shaders
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Move fog into shader
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2024-08-18 03:26:06 -05:00 |
CMakeLists.txt
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Set up transformations in vertex shader
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2024-08-18 03:26:03 -05:00 |
dyna_gl.h
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Move fog into shader
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2024-08-18 03:26:06 -05:00 |
HardwareBaseGPU.cpp
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Always use Multitexture
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2024-08-18 03:26:06 -05:00 |
HardwareClipper.cpp
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Properly format/use variadic macros
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2024-05-24 20:57:17 -04:00 |
HardwareDraw.cpp
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Replace "ubyte" with "uint8_t"
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2024-05-23 23:07:26 -04:00 |
HardwareGlobalVars.cpp
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Replace "ubyte" with "uint8_t"
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2024-05-23 23:07:26 -04:00 |
HardwareInternal.h
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extract DetermineColor logic
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2024-08-18 02:49:07 -05:00 |
HardwareOpenGL.cpp
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Move fog into shader
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2024-08-18 03:26:06 -05:00 |
HardwareSetup.cpp
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g3_Init and g3_Close do nothing
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2024-08-18 02:49:07 -05:00 |
HardwareTransforms.cpp
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dead code
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2024-08-18 02:49:06 -05:00 |
lnxscreenmode.cpp
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Properly format/use variadic macros
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2024-05-24 20:57:17 -04:00 |
ShaderProgram.h
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Move fog into shader
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2024-08-18 03:26:06 -05:00 |