Descent3/legacy/editor/SoundListCombo.cpp
Louis Gombert 31b63bb79f Add license to legacy utilities
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2024-04-20 18:33:12 +02:00

99 lines
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C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// SoundListCombo.cpp : implementation file
//
#include "stdafx.h"
#include "editor.h"
#include "SoundListCombo.h"
#include "soundload.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSoundListCombo
CSoundListCombo::CSoundListCombo()
{
}
CSoundListCombo::~CSoundListCombo()
{
}
BEGIN_MESSAGE_MAP(CSoundListCombo, CComboBox)
//{{AFX_MSG_MAP(CSoundListCombo)
ON_CONTROL_REFLECT(CBN_SETFOCUS, OnSetfocus)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSoundListCombo message handlers
void CSoundListCombo::Init(int selected)
{
//Clear the combo box
ResetContent();
//Add the "none" sound
AddString("<none>");
SetItemData(0,-1);
SetCurSel(0); //default
//Now add all the sounsd
for (int i=0;i<MAX_SOUNDS;i++) {
if (Sounds[i].used) {
int index;
index = AddString(Sounds[i].name);
SetItemData(index,i);
if (selected == i)
SetCurSel(index);
}
}
}
void CSoundListCombo::SetSelected(int selected)
{
//Now add all the sounsd
int count = GetCount();
for (int i=0;i<count;i++) {
if (selected == (int) GetItemData(i))
SetCurSel(i);
}
}
int CSoundListCombo::GetSelected()
{
return (int) GetItemData(GetCurSel());
}
#include "mono.h"
void CSoundListCombo::OnSetfocus()
{
//Update list in case the items have changed
Init(GetSelected());
}