cf_ReadByte(infile);
if (version >= 3)
doorpage->door_struct.hit_points = cf_ReadShort(infile);
else
doorpage->door_struct.hit_points = 0;
cf_ReadString(doorpage->open_sound_name, PAGENAME_LEN, infile);
cf_ReadString(doorpage->close_sound_name, PAGENAME_LEN, infile);
if (version >= 2)
cf_ReadString(doorpage->door_struct.module_name, MAX_MODULENAME_LEN, infile);
else
doorpage->door_struct.module_name[0] = '\0';
// This is a valid new page
doorpage->door_struct.used = 1;
return 1; // successfully read
}
// Reads a door page from an open file. Returns 0 on error.
int mng_ReadDoorPage(CFILE *infile, mngs_door_page *doorpage) {
int done = 0;
char command;
uint8_t len;
int i;
if (!Old_table_method)
return mng_ReadNewDoorPage(infile, doorpage);
// doorpage->door_struct.script_name[0]=0;
strcpy(doorpage->open_sound_name, "INVALID SOUND NAME");
strcpy(doorpage->close_sound_name, "INVALID SOUND NAME");
ASSERT(infile != NULL);
while (!done) {
// Read in command byte then read in the length of that commands data
command = cf_ReadByte(infile);
len = cf_ReadByte(infile);
switch (command) {
case DOORPAGE_COMMAND_END:
done = 1;
break;
case DOORPAGE_COMMAND_IMAGE_NAME: // the name of the door model
for (i = 0; i < PAGENAME_LEN; i++)
doorpage->image_name[i] = cf_ReadByte(infile);
break;
case DOORPAGE_COMMAND_NAME:
for (i = 0; i < PAGENAME_LEN; i++)
doorpage->door_struct.name[i] = cf_ReadByte(infile);
break;
case DOORPAGE_COMMAND_OPEN_TIME:
doorpage->door_struct.total_open_time = cf_ReadFloat(infile);
break;
case DOORPAGE_COMMAND_STAYS_OPEN:
doorpage->door_struct.total_time_open = cf_ReadFloat(infile);
break;
case DOORPAGE_COMMAND_CLOSE_TIME:
doorpage->door_struct.total_close_time = cf_ReadFloat(infile);
break;
case DOORPAGE_COMMAND_SCRIPTNAME: {
char dummy[256];
cf_ReadString(dummy, len + 1, infile);
} break;
case DOORPAGE_COMMAND_FLAGS:
doorpage->door_struct.flags = cf_ReadByte(infile);
break;
case DOORPAGE_COMMAND_OPEN_SOUND_NAME:
cf_ReadString(doorpage->open_sound_name, len + 1, infile);
break;
case DOORPAGE_COMMAND_CLOSE_SOUND_NAME:
cf_ReadString(doorpage->close_sound_name, len + 1, infile);
break;
default:
// Ignore the ones we don't know
for (i = 0; i < len; i++)
cf_ReadByte(infile);
return 0;
}
}
// This is a valid new page
doorpage->door_struct.used = 1;
return 1; // successfully read
}
// Reads in the door named "name" into doorpage struct
// Returns 0 on error or couldn't find, else 1 if all is good
int mng_FindSpecificDoorPage(char *name, mngs_door_page *doorpage, int offset) {
CFILE *infile;
uint8_t pagetype;
int done = 0, found = 0;
std::filesystem::path tablename;
if (Loading_locals) {
infile = cfopen(LocalTableFilename, "rb");
} else if (Loading_addon_table != -1) {
infile = cfopen(AddOnDataTables[Loading_addon_table].AddOnTableFilename, "rb");
} else {
if (Network_up && Starting_editor) {
int farg = FindArg("-filter");
if (farg)
tablename = GameArgs[farg + 1];
else
tablename = LocalTableDir / NET_TABLE;
infile = cfopen(tablename, "rb");
} else {
infile = NULL;
if (TablefileNameOverride) {
infile = cfopen(TablefileNameOverride, "rb");
}
if (!infile)
infile = cfopen(TableFilename, "rb");
}
}
if (!infile) {
LOG_ERROR << "Couldn't open table file to find door!";
Int3();
return 0;
}
if (offset)
cfseek(infile, offset, SEEK_SET);
// Read in the entire page file until we find the page we want
while (!done) {
if (cfeof(infile)) {
done = 1;
continue;
}
pagetype = cf_ReadByte(infile);
int len = cf_ReadInt(infile);
// If not a door page, just read it in and ignore it
if (pagetype != PAGETYPE_DOOR) {
cfseek(infile, len - 4, SEEK_CUR);
continue;
}
mng_ReadNewDoorPage(infile, doorpage);
if (!stricmp(name, doorpage->door_struct.name)) {
// This is the page we want
found = 1;
done = 1;
}
}
cfclose(infile);
return found; // successful!
}
// Given a door page, allocs a door and calls AssignDoorPageToDoor to actually
// load models and values. Returns door handle on success, -1 if fail
int mng_SetAndLoadDoor(mngs_door_page *doorpage) {
int n;
n = AllocDoor();
if (n < 0)
return -1;
if (!mng_AssignDoorPageToDoor(doorpage, n))
return -1;
return n;
}
// Given a doorpage and a door handle, attempts to make door n correspond to
// to the doorpage.
// Returns 1 on success, 0 otherwise
int mng_AssignDoorPageToDoor(mngs_door_page *doorpage, int n) {
door *doorpointer = &Doors[n];
int img_handle;
// copy our values
memcpy(doorpointer, &doorpage->door_struct, sizeof(door));
strcpy(doorpointer->name, doorpage->door_struct.name);
// First see if our image differs from the one on the net
// If it is, make a copy
// If it is a release version, don't do any of this
#ifndef RELEASE
if (Network_up) {
UpdatePrimitive(LocalModelsDir / doorpage->image_name, NetModelsDir / doorpage->image_name, doorpage->image_name,
PAGETYPE_DOOR, doorpointer->name);
}
#endif
// Try and load our door model from the disk
img_handle = LoadPolyModel(doorpage->image_name, 1);
// Set sounds
doorpointer->open_sound = mng_GetGuaranteedSoundPage(doorpage->open_sound_name);
doorpointer->close_sound = mng_GetGuaranteedSoundPage(doorpage->close_sound_name);
if (img_handle < 0) {
LOG_ERROR.printf("Couldn't load file '%s' in AssignDoorPage...", doorpage->image_name);
doorpointer->model_handle = -1;
return 0;
} else
doorpointer->model_handle = img_handle;
return 1;
}
// Copies values from a door into a door_page
void mng_AssignDoorToDoorPage(int n, mngs_door_page *doorpage) {
door *doorpointer = &Doors[n];
// Assign the values
memcpy(&doorpage->door_struct, doorpointer, sizeof(door));
strcpy(doorpage->door_struct.name, doorpointer->name);
if (doorpointer->model_handle != -1)
strcpy(doorpage->image_name, Poly_models[doorpointer->model_handle].name);
else
strcpy(doorpage->image_name, "INVALID IMAGE NAME");
if (doorpointer->open_sound != -1)
strcpy(doorpage->open_sound_name, Sounds[doorpointer->open_sound].name);
else
strcpy(doorpage->open_sound_name, "INVALID SOUND NAME");
if (doorpointer->close_sound != -1)
strcpy(doorpage->close_sound_name, Sounds[doorpointer->close_sound].name);
else
strcpy(doorpage->close_sound_name, "INVALID SOUND NAME");
}
// Loads a door found in the net table file. It then allocs a door and
// then calls SetAndLoadDoor to actually load in any images/models associated
// with it
void mng_LoadNetDoorPage(CFILE *infile, bool overlay) {
mngs_door_page doorpage;
memset(&doorpage, 0, sizeof(mngs_door_page));
if (mng_ReadNewDoorPage(infile, &doorpage)) {
int n;
n = FindDoorName(doorpage.door_struct.name);
if (n != -1) {
if (overlay) {
LOG_DEBUG.printf("OVERLAYING DOOR %s\n", doorpage.door_struct.name);
mng_FreePagetypePrimitives(PAGETYPE_DOOR, doorpage.door_struct.name, 0);
mng_AssignDoorPageToDoor(&doorpage, n);
}
return;
}
int ret = mng_SetAndLoadDoor(&doorpage);
ASSERT(ret >= 0);
} else
LOG_ERROR.printf("Could not load doorpage named %s!", doorpage.door_struct.name);
}
// Reads a door page from a local table file. It then allocs a door and
// loads any images/models associated with that door
void mng_LoadLocalDoorPage(CFILE *infile) {
mngs_door_page doorpage;
int ok = 0;
memset(&doorpage, 0, sizeof(mngs_door_page));
if (mng_ReadNewDoorPage(infile, &doorpage)) {
// Check to see if this is a local copy that is supposed
// to go over a network copy (supersede the net copy)
int i = FindDoorName(doorpage.door_struct.name);
if (i != -1) {
// Make sure we really have this page checked out
mngs_Pagelock pl;
strcpy(pl.name, doorpage.door_struct.name);
pl.pagetype = PAGETYPE_DOOR;
/*if (Network_up && Stand_alone==0)
{
int locked;
locked=mng_CheckIfPageOwned(&pl,TableUser);
if (locked!=1)
Int3(); // Your local vs net copies of the lock file do not match
}*/
ok = 1;
bool need_to_load_page = true;
if (Loading_addon_table != -1) {
AddOnTablefile *addon;
int tidx;
// see if we really need to load this page
// check to see if we already have loaded this page (because it was
// a dependancy of another)
addon = &AddOnDataTables[Loading_addon_table];
for (tidx = 0; tidx < addon->Num_addon_tracklocks; tidx++) {
if (addon->Addon_tracklocks[tidx].pagetype == PAGETYPE_DOOR &&
!stricmp(addon->Addon_tracklocks[tidx].name, doorpage.door_struct.name)) {
// found it!!
LOG_DEBUG.printf("DoorPage: %s previously loaded", doorpage.door_struct.name);
need_to_load_page = false;
break;
}
}
}
if (need_to_load_page) {
mng_FreePagetypePrimitives(PAGETYPE_DOOR, doorpage.door_struct.name, 0);
mng_AssignDoorPageToDoor(&doorpage, i);
// For addon data
if (Loading_addon_table != -1) {
// this is an overlay of some sort..see which we are overlaying
int overlay = 1;
int addidx, tidx;
bool found = false;
for (addidx = Num_addon_tables - 1; addidx >= 0; addidx--) {
if (addidx == Loading_addon_table)
continue;
AddOnTablefile *addon = &AddOnDataTables[addidx];
// look for the page in this table file
for (tidx = 0; tidx < addon->Num_addon_tracklocks; tidx++) {
if (addon->Addon_tracklocks[tidx].pagetype == PAGETYPE_DOOR &&
!stricmp(addon->Addon_tracklocks[tidx].name, doorpage.door_struct.name)) {
// found it!!
found = true;
overlay = addidx + 2;
break;
}
}
if (found)
break;
}
mng_PushAddonPage(PAGETYPE_DOOR, doorpage.door_struct.name, overlay);
}
}
} else {
// This is a local door that has never been checked in
if ((i = mng_SetAndLoadDoor(&doorpage)) < 0)
ok = 0;
else
ok = 1;
// For addon data
if (ok && Loading_addon_table != -1)
mng_PushAddonPage(PAGETYPE_DOOR, doorpage.door_struct.name, 0);
}
ASSERT(ok == 1);
if (Loading_addon_table == -1)
mng_AllocTrackLock(doorpage.door_struct.name, PAGETYPE_DOOR);
} else {
LOG_ERROR.printf("Could not load doorpage named %s!", doorpage.door_struct.name);
}
}