Descent3/renderer/HardwareGlobalVars.cpp
2024-04-15 21:43:29 -06:00

34 lines
723 B
C++

#include "RendererConfig.h"
#ifndef USE_SOFTWARE_TNL
#include "3d.h"
#include "HardwareInternal.h"
#include <float.h>
vector View_position;
float View_zoom;
float Far_clip_z=FLT_MAX; // set to a really really far distance initially
ubyte Clip_custom=0;
float Clip_plane_distance=0;
vector Clip_plane;
matrix Unscaled_matrix; //before scaling
matrix View_matrix;
vector Matrix_scale; //how the matrix is scaled, window_scale * zoom
int Window_width; //the actual width
int Window_height; //the actual height
float Window_w2; //width/2
float Window_h2; //height/2
float gTransformViewPort[4][4];
float gTransformProjection[4][4];
float gTransformModelView[4][4];
float gTransformFull[4][4];
#endif