Descent3/manage/texpage.h
Azamat H. Hackimov 4826c37a69 Add BUILD_INTERFACE to cfile module
Other modules that depends on it, can reuse includes on linking.
There some files formally not belonging any packages (lib directory), as workaround there temporary include_directories(cfile) on root of project. After migrating all modules this can be removed.
2024-04-24 00:41:02 +03:00

103 lines
3.6 KiB
C

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TEXPAGE_H
#define TEXPAGE_H
#include "manage.h"
#include "cfile.h"
#include "pstypes.h"
#include "procedurals.h"
typedef struct {
char bitmap_name[PAGENAME_LEN]; // filename for the bitmap associated with this texture
char destroy_name[PAGENAME_LEN]; // filename for the destroyed bitmap
char sound_name[PAGENAME_LEN]; // filename for the destroyed bitmap
texture tex_struct;
int num_proc_elements;
ubyte proc_heat, proc_light, proc_thickness, osc_value;
float proc_evaluation_time, osc_time;
ubyte proc_type[MAX_PROC_ELEMENTS];
ubyte proc_frequency[MAX_PROC_ELEMENTS];
ubyte proc_speed[MAX_PROC_ELEMENTS];
ubyte proc_size[MAX_PROC_ELEMENTS];
ubyte proc_x1[MAX_PROC_ELEMENTS];
ubyte proc_y1[MAX_PROC_ELEMENTS];
ubyte proc_x2[MAX_PROC_ELEMENTS];
ubyte proc_y2[MAX_PROC_ELEMENTS];
ushort proc_palette[256];
} mngs_texture_page;
// Texture page functions
//---------------------------------------------------------------
// Reads a texture page from an open file. Returns 0 on error.
int mng_ReadTexturePage(CFILE *infile, mngs_texture_page *texpage);
// Given an open file pointer and a texture handle, writes that texture page out
void mng_WriteTexturePage(CFILE *outfile, mngs_texture_page *texpage);
// Reads a texture page from an open file. Returns 0 on error.
int mng_ReadNewTexturePage(CFILE *infile, mngs_texture_page *texpage);
// Given an open file pointer and a texture handle, writes that texture page out
void mng_WriteNewTexturePage(CFILE *outfile, mngs_texture_page *texpage);
// Given a texture page, allocs a texture and loads that textures associated bitmap
// returns texture handle on success, -1 if fail
int mng_SetAndLoadTexture(mngs_texture_page *texpage);
// Reads in a texture page from the local table file, superseding any texture
// already in RAM with that same name
void mng_LoadLocalTexturePage(CFILE *);
// Reads in a page off the net
void mng_LoadNetTexturePage(CFILE *, bool overlay = false);
// Reads in the texpage named "name" into texpage struct
// Returns 0 on error, else 1 if all is good
int mng_FindSpecificTexPage(char *name, mngs_texture_page *texpage, int offset = 0);
// Given a texpage and a texture handle, attempts to make texture n correspond to
// to the texpage.
int mng_AssignTexPageToTexture(mngs_texture_page *texpage, int n, CFILE *infile = NULL);
// Copies values from a texture_page into a texture
void mng_AssignTextureToTexPage(int n, mngs_texture_page *texpage);
// First searches through the texture index to see if the texture is already
// loaded. If not, searches in the table file and loads it.
// Returns index of texture found, -1 if not
int mng_GetGuaranteedTexturePage(char *name, CFILE *infile = NULL);
// Given some texture names, finds them in the table file and deletes them
// If local is 1, deletes from the local table file
int mng_DeleteTexPageSeries(char *names[], int num_textures, int local);
#endif