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This definition was used to control the accessibility of some class members, changing protected qualifiers to public. This introduced unnecessary coupling between components and headers. All conditional access specifiers have been set to public, which should not be a problem given the low number of classes that actually used affected members. Another albeit more complex solution could have been to use friend classes.
201 lines
5.5 KiB
C++
201 lines
5.5 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/linux/lnxcon_raw.cpp $
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* $Revision: 1.2 $
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* $Date: 2004/02/25 00:04:06 $
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* $Author: ryan $
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*
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* stdout console driver
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*
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* $Log: lnxcon_raw.cpp,v $
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* Revision 1.2 2004/02/25 00:04:06 ryan
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* Removed loki_utils dependency and ported to MacOS X (runs, but incomplete).
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*
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* Revision 1.1.1.1 2000/04/18 00:00:39 icculus
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* initial checkin
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*
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*
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* 2 7/19/99 12:54p Jeff
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* created lnxcon_raw.cpp so ncurses is now only used for SVGALib, cuts
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* down on redraw
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*
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* $NoKeywords: $
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*/
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#include "application.h"
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#include "AppConsole.h"
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#include "TaskSystem.h"
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#include "mono.h"
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// #include "local_malloc.h"
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#include "pstring.h"
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#include <stdlib.h>
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#include <stdarg.h>
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#include <string.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <ctype.h>
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#include <algorithm>
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static char *Con_raw_read_buf = NULL; // The next buffer of text from user input
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static char *Con_raw_inp_buf = NULL, Con_raw_inp_pos = 0; // Currently updating input buffer of text (and it's position)
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static char Con_raw_last_command[CON_MAX_STRINGLEN]; // The last command entered by the user
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static int Con_raw_cols = 0, Con_raw_rows = 0; // The size of the main window (input window is (1 row, Con_cols))
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static bool Con_raw_newline = false;
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// put some data up on the screen
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void con_raw_Puts(int window, const char *str);
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void con_raw_Printf(const char *fmt, ...) {
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char buffer[1024];
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va_list args;
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va_start(args, fmt);
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vsnprintf(buffer, sizeof(buffer), fmt, args);
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va_end(args);
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con_raw_Puts(0, buffer);
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}
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bool con_raw_Input(char *buf, int buflen) {
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if (!Con_raw_read_buf) { // there is no read buffer...yipes
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*buf = '\0';
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return false;
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}
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if (Con_raw_read_buf[0]) {
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// we have a new buffer of input...send it away
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strncpy(buf, Con_raw_read_buf, buflen - 1);
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buf[buflen - 1] = 0;
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Con_raw_read_buf[0] = 0;
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return true;
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}
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return false;
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}
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int ddio_KeyInKey();
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int ddio_KeyToAscii(int code);
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void con_raw_Defer(void) {
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int keypressed = ddio_KeyInKey();
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while (keypressed != 0) {
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// we got a key...handle it
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switch (keypressed) {
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case 0xCB: // KEY_LEFT: // Left arrow
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case 0xCD: // KEY_RIGHT: // Right arrow
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case 0xC8: // KEY_UP: // Up arrow
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case 0xD3: // KEY_DELETE: // Delete
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case 0x01: // KEY_ESC: // Escape
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break;
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case 0x0E: // KEY_BACKSP:
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{
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// Move the caret back one space, and then
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// process this like the DEL key.
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if (Con_raw_inp_pos > 0) {
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Con_raw_inp_pos--;
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for (int x = Con_raw_inp_pos; x < Con_raw_cols; x++)
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Con_raw_inp_buf[x] = Con_raw_inp_buf[x + 1];
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con_raw_Puts(-1, "\b \b");
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}
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} break;
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case 0x1C: // KEY_ENTER:
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{
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// Go to the beginning of the next line.
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// The bottom line wraps around to the top.
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strcpy(Con_raw_read_buf, Con_raw_inp_buf);
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strcat(Con_raw_inp_buf, "\n");
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// go to the next line
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con_raw_Puts(-1, "\n");
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// only save the buffer if there is text in the buffer
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char *p = Con_raw_read_buf;
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while (*p) {
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if (isalnum(*p)) {
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strcpy(Con_raw_last_command, Con_raw_read_buf);
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break;
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}
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p++;
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}
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memset(Con_raw_inp_buf, 0, Con_raw_cols + 4);
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Con_raw_inp_pos = 0;
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} break;
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default:
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if (Con_raw_inp_pos < (Con_raw_cols - 2)) {
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// Add the character to the text buffer.
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unsigned char str[2];
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str[0] = ddio_KeyToAscii(keypressed);
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str[1] = 0;
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if (str[0] != 255) {
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Con_raw_inp_buf[Con_raw_inp_pos] = str[0];
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Con_raw_inp_buf[Con_raw_inp_pos + 1] = '\0';
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Con_raw_inp_pos++;
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con_raw_Puts(-1, (const char *)str);
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}
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}
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}
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keypressed = ddio_KeyInKey();
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}
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}
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bool con_raw_Create(void) {
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Con_raw_cols = 80;
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Con_raw_rows = 24; // one less, since the bottom window takes up one row
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// allocate any memory needed for buffers
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Con_raw_inp_buf = (char *)malloc(sizeof(char) * (Con_raw_cols + 4));
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Con_raw_read_buf = (char *)malloc(sizeof(char) * (Con_raw_cols + 4));
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if (!Con_raw_inp_buf || !Con_raw_read_buf) {
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// error allocating memory
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return false;
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}
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memset(Con_raw_inp_buf, 0, sizeof(char) * (Con_raw_cols + 4));
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memset(Con_raw_read_buf, 0, sizeof(char) * (Con_raw_cols + 4));
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Con_raw_last_command[0] = '\0';
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Con_raw_inp_pos = 0;
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return true;
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}
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void con_raw_Destroy(void) {
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// free any allocated memory
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if (Con_raw_inp_buf) {
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free(Con_raw_inp_buf);
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Con_raw_inp_buf = NULL;
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}
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if (Con_raw_read_buf) {
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free(Con_raw_read_buf);
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Con_raw_read_buf = NULL;
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}
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Con_raw_cols = Con_raw_rows = 0;
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}
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// put some data up on the screen
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void con_raw_Puts(int window, const char *str) {
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fprintf(stdout, str, strlen(str));
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fflush(stdout);
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}
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