Ryujinx/Ryujinx.Graphics.OpenGL
riperiperi cf7044e37b
Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)
* PBO single layer copy, part 1

Still needs ability to take and set width/height slices. (using pack paramaters)

* PBO Copies pt 2

* Some fixes and cleanup.

* Misc Cleanup

* Move handle into the TextureInfo interface.

This interface is shared between texture storages and views.

* Move unscaled copy to the TextureCopy class.

* Address feedback.
2020-11-20 13:30:59 -03:00
..
Image Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732) 2020-11-20 13:30:59 -03:00
Queries
BackgroundContextWorker.cs
Buffer.cs
Constants.cs
Debugger.cs
EnumConversion.cs
FormatInfo.cs
FormatTable.cs
Framebuffer.cs
Handle.cs
HwCapabilities.cs
Pipeline.cs Simplify depth test state updates (#1695) 2020-11-17 23:20:17 +01:00
Program.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
Renderer.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
Shader.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
VertexArray.cs
VertexBuffer.cs
Window.cs