Unused code

This commit is contained in:
Chris Sarbora 2024-07-17 11:10:20 -05:00
parent 0d5aa9df1d
commit 599ec00a86
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@ -620,7 +620,7 @@ void rend_DrawPolygon3D(int handle, g3Point **p, int nv, int map_type) {
// as a texture
void rend_DrawMultitexturePolygon3D(int handle, g3Point **p, int nv, int map_type) {
g3Point *pnt;
int i, fr, fg, fb;
int i;
float alpha;
float one_over_square_res = 1.0 / GameLightmaps[gpu_Overlay_map].square_res;
@ -629,12 +629,6 @@ void rend_DrawMultitexturePolygon3D(int handle, g3Point **p, int nv, int map_typ
ASSERT(nv < 100);
if (gpu_state.cur_light_state == LS_NONE) {
fr = GR_COLOR_RED(gpu_state.cur_color);
fg = GR_COLOR_GREEN(gpu_state.cur_color);
fb = GR_COLOR_BLUE(gpu_state.cur_color);
}
alpha = gpu_Alpha_multiplier * gpu_Alpha_factor;
PosColorUV2Vertex *vData = &vArray2[0];