Ryujinx/Ryujinx.Graphics.GAL
gdkchan 5011640b30
Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer

* Be explicit about BufferHandle size
2020-05-23 11:46:09 +02:00
..
AddressMode.cs
BlendDescriptor.cs Implement Constant Color blends (#1119) 2020-04-25 23:00:43 +10:00
BlendFactor.cs
BlendOp.cs
BufferHandle.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
BufferRange.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
Capabilities.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
ColorF.cs Implement Constant Color blends (#1119) 2020-04-25 23:00:43 +10:00
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthStencilState.cs
DepthTestDescriptor.cs
Extents2D.cs
Face.cs
Format.cs
FrontFace.cs
ICounterEvent.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
ImageCrop.cs
IndexType.cs
IPipeline.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
IProgram.cs
IRenderer.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
ISampler.cs
IShader.cs
ITexture.cs Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
IWindow.cs
MagFilter.cs
MinFilter.cs
PolygonModeMask.cs
PrimitiveTopology.cs
RectangleF.cs
Ryujinx.Graphics.GAL.csproj Upgrade projects to C#8 (#1193) 2020-05-04 12:14:48 +10:00
SamplerCreateInfo.cs
StencilOp.cs
StencilTestDescriptor.cs
SwizzleComponent.cs
Target.cs
TextureCreateInfo.cs
TextureReleaseCallback.cs
VertexAttribDescriptor.cs Support constant attributes (with a value of zero) (#1066) 2020-03-30 13:11:24 +11:00
VertexBufferDescriptor.cs
Viewport.cs
ViewportSwizzle.cs