Ryujinx/Ryujinx.Graphics.OpenGL
gdkchan a15b951721
Fix wrong face culling once and for all (#1277)
* Viewport swizzle support on NV and clip origin

* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported

* Address PR feedback
2020-05-28 09:03:07 +10:00
..
Image Remember bound framebuffer to avoid glGetInteger use. (#1273) 2020-05-24 15:44:12 +02:00
Queries
Buffer.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
Constants.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
Debugger.cs
EnumConversion.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
FormatInfo.cs
FormatTable.cs
Framebuffer.cs Remember bound framebuffer to avoid glGetInteger use. (#1273) 2020-05-24 15:44:12 +02:00
Handle.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
HwCapabilities.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
Pipeline.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
Program.cs
Renderer.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
Ryujinx.Graphics.OpenGL.csproj
Shader.cs
VertexArray.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
VertexBuffer.cs
Window.cs Remember bound framebuffer to avoid glGetInteger use. (#1273) 2020-05-24 15:44:12 +02:00