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Fix spello "wierd"
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@ -1819,7 +1819,7 @@ void MakeBOAVisTable(bool from_lighting) {
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fq.ignore_obj_list = NULL;
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fq.flags =
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FQ_BACKFACE |
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FQ_IGNORE_RENDER_THROUGH_PORTALS; // Gaurentees in wierd geometry cases (as the ray will hit as it
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FQ_IGNORE_RENDER_THROUGH_PORTALS; // Gaurentees in weird geometry cases (as the ray will hit as it
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// comes back in the mine) that the ray cannot start outside the
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// mine like with a slightly non-planar portal or other non-nice
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// situations like zero-width door portal/room-face combos
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@ -284,7 +284,7 @@
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* tweaked it
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*
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* 161 11/19/98 4:21p Chris
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* Got rid of some wierd rotation cases with slow deaths from being killed
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* Got rid of some weird rotation cases with slow deaths from being killed
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* with the mass driver
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*
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* 160 11/19/98 12:22p Jason
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@ -11,7 +11,7 @@ Area2=Area 2
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Area2Active=
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Area3=Area 3
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Area3Active=
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EndLevelMessage=Material Defender... We're losing your signal, anything wierd down there?
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EndLevelMessage=Material Defender... We're losing your signal, anything weird down there?
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EntranceDoorMessage=Testing Protocol Active!
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IntroBriefingMessage=Beagle: I'm not sure what you'll find in this place. Explore the area and get out.
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IntroHUDmessage=IncomingTransmission ... SHIFT- F8
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