Ryujinx/Ryujinx.Graphics.Shader
2022-03-14 20:02:50 -03:00
..
CodeGen/Glsl Fix missing geometry shader passthrough inputs (#3106) 2022-02-11 19:52:20 +01:00
Decoders Only initialize shader outputs that are actually used on the next stage (#3054) 2022-03-06 20:42:13 +01:00
Instructions
IntermediateRepresentation
StructuredIr Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
Translation Initialize indexed inputs used on next shader stage (#3198) 2022-03-14 20:02:50 -03:00
BufferDescriptor.cs
BufferUsageFlags.cs
Constants.cs
IGpuAccessor.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj
SamplerType.cs
ShaderProgram.cs
ShaderProgramInfo.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
ShaderStage.cs
SupportBuffer.cs
TessPatchType.cs
TessSpacing.cs
TextureDescriptor.cs
TextureFormat.cs
TextureHandle.cs
TextureUsageFlags.cs