Ryujinx/Ryujinx.Graphics.OpenGL
riperiperi ca5ac37cd6
Flush buffers and texture data through a persistent mapped buffer. (#2481)
* Use persistent buffers to flush texture data

* Flush buffers via copy to persistent buffers.

* Log error when timing out, small refactoring.
2021-07-16 18:10:20 -03:00
..
Helper Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
Image Flush buffers and texture data through a persistent mapped buffer. (#2481) 2021-07-16 18:10:20 -03:00
Queries
BackgroundContextWorker.cs Assign _backgroundContext before starting its worker thread. (#2299) 2021-05-20 15:29:10 +02:00
Buffer.cs
Constants.cs
Debugger.cs
EnumConversion.cs
FormatInfo.cs
FormatTable.cs
Framebuffer.cs Use copy dependencies for the Intel/AMD view format workaround (#2144) 2021-05-16 20:43:27 +02:00
Handle.cs
HwCapabilities.cs Fix texture sampling with depth compare and LOD level or bias (#2404) 2021-06-25 00:54:50 +02:00
IOpenGLContext.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
PersistentBuffers.cs Flush buffers and texture data through a persistent mapped buffer. (#2481) 2021-07-16 18:10:20 -03:00
Pipeline.cs Add support for custom line widths (#2406) 2021-06-25 20:11:54 -03:00
Program.cs Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
Renderer.cs Flush buffers and texture data through a persistent mapped buffer. (#2481) 2021-07-16 18:10:20 -03:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
Shader.cs
Sync.cs
VertexArray.cs Fix value of constant vertex attributes (#2307) 2021-05-24 17:38:38 +10:00
VertexBuffer.cs
Window.cs Add Screenshot Feature (#2354) 2021-06-28 22:09:43 +02:00