Ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan 2e43d01d36
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
* Move gl_Layer from vertex to geometry if GPU does not support it on vertex

* Shader cache version bump

* PR feedback
2022-11-18 23:27:54 -03:00
..
Optimizations GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
AggregateType.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AttributeConsts.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
AttributeInfo.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs Improve shader BRX instruction code generation (#3759) 2022-10-15 23:20:16 +00:00
EmitterContextInsts.cs
FeatureFlags.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
FunctionMatch.cs
GlobalMemory.cs
RegisterUsage.cs
Rewriter.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
ShaderConfig.cs Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 2022-11-18 23:27:54 -03:00
ShaderHeader.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
Ssa.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TargetApi.cs
TargetLanguage.cs
TranslationFlags.cs
TranslationOptions.cs
Translator.cs Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 2022-11-18 23:27:54 -03:00
TranslatorContext.cs Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 2022-11-18 23:27:54 -03:00