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Unused code
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@ -620,7 +620,7 @@ void rend_DrawPolygon3D(int handle, g3Point **p, int nv, int map_type) {
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// as a texture
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void rend_DrawMultitexturePolygon3D(int handle, g3Point **p, int nv, int map_type) {
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g3Point *pnt;
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int i, fr, fg, fb;
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int i;
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float alpha;
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float one_over_square_res = 1.0 / GameLightmaps[gpu_Overlay_map].square_res;
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@ -629,12 +629,6 @@ void rend_DrawMultitexturePolygon3D(int handle, g3Point **p, int nv, int map_typ
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ASSERT(nv < 100);
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if (gpu_state.cur_light_state == LS_NONE) {
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fr = GR_COLOR_RED(gpu_state.cur_color);
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fg = GR_COLOR_GREEN(gpu_state.cur_color);
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fb = GR_COLOR_BLUE(gpu_state.cur_color);
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}
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alpha = gpu_Alpha_multiplier * gpu_Alpha_factor;
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PosColorUV2Vertex *vData = &vArray2[0];
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