mirror of
https://github.com/kevinbentley/Descent3.git
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50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "musicplay.h"
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#include "win\directx\dsound.h"
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#include "ds3dlib.h"
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#include "streamaudio.h"
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#include "application.h"
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static win_llsSystem Sound_system;
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int paged_in_count = 0;
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bool MusicPlayInit(oeApplication *app) {
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int retval = Sound_system.InitSoundLib(SOUND_MIXER_DS_8, app, 16);
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if (!retval)
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return false;
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AudioStream::InitSystem(&Sound_system);
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return true;
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}
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void MusicPlayClose() {
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AudioStream::Shutdown();
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Sound_system.DestroySoundLib();
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}
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void MusicPlayFrame() {
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Sound_system.SoundStartFrame();
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AudioStream::Frame();
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Sound_system.SoundEndFrame();
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}
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