Ryujinx/Ryujinx.Graphics.Gpu
gdkchan 59cdf310bd
SPIR-V: Fix tessellation control shader output types (#3807)
* SPIR-V: Fix tessellation control shader output types

* Shader cache version bump
2022-10-29 13:45:30 -03:00
..
Engine GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
Image Fix disposed textures being updated on TextureBindingsManager (#3750) 2022-10-09 15:23:52 -03:00
Memory Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
Shader SPIR-V: Fix tessellation control shader output types (#3807) 2022-10-29 13:45:30 -03:00
Synchronization
ClassId.cs
Constants.cs
GpuChannel.cs
GpuContext.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
GraphicsConfig.cs
Ryujinx.Graphics.Gpu.csproj
Window.cs Allow Surface Flinger frame enqueue after process has exited (#3733) 2022-10-02 21:50:03 +00:00