Descent3/legacy/editor/LevelInfoDialog.h

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#if !defined(AFX_LEVELINFODIALOG_H__0663E763_D375_11D1_A13A_0060089A8026__INCLUDED_)
#define AFX_LEVELINFODIALOG_H__0663E763_D375_11D1_A13A_0060089A8026__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// LevelInfoDialog.h : header file
//
#include "mission.h"
/////////////////////////////////////////////////////////////////////////////
// CLevelInfoDialog dialog
class CLevelInfoDialog : public CDialog
{
// Construction
public:
CLevelInfoDialog(level_info *li,CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CLevelInfoDialog)
enum { IDD = IDD_LEVEL_INFO };
CString m_copyright;
CString m_designer;
CString m_name;
CString m_notes;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLevelInfoDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//Copy data back out of dialog
void GetLevelInfo(level_info *li);
//The data we're editing
level_info *m_level_info;
// Generated message map functions
//{{AFX_MSG(CLevelInfoDialog)
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LEVELINFODIALOG_H__0663E763_D375_11D1_A13A_0060089A8026__INCLUDED_)