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625f5fb88a
Ryujinx
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Ryujinx.Graphics.Gpu
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gdkchan
625f5fb88a
Account for pool change on texture bindings cache (
#3420
)
...
* Account for pool change on texture bindings cache * Reduce the number of checks needed
2022-06-25 16:52:38 +02:00
..
AutoDeleteCache.cs
FormatInfo.cs
FormatTable.cs
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
ITextureDescriptor.cs
Pool.cs
Ensure texture ID is valid before getting texture descriptor (
#3406
)
2022-06-24 02:41:57 +02:00
ReductionFilter.cs
Sampler.cs
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
SamplerDescriptor.cs
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
Texture.cs
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
TextureBindingInfo.cs
TextureBindingsManager.cs
Account for pool change on texture bindings cache (
#3420
)
2022-06-25 16:52:38 +02:00
TextureCache.cs
Support Array/3D depth-stencil render target, and single layer clears (
#3400
)
2022-06-14 13:30:39 -03:00
TextureCompatibility.cs
Copy dependency for multisample and non-multisample textures (
#3382
)
2022-06-05 14:06:47 -03:00
TextureComponent.cs
TextureDependency.cs
TextureDescriptor.cs
Ensure texture ID is valid before getting texture descriptor (
#3406
)
2022-06-24 02:41:57 +02:00
TextureDescriptorType.cs
TextureGroup.cs
Fix various issues with texture sync (
#3302
)
2022-04-29 18:34:11 -03:00
TextureGroupHandle.cs
Fix various issues with texture sync (
#3302
)
2022-04-29 18:34:11 -03:00
TextureInfo.cs
TextureManager.cs
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
TextureMatchQuality.cs
TextureMsaaMode.cs
TexturePool.cs
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
TexturePoolCache.cs
TextureScaleMode.cs
TextureSearchFlags.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (
#3112
)
2022-02-22 11:21:29 -03:00
TextureTarget.cs
TextureViewCompatibility.cs