mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
712 lines
16 KiB
C++
712 lines
16 KiB
C++
/////////////////////////////////////////////////////////////////////
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// D.A.L.L.A.S. Generated Level Script - DLL Source File
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//
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// Filename: BathroomJungle.cpp
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// Version: 3
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/////////////////////////////////////////////////////////////////////
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include "osiris_import.h"
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#include "osiris_common.h"
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#include "DallasFuncs.cpp"
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#ifdef _MSC_VER //Visual C++ Build
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#define STDCALL __stdcall
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#define STDCALLPTR *STDCALL
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#else //Non-Visual C++ Build
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#define STDCALL __attribute__((stdcall))
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#define STDCALLPTR STDCALL*
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#endif
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#ifdef __cplusplus
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extern "C"{
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#endif
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char STDCALL InitializeDLL(tOSIRISModuleInit *func_list);
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void STDCALL ShutdownDLL(void);
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int STDCALL GetGOScriptID(char *name,ubyte is_door);
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void STDCALLPTR CreateInstance(int id);
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void STDCALL DestroyInstance(int id,void *ptr);
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short STDCALL CallInstanceEvent(int id,void *ptr,int event,tOSIRISEventInfo *data);
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int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face );
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int STDCALL GetCOScriptList( int **list, int **id_list );
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int STDCALL SaveRestoreState( void *file_ptr, ubyte saving_state );
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#ifdef __cplusplus
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}
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#endif
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// =================
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// Script ID Numbers
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// =================
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#define ID_LEVEL_0000 0x000
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// ========================
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// Script Class Definitions
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// ========================
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class BaseScript {
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public:
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BaseScript();
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~BaseScript();
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virtual short CallEvent(int event, tOSIRISEventInfo *data);
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};
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class LevelScript_0000 : public BaseScript {
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public:
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short CallEvent(int event, tOSIRISEventInfo *data);
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};
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// ======================
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// Global Action Counters
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// ======================
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#define MAX_ACTION_CTR_VALUE 100000
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int ScriptActionCtr_002 = 0;
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int ScriptActionCtr_001 = 0;
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// ========================================
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// Function to Clear Global Action Counters
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// ========================================
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void ClearGlobalActionCtrs(void)
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{
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ScriptActionCtr_002 = 0;
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ScriptActionCtr_001 = 0;
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}
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// ========================================
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// Function to Save Global Action Counters
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// ========================================
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void SaveGlobalActionCtrs(void *file_ptr)
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{
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File_WriteInt(ScriptActionCtr_002,file_ptr);
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File_WriteInt(ScriptActionCtr_001,file_ptr);
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}
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// ===========================================
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// Function to Restore Global Action Counters
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// ===========================================
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void RestoreGlobalActionCtrs(void *file_ptr)
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{
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ScriptActionCtr_002=File_ReadInt(file_ptr);
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ScriptActionCtr_001=File_ReadInt(file_ptr);
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}
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// ===============================================================
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// Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS
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// ===============================================================
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/**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/
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// Enter your custom script code here
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/**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/
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// ============================================================
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// End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS
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// ============================================================
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// =================
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// Message File Data
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// =================
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#define MAX_SCRIPT_MESSAGES 256
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#define MAX_MSG_FILEBUF_LEN 1024
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#define NO_MESSAGE_STRING "*Message Not Found*"
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#define INV_MSGNAME_STRING "*Message Name Invalid*"
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#define WHITESPACE_CHARS " \t\r\n"
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// Structure for storing a script message
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typedef struct {
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char *name; // the name of the message
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char *message; // the actual message text
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} tScriptMessage;
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// Global storage for level script messages
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tScriptMessage *message_list[MAX_SCRIPT_MESSAGES];
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int num_messages;
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// ======================
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// Message File Functions
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// ======================
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// Initializes the Message List
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void InitMessageList(void)
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{
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for(int j=0;j<MAX_SCRIPT_MESSAGES;j++)
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message_list[j]=NULL;
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num_messages=0;
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}
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// Clear the Message List
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void ClearMessageList(void)
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{
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for(int j=0;j<num_messages;j++) {
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free(message_list[j]->name);
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free(message_list[j]->message);
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free(message_list[j]);
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message_list[j]=NULL;
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}
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num_messages=0;
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}
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// Adds a message to the list
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int AddMessageToList(char *name, char *msg)
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{
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int pos;
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// Make sure there is room in the list
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if(num_messages>=MAX_SCRIPT_MESSAGES) return false;
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// Allocate memory for this message entry
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pos=num_messages;
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message_list[pos]=(tScriptMessage *)malloc(sizeof(tScriptMessage));
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if(message_list[pos]==NULL) return false;
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// Allocate memory for the message name
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message_list[pos]->name=(char *)malloc(strlen(name)+1);
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if(message_list[pos]->name==NULL) {
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free(message_list[pos]);
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return false;
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}
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strcpy(message_list[pos]->name,name);
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// Allocate memory for the message name
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message_list[pos]->message=(char *)malloc(strlen(msg)+1);
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if(message_list[pos]->message==NULL) {
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free(message_list[pos]->name);
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free(message_list[pos]);
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return false;
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}
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strcpy(message_list[pos]->message,msg);
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num_messages++;
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return true;
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}
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// Removes any whitespace padding from the end of a string
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void RemoveTrailingWhitespace(char *s)
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{
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int last_char_pos;
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last_char_pos=strlen(s)-1;
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while(last_char_pos>=0 && isspace(s[last_char_pos])) {
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s[last_char_pos]='\0';
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last_char_pos--;
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}
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}
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// Returns a pointer to the first non-whitespace char in given string
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char *SkipInitialWhitespace(char *s)
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{
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while((*s)!='\0' && isspace(*s))
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s++;
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return(s);
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}
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// Read in the Messages
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int ReadMessageFile(char *filename)
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{
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void *infile;
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char filebuffer[MAX_MSG_FILEBUF_LEN+1];
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char *line, *msg_start;
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int line_num;
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bool next_msgid_found;
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// Try to open the file for loading
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infile=File_Open(filename,"rt");
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if (!infile) return false;
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line_num=0;
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next_msgid_found=true;
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// Clear the message list
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ClearMessageList();
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// Read in and parse each line of the file
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while (!File_eof(infile)) {
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// Clear the buffer
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strcpy(filebuffer,"");
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// Read in a line from the file
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File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile);
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line_num++;
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// Remove whitespace padding at start and end of line
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RemoveTrailingWhitespace(filebuffer);
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line=SkipInitialWhitespace(filebuffer);
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// If line is a comment, or empty, discard it
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if(strlen(line)==0 || strncmp(line,"//",2)==0)
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continue;
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if(!next_msgid_found) { // Parse out the last message ID number
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// Grab the first keyword, make sure it's valid
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line=strtok(line,WHITESPACE_CHARS);
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if(line==NULL) continue;
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// Grab the second keyword, and assign it as the next message ID
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line=strtok(NULL,WHITESPACE_CHARS);
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if(line==NULL) continue;
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next_msgid_found=true;
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}
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else { // Parse line as a message line
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// Find the start of message, and mark it
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msg_start=strchr(line,'=');
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if(msg_start==NULL) continue;
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msg_start[0]='\0';
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msg_start++;
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// Add the message to the list
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AddMessageToList(line,msg_start);
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}
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}
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File_Close(infile);
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return true;
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}
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// Find a message
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char *GetMessage(char *name)
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{
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// Make sure given name is valid
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if(name==NULL) return INV_MSGNAME_STRING;
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// Search message list for name
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for(int j=0;j<num_messages;j++)
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if(strcmp(message_list[j]->name,name)==0) return(message_list[j]->message);
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// Couldn't find it
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return NO_MESSAGE_STRING;
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}
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//======================
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// Name List Arrays
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//======================
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#define NUM_DOOR_NAMES 0
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char **Door_names=NULL;
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int *Door_handles=NULL;
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#define NUM_OBJECT_NAMES 2
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char *Object_names[NUM_OBJECT_NAMES] = {
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"Swamp",
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"Forest"
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};
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int Object_handles[NUM_OBJECT_NAMES];
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#define NUM_ROOM_NAMES 0
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char **Room_names=NULL;
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int *Room_indexes=NULL;
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#define NUM_TRIGGER_NAMES 0
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char **Trigger_names=NULL;
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int *Trigger_indexes=NULL;
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int *Trigger_faces=NULL;
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int *Trigger_rooms=NULL;
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#define NUM_SOUND_NAMES 2
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char *Sound_names[NUM_SOUND_NAMES] = {
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"AmbIslandFroggies",
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"AmbBugsGroundB"
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};
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int Sound_indexes[NUM_SOUND_NAMES];
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#define NUM_TEXTURE_NAMES 0
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char **Texture_names=NULL;
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int *Texture_indexes=NULL;
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#define NUM_PATH_NAMES 0
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char **Path_names=NULL;
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int *Path_indexes=NULL;
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#define NUM_MATCEN_NAMES 0
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char **Matcen_names=NULL;
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int *Matcen_indexes=NULL;
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#define NUM_GOAL_NAMES 0
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char **Goal_names=NULL;
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int *Goal_indexes=NULL;
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#define NUM_MESSAGE_NAMES 0
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char **Message_names=NULL;
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char **Message_strings=NULL;
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// ===============
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// InitializeDLL()
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// ===============
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char STDCALL InitializeDLL(tOSIRISModuleInit *func_list)
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{
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osicommon_Initialize((tOSIRISModuleInit *)func_list);
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if(func_list->game_checksum!=CHECKSUM)
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{
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mprintf(0,"Game-Checksum FAIL!!! (%ul!=%ul)\n",func_list->game_checksum,CHECKSUM);
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mprintf(0,"RECOMPILE YOUR SCRIPTS!!!\n");
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return 0;
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}
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ClearGlobalActionCtrs();
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dfInit();
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InitMessageList();
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// Build the filename of the message file
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char filename[_MAX_PATH+1];
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char english_filename[_MAX_PATH+1];
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int lang_type;
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if(func_list->script_identifier!=NULL) {
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_splitpath(func_list->script_identifier,NULL,NULL,filename,NULL);
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sprintf(english_filename,"%s.msg",filename);
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lang_type=Game_GetLanguage();
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if(lang_type==LANGUAGE_FRENCH) strcat(filename,"_FRN");
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else if(lang_type==LANGUAGE_GERMAN) strcat(filename,"_GER");
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else if(lang_type==LANGUAGE_ITALIAN) strcat(filename,"_ITN");
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else if(lang_type==LANGUAGE_SPANISH) strcat(filename,"_SPN");
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else if(lang_type==LANGUAGE_POLISH) strcat(filename,"_POL");
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strcat(filename,".msg");
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}
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else {
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strcpy(filename,"BathroomJungle.msg");
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lang_type=LANGUAGE_ENGLISH;
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}
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if(!ReadMessageFile(filename)) {
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if(lang_type == LANGUAGE_ENGLISH) {
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mprintf(0,"ERROR: Could not load message file - %s\n",filename);
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}
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else if(!ReadMessageFile(english_filename)) {
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mprintf(0,"ERROR: Could not load message file - %s\n",english_filename);
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}
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}
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int j;
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// Do Door Index lookups
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for(j=0;j<NUM_DOOR_NAMES;j++)
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Door_handles[j]=Scrpt_FindDoorName(Door_names[j]);
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// Do Object Index lookups
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for(j=0;j<NUM_OBJECT_NAMES;j++)
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Object_handles[j]=Scrpt_FindObjectName(Object_names[j]);
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// Do Room Index lookups
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for(j=0;j<NUM_ROOM_NAMES;j++)
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Room_indexes[j]=Scrpt_FindRoomName(Room_names[j]);
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// Do Trigger Index lookups
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for(j=0;j<NUM_TRIGGER_NAMES;j++) {
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Trigger_indexes[j]=Scrpt_FindTriggerName(Trigger_names[j]);
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Trigger_faces[j]=Scrpt_GetTriggerFace(Trigger_indexes[j]);
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Trigger_rooms[j]=Scrpt_GetTriggerRoom(Trigger_indexes[j]);
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}
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// Do Sound Index lookups
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for(j=0;j<NUM_SOUND_NAMES;j++)
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Sound_indexes[j]=Scrpt_FindSoundName(Sound_names[j]);
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// Do Texture Index lookups
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for(j=0;j<NUM_TEXTURE_NAMES;j++)
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Texture_indexes[j]=Scrpt_FindTextureName(Texture_names[j]);
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// Do Path Index lookups
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for(j=0;j<NUM_PATH_NAMES;j++)
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Path_indexes[j]=Scrpt_FindPathName(Path_names[j]);
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// Do Matcen Index lookups
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for(j=0;j<NUM_MATCEN_NAMES;j++)
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Matcen_indexes[j]=Scrpt_FindMatcenName(Matcen_names[j]);
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// Do Goal Index lookups
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for(j=0;j<NUM_GOAL_NAMES;j++)
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Goal_indexes[j]=Scrpt_FindLevelGoalName(Goal_names[j]);
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// Do Message Name lookups
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for(j=0;j<NUM_MESSAGE_NAMES;j++)
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Message_strings[j]=GetMessage(Message_names[j]);
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return 1;
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}
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// =============
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// ShutdownDLL()
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// =============
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void STDCALL ShutdownDLL(void)
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{
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ClearMessageList();
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}
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// ===============
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// GetGOScriptID()
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// ===============
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int STDCALL GetGOScriptID(char *name,ubyte isdoor)
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{
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return -1;
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}
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// ================
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// CreateInstance()
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// ================
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void STDCALLPTR CreateInstance(int id)
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{
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switch(id) {
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case ID_LEVEL_0000:
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return new LevelScript_0000;
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break;
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default:
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mprintf(0,"SCRIPT: Illegal ID (%d)\n",id);
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break;
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}
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return NULL;
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}
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// =================
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// DestroyInstance()
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// =================
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void STDCALL DestroyInstance(int id,void *ptr)
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{
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switch(id) {
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case ID_LEVEL_0000:
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delete ((LevelScript_0000 *)ptr);
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default:
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mprintf(0,"SCRIPT: Illegal ID (%d)\n",id);
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break;
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}
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}
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// ===================
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// CallInstanceEvent()
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// ===================
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short STDCALL CallInstanceEvent(int id,void *ptr,int event,tOSIRISEventInfo *data)
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{
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switch(id) {
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case ID_LEVEL_0000:
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return ((BaseScript *)ptr)->CallEvent(event,data);
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break;
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default:
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mprintf(0,"SCRIPT: Illegal ID (%d)\n",id);
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break;
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}
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return CONTINUE_CHAIN|CONTINUE_DEFAULT;
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}
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// ==================
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// SaveRestoreState()
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// ==================
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int STDCALL SaveRestoreState( void *file_ptr, ubyte saving_state )
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{
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return 0;
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}
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// ====================
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// GetTriggerScriptID()
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// ====================
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int STDCALL GetTriggerScriptID(int trigger_room,int trigger_face)
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{
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return -1;
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}
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// =================
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// GetCOScriptList()
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// =================
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int STDCALL GetCOScriptList( int **list, int **id_list )
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{
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static int *cust_handle_list=NULL;
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static int *cust_id_list=NULL;
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*list = cust_handle_list;
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*id_list = cust_id_list;
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return 0;
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}
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//=======================
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// Script Implementation
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//=======================
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BaseScript::BaseScript()
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{
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}
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BaseScript::~BaseScript()
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{
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}
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short BaseScript::CallEvent(int event,tOSIRISEventInfo *data)
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{
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mprintf(0,"BaseScript::CallEvent()\n");
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return CONTINUE_CHAIN|CONTINUE_DEFAULT;
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}
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short LevelScript_0000::CallEvent(int event,tOSIRISEventInfo *data)
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{
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switch(event) {
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case EVT_SAVESTATE:
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{
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tOSIRISEVTSAVESTATE *event_data=&data->evt_savestate;
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SaveGlobalActionCtrs(event_data->fileptr);
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dfSave(event_data->fileptr);
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#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
|
|
dsCustomSave(event_data->fileptr);
|
|
#endif
|
|
}
|
|
break;
|
|
case EVT_RESTORESTATE:
|
|
{
|
|
tOSIRISEVTRESTORESTATE *event_data=&data->evt_restorestate;
|
|
|
|
RestoreGlobalActionCtrs(event_data->fileptr);
|
|
dfRestore(event_data->fileptr);
|
|
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
|
|
dsCustomRestore(event_data->fileptr);
|
|
#endif
|
|
}
|
|
break;
|
|
case EVT_LEVELSTART:
|
|
{
|
|
tOSIRISEVTLEVELSTART *event_data=&data->evt_levelstart;
|
|
|
|
ClearGlobalActionCtrs();
|
|
dfInit();
|
|
|
|
// Script 002: Frogs
|
|
if(1)
|
|
{
|
|
aSoundPlayObject(Sound_indexes[0], Object_handles[0], 1.000000f);
|
|
|
|
// Increment the script action counter
|
|
if(ScriptActionCtr_002 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_002++;
|
|
}
|
|
|
|
// Script 001: Insects
|
|
if(1)
|
|
{
|
|
aSoundPlayObject(Sound_indexes[1], Object_handles[1], 1.000000f);
|
|
|
|
// Increment the script action counter
|
|
if(ScriptActionCtr_001 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_001++;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
|
|
}
|
|
|
|
|
|
|
|
/*********************************************************
|
|
Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!!
|
|
**********************************************************
|
|
$$SCRIPT_BLOCK_START
|
|
|
|
VERSION 3
|
|
NEXT_ID 3
|
|
|
|
// UserType value blocks
|
|
$$UTYPE_VALS_START UserVar
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START UserFlag
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START SpewHandle
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START TimerID
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START SavedObjectSlot
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START GoalID
|
|
$$UTYPE_VALS_END
|
|
|
|
|
|
// Name Lists
|
|
$$DOOR_LIST_START
|
|
$$DOOR_LIST_END
|
|
|
|
$$OBJECT_LIST_START
|
|
Swamp
|
|
Forest
|
|
$$OBJECT_LIST_END
|
|
|
|
$$ROOM_LIST_START
|
|
$$ROOM_LIST_END
|
|
|
|
$$TRIGGER_LIST_START
|
|
$$TRIGGER_LIST_END
|
|
|
|
$$SOUND_LIST_START
|
|
AmbIslandFroggies
|
|
AmbBugsGroundB
|
|
$$SOUND_LIST_END
|
|
|
|
$$TEXTURE_LIST_START
|
|
$$TEXTURE_LIST_END
|
|
|
|
$$SPECNAME_LIST_START
|
|
$$SPECNAME_LIST_END
|
|
|
|
$$PATH_LIST_START
|
|
$$PATH_LIST_END
|
|
|
|
$$MATCEN_LIST_START
|
|
$$MATCEN_LIST_END
|
|
|
|
$$GOAL_LIST_START
|
|
$$GOAL_LIST_END
|
|
|
|
$$STRM_AUDIO_LIST_START
|
|
$$STRM_AUDIO_LIST_END
|
|
|
|
|
|
// Script Tree Dump
|
|
00:2:Frogs
|
|
$$CHILD_BLOCK_START
|
|
01:2:0
|
|
02:6
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:0
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:0:Sound
|
|
10:1:0:0:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:1:Insects
|
|
$$CHILD_BLOCK_START
|
|
01:2:0
|
|
02:6
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:0
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:1:Sound
|
|
10:1:0:1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
|
|
$$SCRIPT_BLOCK_END
|
|
*********************************************************/
|