mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
4826c37a69
Other modules that depends on it, can reuse includes on linking. There some files formally not belonging any packages (lib directory), as workaround there temporary include_directories(cfile) on root of project. After migrating all modules this can be removed.
103 lines
3.6 KiB
C
103 lines
3.6 KiB
C
/*
|
|
* Descent 3
|
|
* Copyright (C) 2024 Parallax Software
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef TEXPAGE_H
|
|
#define TEXPAGE_H
|
|
|
|
#include "manage.h"
|
|
#include "cfile.h"
|
|
#include "pstypes.h"
|
|
#include "procedurals.h"
|
|
|
|
typedef struct {
|
|
char bitmap_name[PAGENAME_LEN]; // filename for the bitmap associated with this texture
|
|
char destroy_name[PAGENAME_LEN]; // filename for the destroyed bitmap
|
|
char sound_name[PAGENAME_LEN]; // filename for the destroyed bitmap
|
|
texture tex_struct;
|
|
|
|
int num_proc_elements;
|
|
|
|
ubyte proc_heat, proc_light, proc_thickness, osc_value;
|
|
|
|
float proc_evaluation_time, osc_time;
|
|
|
|
ubyte proc_type[MAX_PROC_ELEMENTS];
|
|
|
|
ubyte proc_frequency[MAX_PROC_ELEMENTS];
|
|
ubyte proc_speed[MAX_PROC_ELEMENTS];
|
|
|
|
ubyte proc_size[MAX_PROC_ELEMENTS];
|
|
|
|
ubyte proc_x1[MAX_PROC_ELEMENTS];
|
|
ubyte proc_y1[MAX_PROC_ELEMENTS];
|
|
ubyte proc_x2[MAX_PROC_ELEMENTS];
|
|
ubyte proc_y2[MAX_PROC_ELEMENTS];
|
|
|
|
ushort proc_palette[256];
|
|
} mngs_texture_page;
|
|
|
|
// Texture page functions
|
|
//---------------------------------------------------------------
|
|
|
|
// Reads a texture page from an open file. Returns 0 on error.
|
|
|
|
int mng_ReadTexturePage(CFILE *infile, mngs_texture_page *texpage);
|
|
|
|
// Given an open file pointer and a texture handle, writes that texture page out
|
|
void mng_WriteTexturePage(CFILE *outfile, mngs_texture_page *texpage);
|
|
|
|
// Reads a texture page from an open file. Returns 0 on error.
|
|
|
|
int mng_ReadNewTexturePage(CFILE *infile, mngs_texture_page *texpage);
|
|
|
|
// Given an open file pointer and a texture handle, writes that texture page out
|
|
void mng_WriteNewTexturePage(CFILE *outfile, mngs_texture_page *texpage);
|
|
|
|
// Given a texture page, allocs a texture and loads that textures associated bitmap
|
|
// returns texture handle on success, -1 if fail
|
|
int mng_SetAndLoadTexture(mngs_texture_page *texpage);
|
|
|
|
// Reads in a texture page from the local table file, superseding any texture
|
|
// already in RAM with that same name
|
|
void mng_LoadLocalTexturePage(CFILE *);
|
|
|
|
// Reads in a page off the net
|
|
void mng_LoadNetTexturePage(CFILE *, bool overlay = false);
|
|
|
|
// Reads in the texpage named "name" into texpage struct
|
|
// Returns 0 on error, else 1 if all is good
|
|
int mng_FindSpecificTexPage(char *name, mngs_texture_page *texpage, int offset = 0);
|
|
|
|
// Given a texpage and a texture handle, attempts to make texture n correspond to
|
|
// to the texpage.
|
|
int mng_AssignTexPageToTexture(mngs_texture_page *texpage, int n, CFILE *infile = NULL);
|
|
|
|
// Copies values from a texture_page into a texture
|
|
void mng_AssignTextureToTexPage(int n, mngs_texture_page *texpage);
|
|
|
|
// First searches through the texture index to see if the texture is already
|
|
// loaded. If not, searches in the table file and loads it.
|
|
// Returns index of texture found, -1 if not
|
|
int mng_GetGuaranteedTexturePage(char *name, CFILE *infile = NULL);
|
|
|
|
// Given some texture names, finds them in the table file and deletes them
|
|
// If local is 1, deletes from the local table file
|
|
int mng_DeleteTexPageSeries(char *names[], int num_textures, int local);
|
|
|
|
#endif
|