Descent3/lib/movie.h

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C
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#ifndef MOVIE_H__
#define MOVIE_H__
#include "renderer.h"
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#define MVELIB_NOERROR 0
#define MVELIB_FILE_ERROR -1
#define MVELIB_NOTINIT_ERROR -2
#define MVELIB_DDGR_ERROR -3
#define MVELIB_INIT_ERROR -4
#define MVELIB_PLAYBACK_ERROR -5
#define MVELIB_PLAYBACK_ABORTED -6
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class oeApplication;
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int mve_Init(const char *dir, const char *sndcard);
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// simply plays a movie.
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int mve_PlayMovie(const char *mvename, oeApplication *app);
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// used to copy movie data to a pointer, looping will loop, fhandle will be a pointer to a file handle to be returned
// handle to movie sequence is returned by function.
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unsigned int mve_SequenceStart(const char *mvename, int *fhandle, oeApplication *app, bool looping = false);
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// frames movies started with SequenceStart. Optionally, pass a pointer to a variable which will receive
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// bitmap handle containing data, nx and ny will contain adjusted x and y coordinates if needed.
// passing -1 to x and y centers the frame on that axis
// handle is the movie handle returned by mve_Sequence start
// returned value is the handle passed into mve_SequenceFrame or new one if movie looped.
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unsigned int mve_SequenceFrame(unsigned int handle, int fhandle, bool sequence, int *bm_handle);
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bool mve_SequenceClose(unsigned int handle, int fhandle);
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// sets render frame boundaries.
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void mve_SetRenderProperties(short x, short y, short w, short h, renderer_type type, bool hicolor);
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// called every frame.
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typedef void (*MovieFrameCallback_fp)(int x, int y, int movieFrameNum);
void mve_SetCallback(MovieFrameCallback_fp callBack);
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// call to print out text.
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void mve_Puts(short x, short y, ddgr_color col, const char *txt);
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void mve_ClearRect(short x1, short y1, short x2, short y2);
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#endif