Ryujinx/Ryujinx.Graphics.Gpu/Shader
gdkchan 408bd63b08
Transform shader LDC into constant buffer access if offset is constant (#3672)
* Transform shader LDC into constant buffer access if offset is constant

* Shader cache version bump
2022-09-07 20:25:22 -03:00
..
DiskCache Transform shader LDC into constant buffer access if offset is constant (#3672) 2022-09-07 20:25:22 -03:00
HashTable Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
CachedShaderProgram.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
CachedShaderStage.cs
ComputeShaderCacheHashTable.cs
GpuAccessor.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
GpuAccessorBase.cs A few minor documentation fixes. (#3599) 2022-08-19 18:21:06 -03:00
GpuAccessorState.cs
GpuChannelComputeState.cs
GpuChannelGraphicsState.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
GpuChannelPoolState.cs
ResourceCounts.cs
ShaderAddresses.cs
ShaderCache.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ShaderCacheHashTable.cs
ShaderCacheState.cs
ShaderCodeAccessor.cs
ShaderDumper.cs Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
ShaderDumpPaths.cs
ShaderSpecializationList.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
ShaderSpecializationState.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
TransformFeedbackDescriptor.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00