Ryujinx/Ryujinx.Graphics.OpenGL
gdkchan 1eea35554c
Better viewport flipping and depth mode detection method (#1556)
* Use a better viewport flipping approach

* New approach to detect depth mode

* nit: Sort method on the OpenGL backend

* Adjust spacing on comment

* Unswap near and far parameters based on ScaleZ
2020-09-19 19:46:49 -03:00
..
Image Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
Queries Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
Buffer.cs
Constants.cs
Debugger.cs Rename DebugLevel Performance to Slowdowns (#1450) 2020-08-07 15:30:06 +02:00
EnumConversion.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
FormatInfo.cs
FormatTable.cs
Framebuffer.cs
Handle.cs
HwCapabilities.cs Use polygon offset clamp if supported (#1429) 2020-07-26 18:11:28 -03:00
Pipeline.cs Better viewport flipping and depth mode detection method (#1556) 2020-09-19 19:46:49 -03:00
Program.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
Renderer.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
ResourcePool.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj
Shader.cs
VertexArray.cs
VertexBuffer.cs
Window.cs