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Join the license header with historical comments using a separator so IDEs can correctly parse the initial header. Also use .gitattributes to ensure all files are LF.
178 lines
3.8 KiB
C++
178 lines
3.8 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/Editor/DallasUtilities.cpp $
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* $Revision: 1.1.1.1 $
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* $Date: 2003-08-26 03:57:37 $
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* $Author: kevinb $
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*
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* Code for DALLAS related utility functions
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*
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* $Log: not supported by cvs2svn $
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*
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* 6 6/09/99 7:06p Jeff
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* stub functions added. #ifdef NEWEDITORs added, files changed, to get
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* Dallas integrated into new editor
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*
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* 5 2/19/99 5:35p Nate
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* Added new types and events
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*
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* 4 12/16/98 8:45p Nate
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* Added loading of Actions
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*
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* 3 12/15/98 7:48p Nate
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* Fixed minor buffering problem
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*
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* 2 12/14/98 12:45p Nate
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* Initial Version
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*
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* $NoKeywords: $
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*/
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#include "stdafx.h"
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#include <string.h>
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#include <ctype.h>
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#include "pserror.h"
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#include "cfile.h"
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#include "mem.h"
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#include "mono.h"
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#include "psglob.h"
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#include "manage.h"
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#include "gamefile.h"
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#include "DallasUtilities.h"
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// Removes any whitespace padding from the end of a string
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void RemoveTrailingWhitespace(char *s)
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{
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int last_char_pos;
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last_char_pos=strlen(s)-1;
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while(last_char_pos>=0 && isspace(s[last_char_pos])) {
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s[last_char_pos]='\0';
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last_char_pos--;
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}
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}
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// Returns a pointer to the first non-whitespace char in given string
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char *SkipInitialWhitespace(char *s)
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{
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while((*s)!='\0' && isspace(*s))
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s++;
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return(s);
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}
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class tFindInManage
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{
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public:
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tFindInManage() {searching = false;}
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bool searching;
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bool in_Gamefiles;
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int curr_index;
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char glob_string[PAGENAME_LEN];
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};
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tFindInManage FindInManageData;
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bool FindManageFirst(char *buffer,char *wildcard)
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{
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#ifndef NEWEDITOR
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if(FindInManageData.searching)
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FindManageClose();
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FindInManageData.searching = true;
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strcpy(FindInManageData.glob_string,wildcard);
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FindInManageData.curr_index = 0;
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FindInManageData.in_Gamefiles = true;
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return FindManageNext(buffer);
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#else
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return false;
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#endif
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}
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bool FindManageNext(char *buffer)
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{
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#ifndef NEWEDITOR
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if(!FindInManageData.searching)
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return false;
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if(FindInManageData.in_Gamefiles)
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{
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for(;FindInManageData.curr_index<MAX_GAMEFILES;FindInManageData.curr_index++)
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{
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if(Gamefiles[FindInManageData.curr_index].used &&
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PSGlobMatch(FindInManageData.glob_string,Gamefiles[FindInManageData.curr_index].name,false,false))
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{
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//match
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strcpy(buffer,Gamefiles[FindInManageData.curr_index].name);
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FindInManageData.curr_index++;
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return true;
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}
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}
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FindInManageData.curr_index = 0;
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FindInManageData.in_Gamefiles = false;
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}
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for(;FindInManageData.curr_index<MAX_TRACKLOCKS;FindInManageData.curr_index++)
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{
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if(GlobalTrackLocks[FindInManageData.curr_index].used && GlobalTrackLocks[FindInManageData.curr_index].pagetype==PAGETYPE_GAMEFILE &&
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PSGlobMatch(FindInManageData.glob_string,GlobalTrackLocks[FindInManageData.curr_index].name,false,false))
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{
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//match
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strcpy(buffer,GlobalTrackLocks[FindInManageData.curr_index].name);
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FindInManageData.curr_index++;
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return true;
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}
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}
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return false;
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#else
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return false;
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#endif
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}
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void FindManageClose(void)
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{
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#ifndef NEWEDITOR
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FindInManageData.searching = false;
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#endif
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}
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bool GamefileExists(char *name)
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{
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bool found;
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char buffer[PAGENAME_LEN+1];
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found=FindManageFirst(buffer,name);
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FindManageClose();
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return(found);
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}
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