Commit Graph

11 Commits

Author SHA1 Message Date
Chris Sarbora
0d5aa9df1d
g3_Init and g3_Close do nothing 2024-08-18 02:49:07 -05:00
Chris Sarbora
41a04aedd2
dead code 2024-08-18 02:49:06 -05:00
Thomas Roß
62784c40c4 [Renderer] Added g3_GetAspectRatio() and made g3_SetAspectRatio() available through 3d.h to prevent use of extern. 2024-06-22 17:59:27 +02:00
GravisZro
f7ae658fe2 Modernize struct/enum/unions type declarations 2024-05-30 03:35:17 -04:00
GravisZro
5e5e0c99c3 Replace "short" with "int16_t" and fix missing headers 2024-05-23 23:49:31 -04:00
GravisZro
26b7776f43 Replace "ubyte" with "uint8_t" 2024-05-23 23:07:26 -04:00
JeodC
a4ab78192c Join license header with historical commentrs
Join the license header with historical comments using a separator so IDEs can correctly parse the initial header.

Also use .gitattributes to ensure all files are LF.
2024-05-08 14:41:19 -04:00
C.W. Betts
c6da74b069
Mark functions and variables as static (#185)
* Begin by marking functions and variables as static when needed.

* More work.

* More work.

* More pokes.

* More work.

* More work.

* Initial work on the netgames.

* Revert changes to the license header on source files.

* clutter.cpp poke.

* One final poke.

* Move some declarations to headers:

Move paged_in_count and paged_in_num to gamesequence.h
Move DoneLightInstance and StartLightInstance to polymodel.h

* Look over the AI script/plug-ins.

* Going over the changes one last time.

* Fix rebase errors.

* More migration from bare statics to static inlines.
2024-05-07 23:35:28 +02:00
Kevin Bentley
1f45163248 Updated source to reflect the license that this code is released under. 2024-04-20 09:57:49 -06:00
Kevin Bentley
c6640cc631 clang-format on everything. 2024-04-16 12:56:40 -06:00
Kevin Bentley
df209742fc Initial import 2024-04-15 21:43:29 -06:00