Ryujinx/Ryujinx.Graphics.Gpu
riperiperi cd48576f58
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
* Implementation of query queue and host conditional rendering

* Resolve some comments.

* Use overloads instead of passing object.

* Wake the consumer threads when incrementing syncpoints.

Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.

* Ensure there's a command between begin and end query.
2020-05-04 12:24:59 +10:00
..
Engine Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
Image
Memory Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
Shader
State Implement user-defined clipping on GL state pipeline (#1118) 2020-05-04 12:04:49 +10:00
Synchronization
ClassId.cs
Constants.cs Implement user-defined clipping on GL state pipeline (#1118) 2020-05-04 12:04:49 +10:00
DmaPusher.cs
GpuContext.cs
GraphicsConfig.cs
MacroInterpreter.cs
MethodParams.cs
NvGpuFifo.cs
Ryujinx.Graphics.Gpu.csproj Upgrade projects to C#8 (#1193) 2020-05-04 12:14:48 +10:00
ShadowRamControl.cs
Window.cs