mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
691 lines
18 KiB
C++
691 lines
18 KiB
C++
/*
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* $Logfile: /DescentIII/Main/manage/doorpage.cpp $
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* $Revision: 25 $
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* $Date: 10/26/99 3:30p $
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* $Author: Jeff $
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*
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* For loading/saving of door types
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*
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* $Log: /DescentIII/Main/manage/doorpage.cpp $
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*
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* 25 10/26/99 3:30p Jeff
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* handle extra.gam addon tablefile
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*
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* 24 10/20/99 6:27p Jeff
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* sped up addon page popping (by saving page offsets)
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*
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* 23 8/11/99 5:32p Jeff
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* changes to fix addon tablefile support so it works correctly
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*
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* 22 4/14/99 1:33a Jeff
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* fixed case mismatched #includes
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*
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* 21 3/04/99 4:47p Jason
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* temp fix (ie BAD HACK) for OEM table file woes
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*
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* 20 2/04/99 2:05p Matt
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* Added blastable doors
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*
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* 19 1/21/99 11:16p Jeff
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* pulled out some structs and defines from header files and moved them
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* into seperate header files so that multiplayer dlls don't require major
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* game headers, just those new headers. Side effect is a shorter build
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* time. Also cleaned up some header file #includes that weren't needed.
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* This affected polymodel.h, object.h, player.h, vecmat.h, room.h,
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* manage.h and multi.h
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*
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* 18 1/13/99 7:04a Jeff
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* put #ifdef around #include <windows.h>
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*
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* 17 12/29/98 4:30p Jason
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* added add-on data functionality
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*
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* 16 12/21/98 5:27p Jeff
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* added osiris module information to door page. Fixed up dialogs for
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* objects and doors for script interface (added a browse button)
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*
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* 15 12/17/98 12:50p Jason
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* changed doorpage
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*
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* 14 11/06/98 12:35p Jason
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* more speedups for manage system
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*
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* 13 11/05/98 7:54p Jason
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* changes for new manage system
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*
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* 12 11/02/98 6:02p Jason
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* made yes network updates much faster
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*
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* 11 10/09/98 2:27p Jason
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* reorganized table file system
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*
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* 10 5/24/98 11:59p Mark
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* Fixed a bug introduced with last revs
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*
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* 9 5/22/98 8:50p Matt
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* Added sounds for doors
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*
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* 8 4/02/98 3:54p Jason
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* first pass in getting polymodel paging to work
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*
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* 7 2/23/98 1:22p Jason
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* made FindSpecific* read from the local drive, not the net drive - when
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* starting the editor
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*
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* 6 2/02/98 7:07p Matt
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* Added support for doors that can be seen through even when closed
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*
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* 5 1/15/98 6:22p Jason
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* added safety checks so the network won't copy over a primitive you have
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* held locally
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*
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* 4 10/06/97 6:39p Jason
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* got terrain objects working with lightmaps/radiosity
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*
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* 3 10/06/97 4:05p Samir
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* Jason forgot to put a break in a switch-case statement. I fixed
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* this...
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*
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* 2 10/06/97 1:01p Jason
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* made doors work with scripts (sort of)
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*
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* 9 5/08/97 12:41p Jason
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* made manage system work with device dependant path names
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*
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* 8 4/25/97 6:16p Jason
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* added switcheroo function
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*
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* 7 4/08/97 2:25a Chris
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* Fixed a problem with uninitialized data. In addition it
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* fixed a problem with the .used flag that would happen
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* 1 out of 2^(sizeof(used_flag)) times (it would be zero
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* when it was supposed to be non-zero)
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*
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* 6 3/17/97 6:39p Jason
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* added staysopen page write
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*
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* 5 3/13/97 6:13p Jason
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* got poly doors working
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*
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* 4 3/11/97 6:03p Chris
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* Fixed the fix to a simple function. Isn't crossplatform development
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* wonderful. :)
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*
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* 3 3/11/97 5:08 PM Jeremy
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* in mng_WriteDoorPage there are two for loops. The second tried to use
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* the int "i" which was declared in the scope of the first. This breaks
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* under Codewarrior. I think that's how it's supposed to work under
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* ANSI.
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*
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* 2 3/05/97 12:16p Jason
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* added code to support our new 3d doors
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*
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* 1 3/05/97 11:04a Jason
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*
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*
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* $NoKeywords: $
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*/
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#if defined(WIN32)
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#include <windows.h>
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#endif
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#include "CFILE.H"
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#include "manage.h"
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#include "door.h"
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#include "doorpage.h"
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#include "mono.h"
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#include "pserror.h"
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#include "polymodel.h"
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#include <string.h>
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#include "vclip.h"
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#include "ddio.h"
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#include "soundload.h"
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#include "soundpage.h"
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#include "args.h"
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// doorpage commands that are read/written
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// A command is followed by a byte count describing how many bytes
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// are in the data for the command
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#define DOORPAGE_COMMAND_NAME 1
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#define DOORPAGE_COMMAND_END 2
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#define DOORPAGE_COMMAND_IMAGE_NAME 3
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#define DOORPAGE_COMMAND_VERSION 4
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#define DOORPAGE_COMMAND_OPEN_TIME 5
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#define DOORPAGE_COMMAND_CLOSE_TIME 6
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#define DOORPAGE_COMMAND_STAYS_OPEN 7
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#define DOORPAGE_COMMAND_SCRIPTNAME 8
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#define DOORPAGE_COMMAND_FLAGS 9
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#define DOORPAGE_COMMAND_OPEN_SOUND_NAME 10
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#define DOORPAGE_COMMAND_CLOSE_SOUND_NAME 11
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#define DOORPAGE_VERSION 3
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extern char *TablefileNameOverride;
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// Given an open file pointer and a door_page struct, writes that door page out
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void mng_WriteDoorPage (CFILE *outfile,mngs_door_page *doorpage)
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{
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int i;
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ASSERT (outfile!=NULL);
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ASSERT (doorpage!=NULL);
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cf_WriteByte (outfile,PAGETYPE_DOOR);
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cf_WriteByte (outfile,DOORPAGE_COMMAND_NAME); // write out Door name
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cf_WriteByte (outfile,PAGENAME_LEN);
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for (i=0;i<PAGENAME_LEN;i++)
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cf_WriteByte (outfile,doorpage->door_struct.name[i]);
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// Write out its models name
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cf_WriteByte (outfile,DOORPAGE_COMMAND_IMAGE_NAME); // get ready to write out name
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cf_WriteByte (outfile,PAGENAME_LEN);
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for (i=0;i<PAGENAME_LEN;i++)
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cf_WriteByte (outfile,doorpage->image_name[i]);
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cf_WriteByte (outfile,DOORPAGE_COMMAND_OPEN_TIME);
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cf_WriteByte (outfile,sizeof(float));
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cf_WriteFloat (outfile,doorpage->door_struct.total_open_time);
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cf_WriteByte (outfile,DOORPAGE_COMMAND_CLOSE_TIME);
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cf_WriteByte (outfile,sizeof(float));
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cf_WriteFloat (outfile,doorpage->door_struct.total_close_time);
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cf_WriteByte (outfile,DOORPAGE_COMMAND_STAYS_OPEN);
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cf_WriteByte (outfile,sizeof(float));
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cf_WriteFloat (outfile,doorpage->door_struct.total_time_open);
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cf_WriteByte (outfile,DOORPAGE_COMMAND_SCRIPTNAME);
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cf_WriteByte (outfile,strlen("")+1);
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cf_WriteString (outfile,"");
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cf_WriteByte (outfile,DOORPAGE_COMMAND_FLAGS);
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cf_WriteByte (outfile,sizeof(sbyte));
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cf_WriteByte (outfile,doorpage->door_struct.flags);
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Int3(); //this shouldn't be called -- hit points not written out
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cf_WriteByte (outfile,DOORPAGE_COMMAND_OPEN_SOUND_NAME);
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cf_WriteByte (outfile,strlen(doorpage->open_sound_name)+1);
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cf_WriteString (outfile,doorpage->open_sound_name);
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cf_WriteByte (outfile,DOORPAGE_COMMAND_CLOSE_SOUND_NAME);
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cf_WriteByte (outfile,strlen(doorpage->close_sound_name)+1);
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cf_WriteString (outfile,doorpage->close_sound_name);
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cf_WriteByte (outfile,DOORPAGE_COMMAND_END); // we're all done
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cf_WriteByte (outfile,0);
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}
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// Given an open file pointer and a door_page struct, writes that door page out
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void mng_WriteNewDoorPage (CFILE *outfile,mngs_door_page *doorpage)
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{
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ASSERT (outfile!=NULL);
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ASSERT (doorpage!=NULL);
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int offset=StartManagePage (outfile,PAGETYPE_DOOR);
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cf_WriteShort (outfile,DOORPAGE_VERSION);
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cf_WriteString (outfile,doorpage->door_struct.name);
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cf_WriteString (outfile,doorpage->image_name);
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cf_WriteFloat (outfile,doorpage->door_struct.total_open_time);
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cf_WriteFloat (outfile,doorpage->door_struct.total_close_time);
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cf_WriteFloat (outfile,doorpage->door_struct.total_time_open);
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cf_WriteByte (outfile,doorpage->door_struct.flags);
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cf_WriteShort(outfile,doorpage->door_struct.hit_points);
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cf_WriteString (outfile,doorpage->open_sound_name);
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cf_WriteString (outfile,doorpage->close_sound_name);
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cf_WriteString (outfile,doorpage->door_struct.module_name);
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EndManagePage (outfile,offset);
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}
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// Reads a door page from an open file. Returns 0 on error.
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int mng_ReadNewDoorPage (CFILE *infile,mngs_door_page *doorpage)
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{
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ASSERT (infile!=NULL);
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int version=cf_ReadShort (infile);
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cf_ReadString(doorpage->door_struct.name, PAGENAME_LEN, infile);
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cf_ReadString(doorpage->image_name, PAGENAME_LEN, infile);
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doorpage->door_struct.total_open_time=cf_ReadFloat (infile);
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doorpage->door_struct.total_close_time=cf_ReadFloat (infile);
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doorpage->door_struct.total_time_open=cf_ReadFloat (infile);
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doorpage->door_struct.flags=cf_ReadByte (infile);
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if (version >= 3)
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doorpage->door_struct.hit_points = cf_ReadShort(infile);
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else
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doorpage->door_struct.hit_points = 0;
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cf_ReadString(doorpage->open_sound_name, PAGENAME_LEN, infile);
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cf_ReadString(doorpage->close_sound_name, PAGENAME_LEN, infile);
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if(version>=2)
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cf_ReadString(doorpage->door_struct.module_name, MAX_MODULENAME_LEN, infile);
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else
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doorpage->door_struct.module_name[0] = '\0';
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// This is a valid new page
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doorpage->door_struct.used=1;
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return 1; // successfully read
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}
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// Reads a door page from an open file. Returns 0 on error.
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int mng_ReadDoorPage (CFILE *infile,mngs_door_page *doorpage)
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{
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int done=0;
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char command;
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ubyte len;
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int i;
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if (!Old_table_method)
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return mng_ReadNewDoorPage (infile,doorpage);
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//doorpage->door_struct.script_name[0]=0;
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strcpy(doorpage->open_sound_name,"INVALID SOUND NAME");
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strcpy(doorpage->close_sound_name,"INVALID SOUND NAME");
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ASSERT (infile!=NULL);
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while (!done)
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{
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// Read in command byte then read in the length of that commands data
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command=cf_ReadByte (infile);
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len=cf_ReadByte(infile);
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switch (command)
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{
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case DOORPAGE_COMMAND_END:
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done=1;
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break;
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case DOORPAGE_COMMAND_IMAGE_NAME: // the name of the door model
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for (i=0;i<PAGENAME_LEN;i++)
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doorpage->image_name[i]=cf_ReadByte (infile);
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break;
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case DOORPAGE_COMMAND_NAME:
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for (i=0;i<PAGENAME_LEN;i++)
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doorpage->door_struct.name[i]=cf_ReadByte (infile);
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break;
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case DOORPAGE_COMMAND_OPEN_TIME:
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doorpage->door_struct.total_open_time=cf_ReadFloat(infile);
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break;
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case DOORPAGE_COMMAND_STAYS_OPEN:
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doorpage->door_struct.total_time_open=cf_ReadFloat(infile);
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break;
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case DOORPAGE_COMMAND_CLOSE_TIME:
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doorpage->door_struct.total_close_time=cf_ReadFloat(infile);
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break;
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case DOORPAGE_COMMAND_SCRIPTNAME:
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{
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char dummy[256];
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cf_ReadString(dummy, len+1, infile);
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}break;
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case DOORPAGE_COMMAND_FLAGS:
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doorpage->door_struct.flags = cf_ReadByte(infile);
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break;
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case DOORPAGE_COMMAND_OPEN_SOUND_NAME:
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cf_ReadString(doorpage->open_sound_name, len+1, infile);
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break;
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case DOORPAGE_COMMAND_CLOSE_SOUND_NAME:
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cf_ReadString(doorpage->close_sound_name, len+1, infile);
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break;
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default:
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// Ignore the ones we don't know
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for (i=0;i<len;i++)
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cf_ReadByte (infile);
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return 0;
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}
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}
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// This is a valid new page
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doorpage->door_struct.used=1;
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return 1; // successfully read
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}
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// Reads in the door named "name" into doorpage struct
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// Returns 0 on error or couldn't find, else 1 if all is good
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int mng_FindSpecificDoorPage (char *name,mngs_door_page *doorpage,int offset)
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{
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CFILE *infile;
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ubyte pagetype;
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int done=0,found=0;
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char tablename[TABLE_NAME_LEN];
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if (Loading_locals)
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{
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infile=cfopen (LocalTableFilename,"rb");
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}
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else if (Loading_addon_table!=-1)
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{
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infile=cfopen (AddOnDataTables[Loading_addon_table].AddOnTableFilename,"rb");
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}
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else
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{
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if (Network_up && Starting_editor)
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{
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int farg=FindArg("-filter");
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if (farg)
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strcpy (tablename,GameArgs[farg+1]);
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else
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ddio_MakePath (tablename,LocalTableDir,NET_TABLE,NULL);
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infile=cfopen (tablename,"rb");
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}
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else
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{
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infile = NULL;
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if(TablefileNameOverride)
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{
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infile=cfopen(TablefileNameOverride,"rb");
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}
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if(!infile)
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infile=cfopen (TableFilename,"rb");
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}
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}
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if (!infile)
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{
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mprintf ((0,"Couldn't open table file to find door!\n"));
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Int3();
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return 0;
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}
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if (offset)
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cfseek (infile,offset,SEEK_SET);
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// Read in the entire page file until we find the page we want
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while (!done)
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{
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if (cfeof (infile))
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{
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done=1;
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continue;
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}
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pagetype=cf_ReadByte (infile);
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int len=cf_ReadInt(infile);
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// If not a door page, just read it in and ignore it
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if (pagetype!=PAGETYPE_DOOR)
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{
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cfseek (infile,len-4,SEEK_CUR);
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continue;
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}
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mng_ReadNewDoorPage (infile,doorpage);
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if (!stricmp(name,doorpage->door_struct.name))
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{
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// This is the page we want
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found=1;
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done=1;
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}
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}
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cfclose (infile);
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return found; // successful!
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}
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// Given a door page, allocs a door and calls AssignDoorPageToDoor to actually
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// load models and values. Rturns door handle on success, -1 if fail
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int mng_SetAndLoadDoor (mngs_door_page *doorpage)
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{
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int n;
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n=AllocDoor();
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if (n<0)
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return -1;
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if (!mng_AssignDoorPageToDoor(doorpage,n))
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return -1;
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return n;
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}
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// Given a doorpage and a door handle, attempts to make door n correspond to
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// to the doorpage.
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// Returns 1 on success, 0 otherwise
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int mng_AssignDoorPageToDoor(mngs_door_page *doorpage,int n)
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{
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door *doorpointer=&Doors[n];
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int img_handle;
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// copy our values
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memcpy (doorpointer,&doorpage->door_struct,sizeof(door));
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strcpy (doorpointer->name,doorpage->door_struct.name);
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// First see if our image differs from the one on the net
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// If it is, make a copy
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// If its a release version, don't do any of this
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#ifndef RELEASE
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if (Network_up)
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{
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char str[200];
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char netstr[200];
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ddio_MakePath(str,LocalModelsDir,doorpage->image_name,NULL);
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ddio_MakePath(netstr,NetModelsDir,doorpage->image_name,NULL);
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UpdatePrimitive (str,netstr,doorpage->image_name,PAGETYPE_DOOR,doorpointer->name);
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}
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#endif
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// Try and load our door model from the disk
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img_handle=LoadPolyModel (doorpage->image_name,1);
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//Set sounds
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doorpointer->open_sound = mng_GetGuaranteedSoundPage(doorpage->open_sound_name);
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doorpointer->close_sound = mng_GetGuaranteedSoundPage(doorpage->close_sound_name);
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if (img_handle<0)
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{
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mprintf ((0,"Couldn't load file '%s' in AssignDoorPage...\n",doorpage->image_name));
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doorpointer->model_handle=-1;
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return 0;
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}
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else
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doorpointer->model_handle=img_handle;
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|
return 1;
|
|
}
|
|
|
|
// Copies values from a door into a door_page
|
|
void mng_AssignDoorToDoorPage(int n,mngs_door_page *doorpage)
|
|
{
|
|
door *doorpointer=&Doors[n];
|
|
|
|
// Assign the values
|
|
memcpy (&doorpage->door_struct,doorpointer,sizeof(door));
|
|
|
|
strcpy (doorpage->door_struct.name,doorpointer->name);
|
|
|
|
if (doorpointer->model_handle!=-1)
|
|
strcpy (doorpage->image_name,Poly_models[doorpointer->model_handle].name);
|
|
else
|
|
strcpy (doorpage->image_name,"INVALID IMAGE NAME");
|
|
|
|
if (doorpointer->open_sound != -1)
|
|
strcpy(doorpage->open_sound_name,Sounds[doorpointer->open_sound].name);
|
|
else
|
|
strcpy(doorpage->open_sound_name,"INVALID SOUND NAME");
|
|
|
|
if (doorpointer->close_sound != -1)
|
|
strcpy(doorpage->close_sound_name,Sounds[doorpointer->close_sound].name);
|
|
else
|
|
strcpy(doorpage->close_sound_name,"INVALID SOUND NAME");
|
|
}
|
|
|
|
// Loads a door found in the net table file. It then allocs a door and
|
|
// then calls SetAndLoadDoor to actually load in any images/models associated
|
|
// with it
|
|
void mng_LoadNetDoorPage(CFILE *infile,bool overlay)
|
|
{
|
|
mngs_door_page doorpage;
|
|
memset(&doorpage, 0, sizeof(mngs_door_page));
|
|
|
|
if (mng_ReadNewDoorPage (infile,&doorpage))
|
|
{
|
|
int n;
|
|
n = FindDoorName(doorpage.door_struct.name);
|
|
if(n!=-1)
|
|
{
|
|
if(overlay)
|
|
{
|
|
mprintf((0,"OVERLAYING DOOR %s\n",doorpage.door_struct.name));
|
|
mng_FreePagetypePrimitives (PAGETYPE_DOOR,doorpage.door_struct.name,0);
|
|
mng_AssignDoorPageToDoor(&doorpage,n);
|
|
}
|
|
return;
|
|
}
|
|
|
|
int ret=mng_SetAndLoadDoor (&doorpage);
|
|
ASSERT (ret>=0);
|
|
}
|
|
else
|
|
mprintf ((0,"Could not load doorpage named %s!\n",doorpage.door_struct.name));
|
|
}
|
|
|
|
// Reads a door page from a local table file. It then allocs a door and
|
|
// loads any images/models associated with that door
|
|
void mng_LoadLocalDoorPage(CFILE *infile)
|
|
{
|
|
mngs_door_page doorpage;
|
|
int ok=0;
|
|
memset(&doorpage, 0, sizeof(mngs_door_page));
|
|
|
|
if (mng_ReadNewDoorPage (infile,&doorpage))
|
|
{
|
|
// Check to see if this is a local copy that is supposed
|
|
// to go over a network copy (supersede the net copy)
|
|
|
|
int i=FindDoorName (doorpage.door_struct.name);
|
|
if (i!=-1)
|
|
{
|
|
// Make sure we really have this page checked out
|
|
mngs_Pagelock pl;
|
|
|
|
|
|
strcpy (pl.name,doorpage.door_struct.name);
|
|
pl.pagetype=PAGETYPE_DOOR;
|
|
|
|
/*if (Network_up && Stand_alone==0)
|
|
{
|
|
int locked;
|
|
locked=mng_CheckIfPageOwned(&pl,TableUser);
|
|
if (locked!=1)
|
|
Int3(); // Your local vs net copies of the lock file do not match
|
|
}*/
|
|
|
|
ok=1;
|
|
bool need_to_load_page = true;
|
|
|
|
if (Loading_addon_table!=-1)
|
|
{
|
|
AddOnTablefile *addon;
|
|
int tidx;
|
|
|
|
// see if we really need to load this page
|
|
//check to see if we already have loaded this page (because it was
|
|
//a dependancy of another)
|
|
addon = &AddOnDataTables[Loading_addon_table];
|
|
for(tidx=0;tidx<addon->Num_addon_tracklocks;tidx++)
|
|
{
|
|
if(addon->Addon_tracklocks[tidx].pagetype==PAGETYPE_DOOR &&
|
|
!stricmp(addon->Addon_tracklocks[tidx].name,doorpage.door_struct.name) )
|
|
{
|
|
// found it!!
|
|
mprintf((0,"DoorPage: %s previously loaded\n",doorpage.door_struct.name));
|
|
need_to_load_page = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(need_to_load_page)
|
|
{
|
|
mng_FreePagetypePrimitives (PAGETYPE_DOOR,doorpage.door_struct.name,0);
|
|
mng_AssignDoorPageToDoor (&doorpage,i);
|
|
|
|
// For addon data
|
|
if (Loading_addon_table!=-1)
|
|
{
|
|
// this is an overlay of some sort..see which we are overlaying
|
|
int overlay = 1;
|
|
int addidx,tidx;
|
|
bool found = false;
|
|
|
|
for(addidx = Num_addon_tables-1; addidx>=0; addidx--)
|
|
{
|
|
if(addidx==Loading_addon_table)
|
|
continue;
|
|
AddOnTablefile *addon = &AddOnDataTables[addidx];
|
|
|
|
// look for the page in this table file
|
|
for(tidx=0;tidx<addon->Num_addon_tracklocks;tidx++)
|
|
{
|
|
if(addon->Addon_tracklocks[tidx].pagetype==PAGETYPE_DOOR &&
|
|
!stricmp(addon->Addon_tracklocks[tidx].name,doorpage.door_struct.name) )
|
|
{
|
|
// found it!!
|
|
found = true;
|
|
overlay = addidx+2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(found)
|
|
break;
|
|
}
|
|
|
|
mng_PushAddonPage (PAGETYPE_DOOR,doorpage.door_struct.name,overlay);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// This is a local door that has never been checked in
|
|
if ((i=mng_SetAndLoadDoor (&doorpage))<0)
|
|
ok=0;
|
|
else ok=1;
|
|
|
|
// For addon data
|
|
if (ok && Loading_addon_table!=-1)
|
|
mng_PushAddonPage (PAGETYPE_DOOR,doorpage.door_struct.name,0);
|
|
}
|
|
|
|
ASSERT (ok==1);
|
|
|
|
if (Loading_addon_table==-1)
|
|
mng_AllocTrackLock (doorpage.door_struct.name,PAGETYPE_DOOR);
|
|
}
|
|
else
|
|
|
|
mprintf ((0,"Could not load doorpage named %s!\n",doorpage.door_struct.name));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|