Commit Graph

60 Commits

Author SHA1 Message Date
GravisZro
a3a3797067 Replace "uint" with "uint32_t" 2024-05-23 22:57:25 -04:00
Azamat H. Hackimov
3fa32ff386 Reorder headers related to linux module 2024-05-19 12:21:43 +03:00
Jeod
01db899f56
Merge pull request #342 from Lgt2x/remove-ddaccess
Remove DDAccess.h header, and associated DD_ACCESS_RING definition
2024-05-15 17:42:05 -04:00
Thomas Roß
9204b075ed [Renderer] Fixed double delete/free in rend_Screenshot(). 2024-05-14 21:24:01 +02:00
Louis Gombert
dc138e4912 Remove DDAccess.h header, and associated DD_ACCESS_RING definition
This definition was used to control the accessibility of some class members, changing protected qualifiers to public. This introduced unnecessary coupling between components and headers.

All conditional access specifiers have been set to public, which should not be a problem given the low number of classes that actually used affected members. Another albeit more complex solution could have been to use friend classes.
2024-05-13 23:21:05 +02:00
Edu García
23abc42faa OpenGL fix for certain drivers/cards 2024-05-11 22:34:05 +01:00
Edu Garcia
f793797088
Merge pull request #325 from Arcnor/png-screenshot
Save screenshots as PNG
2024-05-09 23:22:30 +01:00
Louis Gombert
43b11574fd
Merge pull request #323 from Arcnor/renderer-refactor2
Renderer refactor 2
2024-05-10 00:07:13 +02:00
Edu García
80c207d41c save screenshots as PNG 2024-05-09 22:46:17 +01:00
Edu García
20e6f4d915 [gl] extracted some common GPU rendering code (polygon rendering functions) 2024-05-09 13:16:01 +01:00
Edu García
fc55671f61 [gl] use single structure for vertex data 2024-05-09 13:16:01 +01:00
Edu Garcia
1f94e623b2
Merge pull request #315 from Arcnor/renderer-refactor
Renderer refactor
2024-05-09 13:15:22 +01:00
Edu García
860c9e8826 [gl] cleanup 2024-05-09 12:19:00 +01:00
JeodC
a4ab78192c Join license header with historical commentrs
Join the license header with historical comments using a separator so IDEs can correctly parse the initial header.

Also use .gitattributes to ensure all files are LF.
2024-05-08 14:41:19 -04:00
Edu García
f7042717e1 [gl] remove dead code 2024-05-08 18:10:07 +01:00
Edu García
2e59199b24 [gl] extracted some common GPU rendering code 2024-05-08 18:08:19 +01:00
Edu García
d93ca0d5fd [gl] extracted some common GPU rendering code 2024-05-08 18:06:06 +01:00
Edu García
30eef961c5 [gl] Overlay_[type|map] -> gpu_Overlay_[type|map] 2024-05-08 18:04:52 +01:00
Edu García
558b9bb120 [gl] extracted some common GPU rendering code 2024-05-08 18:03:44 +01:00
Edu García
f1941de990 [gl] extracted some common GPU rendering code 2024-05-08 18:01:22 +01:00
Edu García
9b936995ce [gl] Alpha_multiplier -> gpu_Alpha_multiplier 2024-05-08 17:58:59 +01:00
Edu García
7ce523cd5a [gl] extracted some common GPU rendering code 2024-05-08 17:57:06 +01:00
Edu García
ed79ed1672 [gl] extracted some common GPU rendering code 2024-05-08 17:56:00 +01:00
Edu García
061d9ec37b [gl] OpenGL_[state|preferred_state] -> gpu_[state|preferred_state] 2024-05-08 17:49:20 +01:00
Edu García
7c362288ad [gl] extracted some common GPU rendering code (empty impls) 2024-05-08 17:47:21 +01:00
Edu García
9f1b55162d [gl] extracted some common GPU rendering code 2024-05-08 17:40:11 +01:00
Edu García
6705cd9543 [gl] extracted some common GPU rendering code 2024-05-08 17:36:43 +01:00
Edu García
a595fabd03 [gl] OpenGL_Alpha_factor -> gpu_Alpha_factor 2024-05-08 17:31:16 +01:00
Edu García
8aa7a88b9f [gl] remove unused "profiling" code 2024-05-08 17:28:57 +01:00
Edu García
4bd98c16e4 minor refactor of OpenGL renderer 2024-05-08 17:18:21 +01:00
Edu García
a1900bc85b remove unused code (more Software renderer code) 2024-05-08 16:23:12 +01:00
Louis Gombert
9cb68c2e74
Merge pull request #305 from Arcnor/deadcode-removal3
remove unused code (Software renderer, unused macos d3m netgames)
2024-05-08 14:59:52 +02:00
Louis Gombert
fe6bf7bf32
Merge pull request #303 from Arcnor/deadcode-removal2
remove unused code (mainly windows.h)
2024-05-08 14:49:53 +02:00
C.W. Betts
8d3b2f8877
C++ Algorithm pokes (#304)
* Use std::max and std::min, with an initializer_list where possilbe.

* Use std::clamp where appropriate.

* Missed a couple of them.

* Remove clamp specializations at @Lgt2x suggestion.
2024-05-08 11:04:52 +02:00
Edu García
3440667e93 remove unused code (mainly windows.h) 2024-05-07 23:45:33 +01:00
Edu García
aaecc4a5a3 remove unused code (Software renderer, unused macos d3m netgames) 2024-05-07 23:22:05 +01:00
Edu Garcia
553f851714 remove unused code 2024-05-06 22:06:26 +01:00
Ryan C. Gordon
6d837e2083
sdl2: default to fullscreen mode. 2024-05-06 01:43:06 -04:00
Ryan C. Gordon
6f07fd5a94
sdl2: Remove some dead 3DFx Voodoo Linux support code from the year 2000. 2024-05-05 10:25:05 -04:00
Ryan C. Gordon
b362bc9c54
sdl2: Remove a commented out line. 2024-05-05 10:22:16 -04:00
Ryan C. Gordon
f739edff3d
Some more SDL1.2 -> SDL2 work. Mouse input doesn't suck now! 2024-05-02 08:29:23 -04:00
Ryan C. Gordon
001a533399
Initial migration from SDL 1.2 to SDL2. 2024-05-02 08:29:21 -04:00
Ryan C. Gordon
460f401924
Remove renderer/dyna_gl_ryan.h
This is unused code from back when Loki Software was working on the game.
2024-04-30 12:28:35 -04:00
Ryan C. Gordon
6a18afab7c
Remove references to X11 and glX.
This is all in unused/unnecessary/leftover code, but the code wouldn't
build without Xlib headers on the system, which was forcing the Mac builds
to install xquartz.

This also removes renderer/SoftwareOpenGL*, which was _not_ a
software-rendered OpenGL, but just an older version of the same code that's
in HardwareOpenGL.cpp--old enough to still talk to glX directly, which is
what caught my attention.
2024-04-30 12:08:03 -04:00
Ryan C. Gordon
6c8977caf0
Heavy patching for compiler warnings.
The vast majority of this is fixing up `char *` that should be `const char *`
but a handful of other fixes, like potential buffer overflows that GCC
noticed, etc, were applied as well.

This removes `-Wno-write-strings` from CMakeLists.txt, as it is no longer
necessary, as there is no longer a flood of compiler warning spam when
building.

This does not fix all compiler warnings; there are still a handful, and they
are legitimate, but they can be dealt with in a future commit.
2024-04-29 00:18:56 -04:00
Jacob Coby
988653e01e Grab mouse after SDL_SetVideoMode
Fixes mouse cursor not being grabbed on macOS. Also sets the
`ddio_mouseGrabbed` flag correctly so it can be detected later on.

Fixes #201
2024-04-28 10:14:26 -04:00
Chris Sarbora
e6ba1906c9
Remove MacOS (Classic) code and all references (1/3)
The MACINTOSH define refers to MacOS Classic (not OS X) which we do not
plan to support. Rather than carry the cruft forever, let's delete it.

NOTE: legacy/ is unused but we're keeping it around, so MACINTOSH uses
there are left alone.

Process used for this commit:
```
git rm -r mac
find . \( -iname "*.c" -or -iname "*.cpp" -or -iname "*.h" \) \
  -exec unifdef -UMACINTOSH -o {} {} \;
git restore legacy
git add .
```

Test Plan:
On Mac, build both Debug and Release
```
cmake --build --preset mac --config Debug
cmake --build --preset mac --config Release
```
2024-04-27 07:38:14 -07:00
Chris Sarbora
9adfb7ef32
Move old renderer files into legacy/
These files are likely to be useful for future reference.
2024-04-26 15:39:44 -07:00
Ryan C. Gordon
93fdd1ac97
Remove renderer/opengl_ryan.cpp
This was debug/testing code from Loki Software, and is unused.
2024-04-26 09:49:55 -04:00
Thomas Otto
00389c50ea Some more CMake white space formatting
- tabs to spaces
 - use Unix line endings everywhere
 - newline at end of file
 - remove trailing white space
 - no space between keywords and opening parenthesis
 - use 2 spaces to indent
2024-04-21 11:46:32 +02:00