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90 lines
2.9 KiB
C
90 lines
2.9 KiB
C
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#ifndef TEXPAGE_H
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#define TEXPAGE_H
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#include "manage.h"
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#include "CFILE.H"
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#include "pstypes.h"
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#include "procedurals.h"
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typedef struct
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{
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char bitmap_name[PAGENAME_LEN]; // filename for the bitmap associated with this texture
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char destroy_name[PAGENAME_LEN]; // filename for the destroyed bitmap
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char sound_name[PAGENAME_LEN]; // filename for the destroyed bitmap
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texture tex_struct;
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int num_proc_elements;
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ubyte proc_heat,proc_light,proc_thickness,osc_value;
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float proc_evaluation_time,osc_time;
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ubyte proc_type[MAX_PROC_ELEMENTS];
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ubyte proc_frequency[MAX_PROC_ELEMENTS];
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ubyte proc_speed[MAX_PROC_ELEMENTS];
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ubyte proc_size[MAX_PROC_ELEMENTS];
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ubyte proc_x1[MAX_PROC_ELEMENTS];
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ubyte proc_y1[MAX_PROC_ELEMENTS];
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ubyte proc_x2[MAX_PROC_ELEMENTS];
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ubyte proc_y2[MAX_PROC_ELEMENTS];
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ushort proc_palette[256];
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} mngs_texture_page;
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// Texture page functions
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//---------------------------------------------------------------
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// Reads a texture page from an open file. Returns 0 on error.
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int mng_ReadTexturePage (CFILE *infile,mngs_texture_page *texpage);
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// Given an open file pointer and a texture handle, writes that texture page out
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void mng_WriteTexturePage (CFILE *outfile,mngs_texture_page *texpage);
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// Reads a texture page from an open file. Returns 0 on error.
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int mng_ReadNewTexturePage (CFILE *infile,mngs_texture_page *texpage);
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// Given an open file pointer and a texture handle, writes that texture page out
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void mng_WriteNewTexturePage (CFILE *outfile,mngs_texture_page *texpage);
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// Given a texture page, allocs a texture and loads that textures associated bitmap
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// returns texture handle on success, -1 if fail
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int mng_SetAndLoadTexture (mngs_texture_page *texpage);
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// Reads in a texture page from the local table file, superseding any texture
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// already in RAM with that same name
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void mng_LoadLocalTexturePage(CFILE *);
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// Reads in a page off the net
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void mng_LoadNetTexturePage (CFILE *,bool overlay=false);
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// Reads in the texpage named "name" into texpage struct
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// Returns 0 on error, else 1 if all is good
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int mng_FindSpecificTexPage (char *name,mngs_texture_page *texpage,int offset=0);
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// Given a texpage and a texture handle, attempts to make texture n correspond to
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// to the texpage.
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int mng_AssignTexPageToTexture(mngs_texture_page *texpage,int n,CFILE *infile=NULL);
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// Copies values from a texture_page into a texture
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void mng_AssignTextureToTexPage(int n,mngs_texture_page *texpage);
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// First searches through the texture index to see if the texture is already
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// loaded. If not, searches in the table file and loads it.
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// Returns index of texture found, -1 if not
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int mng_GetGuaranteedTexturePage (char *name,CFILE *infile=NULL);
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// Given some texture names, finds them in the table file and deletes them
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// If local is 1, deletes from the local table file
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int mng_DeleteTexPageSeries (char *names[],int num_textures,int local);
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#endif
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