Fix spello "wierd"

This commit is contained in:
Jan Engelhardt 2024-09-03 12:37:16 +02:00
parent a09efdaf20
commit 1c32732f59
3 changed files with 3 additions and 3 deletions

View File

@ -1819,7 +1819,7 @@ void MakeBOAVisTable(bool from_lighting) {
fq.ignore_obj_list = NULL;
fq.flags =
FQ_BACKFACE |
FQ_IGNORE_RENDER_THROUGH_PORTALS; // Gaurentees in wierd geometry cases (as the ray will hit as it
FQ_IGNORE_RENDER_THROUGH_PORTALS; // Gaurentees in weird geometry cases (as the ray will hit as it
// comes back in the mine) that the ray cannot start outside the
// mine like with a slightly non-planar portal or other non-nice
// situations like zero-width door portal/room-face combos

View File

@ -284,7 +284,7 @@
* tweaked it
*
* 161 11/19/98 4:21p Chris
* Got rid of some wierd rotation cases with slow deaths from being killed
* Got rid of some weird rotation cases with slow deaths from being killed
* with the mass driver
*
* 160 11/19/98 12:22p Jason

View File

@ -11,7 +11,7 @@ Area2=Area 2
Area2Active=
Area3=Area 3
Area3Active=
EndLevelMessage=Material Defender... We're losing your signal, anything wierd down there?
EndLevelMessage=Material Defender... We're losing your signal, anything weird down there?
EntranceDoorMessage=Testing Protocol Active!
IntroBriefingMessage=Beagle: I'm not sure what you'll find in this place. Explore the area and get out.
IntroHUDmessage=IncomingTransmission ... SHIFT- F8