mirror of
https://github.com/kevinbentley/Descent3.git
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86 lines
2.6 KiB
C++
86 lines
2.6 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_TERRAINSOUNDDIALOG_H__699A56A0_C8F9_11D2_A13A_0060089A83BE__INCLUDED_)
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#define AFX_TERRAINSOUNDDIALOG_H__699A56A0_C8F9_11D2_A13A_0060089A83BE__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// TerrainSoundDialog.h : header file
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//
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#include "game.h"
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#include "SoundListCombo.h"
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/////////////////////////////////////////////////////////////////////////////
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// CTerrainSoundDialog dialog
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class CTerrainSoundDialog : public CDialog {
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// Construction
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public:
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CTerrainSoundDialog(CWnd *pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CTerrainSoundDialog)
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enum { IDD = IDD_TERRAIN_SOUND_DIALOG };
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CSoundListCombo m_sound_combo;
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int m_high_alt;
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int m_low_alt;
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float m_high_volume;
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float m_low_volume;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CTerrainSoundDialog)
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protected:
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virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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private:
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void UpdateDialog();
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void EnableDisableAll(int flag);
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void CopyToControls();
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void CopyFromControls();
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int m_current;
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terrain_sound_band m_bands[NUM_TERRAIN_SOUND_BANDS];
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protected:
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// Generated message map functions
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//{{AFX_MSG(CTerrainSoundDialog)
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afx_msg void OnTerrainSoundNext();
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afx_msg void OnTerrainSoundPrev();
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virtual void OnOK();
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virtual BOOL OnInitDialog();
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afx_msg void OnSelchangeTerrainSoundCombo();
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afx_msg void OnKillfocusTerrainSoundHighAlt();
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afx_msg void OnKillfocusTerrainSoundHighVolume();
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afx_msg void OnKillfocusTerrainSoundLowAlt();
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afx_msg void OnKillfocusTerrainSoundLowVolume();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_TERRAINSOUNDDIALOG_H__699A56A0_C8F9_11D2_A13A_0060089A83BE__INCLUDED_)
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