mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
25c4837b1d
Add `"mono.h"` where needed.
534 lines
15 KiB
C++
534 lines
15 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// AmbientSoundPattern.cpp : implementation file
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//
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#include "stdafx.h"
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#include "editor.h"
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#include "AmbientSoundPattern.h"
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#include "AmbientSoundElement.h"
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#include "EditLineDialog.h"
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#include "ambient.h"
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#include "ssl_lib.h"
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#include "pserror.h"
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#include "gamefilepage.h"
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#include "ddio.h"
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#include "mem.h"
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#include "mono.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CAmbientSoundPattern dialog
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CAmbientSoundPattern::CAmbientSoundPattern(CWnd *pParent /*=NULL*/) : CDialog(CAmbientSoundPattern::IDD, pParent) {
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//{{AFX_DATA_INIT(CAmbientSoundPattern)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CAmbientSoundPattern::DoDataExchange(CDataExchange *pDX) {
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CAmbientSoundPattern)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CAmbientSoundPattern, CDialog)
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//{{AFX_MSG_MAP(CAmbientSoundPattern)
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ON_CBN_SELENDOK(IDC_ASP_LIST, OnSelendokASPList)
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ON_BN_CLICKED(IDC_ASP_CHECK_IN, OnASPCheckIn)
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ON_BN_CLICKED(IDC_ASP_DELETE, OnASPDelete)
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ON_BN_CLICKED(IDC_ASP_EDIT_ELEMENT, OnASPEditElement)
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ON_BN_CLICKED(IDC_ASP_LOCK, OnASPLock)
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ON_BN_CLICKED(IDC_ASP_NEW, OnASPNew)
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ON_BN_CLICKED(IDC_ASP_NEW_ELEMENT, OnASPNewElement)
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ON_BN_CLICKED(IDC_ASP_RENAME, OnASPRename)
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ON_LBN_SELCHANGE(IDC_ASP_ELEMENT_LIST, OnSelchangeASPElementList)
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ON_BN_CLICKED(IDC_ASP_DELETE_ELEMENT, OnASPDeleteElement)
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ON_BN_CLICKED(IDC_ASP_UNDO_LOCK, OnASPUndoLock)
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ON_EN_KILLFOCUS(IDC_ASP_MAX_DELAY, OnKillfocusASPMaxDelay)
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ON_EN_KILLFOCUS(IDC_ASP_MIN_DELAY, OnKillfocusASPMinDelay)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CAmbientSoundPattern message handlers
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BOOL CAmbientSoundPattern::OnInitDialog() {
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CDialog::OnInitDialog();
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m_current_asp = m_current_element = -1;
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m_locked = (mng_FindTrackLock(AMBIENT_FILE_NAME, PAGETYPE_GAMEFILE) != -1);
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UpdateDialog();
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CAmbientSoundPattern::UpdateDialog() {
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int i;
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// Build the ambient sound list
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CComboBox *asplist = (CComboBox *)GetDlgItem(IDC_ASP_LIST);
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asplist->ResetContent();
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for (i = 0; i < Num_ambient_sound_patterns; i++)
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if (Ambient_sound_patterns[i].name[0]) {
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asplist->AddString(Ambient_sound_patterns[i].name);
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if (m_current_asp == -1)
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m_current_asp = i;
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}
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if (m_current_asp != -1)
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asplist->SelectString(-1, Ambient_sound_patterns[m_current_asp].name);
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// Write out elements for current ASP
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CListBox *aselist = (CListBox *)GetDlgItem(IDC_ASP_ELEMENT_LIST);
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char tbuf[100];
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asp *asp = &Ambient_sound_patterns[m_current_asp];
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aselist->ResetContent();
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for (i = 0; i < asp->num_sounds; i++) {
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ase *ase = &asp->sounds[i];
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sprintf(tbuf, "%s: vol=%.2f,%.2f prob=%d", Sounds[ase->handle].name, ase->min_volume, ase->max_volume,
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ase->probability);
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aselist->AddString(tbuf);
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}
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// Write out the delay values
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CEdit *ebox = (CEdit *)GetDlgItem(IDC_ASP_MIN_DELAY);
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char buf[20];
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sprintf(buf, "%.1f", asp->min_delay);
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ebox->SetWindowText(buf);
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ebox = (CEdit *)GetDlgItem(IDC_ASP_MAX_DELAY);
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sprintf(buf, "%.1f", asp->max_delay);
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ebox->SetWindowText(buf);
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// Select current element
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if (aselist->GetCount() > 0)
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aselist->SetCurSel(m_current_element);
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// Enable/disable editing buttons
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((CButton *)GetDlgItem(IDC_ASP_DELETE))->EnableWindow(m_locked);
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((CButton *)GetDlgItem(IDC_ASP_EDIT_ELEMENT))->EnableWindow(m_locked);
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((CButton *)GetDlgItem(IDC_ASP_NEW))->EnableWindow(m_locked);
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((CButton *)GetDlgItem(IDC_ASP_NEW_ELEMENT))->EnableWindow(m_locked);
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((CButton *)GetDlgItem(IDC_ASP_RENAME))->EnableWindow(m_locked);
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((CButton *)GetDlgItem(IDC_ASP_DELETE_ELEMENT))->EnableWindow(m_locked);
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((CButton *)GetDlgItem(IDC_ASP_MIN_DELAY))->EnableWindow(m_locked);
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((CButton *)GetDlgItem(IDC_ASP_MAX_DELAY))->EnableWindow(m_locked);
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// Enable/disable locking buttons
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((CButton *)GetDlgItem(IDC_ASP_CHECK_IN))->EnableWindow(m_locked);
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((CButton *)GetDlgItem(IDC_ASP_UNDO_LOCK))->EnableWindow(m_locked);
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((CButton *)GetDlgItem(IDC_ASP_LOCK))->EnableWindow(!m_locked);
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}
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void CAmbientSoundPattern::OnSelendokASPList() {
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char name[200];
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CComboBox *asplist = (CComboBox *)GetDlgItem(IDC_ASP_LIST);
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asplist->GetLBText(asplist->GetCurSel(), name);
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m_current_asp = FindAmbientSoundPattern(name);
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if (Ambient_sound_patterns[m_current_asp].num_sounds)
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m_current_element = 0;
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else
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m_current_element = -1;
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UpdateDialog();
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}
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void CAmbientSoundPattern::OnASPRename() {
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if (!InputString(Ambient_sound_patterns[m_current_asp].name, sizeof(Ambient_sound_patterns[m_current_asp].name),
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"Ambient Sound Pattern", "Enter a new name"))
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return;
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UpdateDialog();
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}
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void CAmbientSoundPattern::OnSelchangeASPElementList() {
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CListBox *lb = (CListBox *)GetDlgItem(IDC_ASP_ELEMENT_LIST);
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m_current_element = lb->GetCurSel();
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}
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void CAmbientSoundPattern::OnASPDelete() {
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if (OutrageMessageBox(MBOX_YESNO, "Do you really want to delete the ambient sound pattern '%s'?",
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AmbientSoundPatternName(m_current_asp)) == IDYES) {
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asp *asp = &Ambient_sound_patterns[m_current_asp];
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asp->name[0] = 0; // null string for name
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mem_free(asp->sounds);
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asp->num_sounds = 0;
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m_current_asp = -1;
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UpdateDialog();
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}
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}
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void CAmbientSoundPattern::OnASPNew() {
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asp *asp = &Ambient_sound_patterns[Num_ambient_sound_patterns];
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if (InputString(asp->name, sizeof(asp->name), "Ambient Sound Pattern", "Enter a name for your new pattern"))
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if (asp->name[0]) {
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asp->num_sounds = 0;
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asp->min_delay = asp->max_delay = 0.0;
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m_current_asp = Num_ambient_sound_patterns++;
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UpdateDialog();
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}
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}
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void CAmbientSoundPattern::OnASPNewElement() {
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asp *asp = &Ambient_sound_patterns[m_current_asp];
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ase new_element;
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new_element.handle = -1;
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new_element.min_volume = new_element.max_volume = 1.0;
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new_element.probability = 50;
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CAmbientSoundElement dlg(&new_element);
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theApp.pause();
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dlg.DoModal();
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theApp.resume();
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if (new_element.handle != -1) {
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ase *new_sounds = (ase *)mem_malloc(sizeof(*new_sounds) * (asp->num_sounds + 1));
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for (int s = 0; s < asp->num_sounds; s++)
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new_sounds[s] = asp->sounds[s];
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mem_free(asp->sounds);
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asp->sounds = new_sounds;
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asp->sounds[asp->num_sounds++] = new_element;
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m_current_element = asp->num_sounds;
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UpdateDialog();
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}
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}
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void CAmbientSoundPattern::OnASPEditElement() {
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if (m_current_element > -1) {
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CAmbientSoundElement dlg(&Ambient_sound_patterns[m_current_asp].sounds[m_current_element]);
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theApp.pause();
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dlg.DoModal();
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theApp.resume();
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UpdateDialog();
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}
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}
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void CAmbientSoundPattern::OnASPDeleteElement() {
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asp *asp = &Ambient_sound_patterns[m_current_asp];
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ase *new_sounds;
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if (m_current_element > -1) {
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if (OutrageMessageBox(MBOX_YESNO, "Do you really want to delete sound '%s' from pattern '%s'?",
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Sounds[asp->sounds[m_current_element].handle].name, asp->name) == IDYES) {
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new_sounds = (ase *)mem_malloc(sizeof(*new_sounds) * (asp->num_sounds - 1));
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for (int s = 0; s < m_current_element; s++)
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new_sounds[s] = asp->sounds[s];
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for (int s = m_current_element; s < asp->num_sounds - 1; s++)
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new_sounds[s] = asp->sounds[s + 1];
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mem_free(asp->sounds);
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asp->sounds = new_sounds;
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asp->num_sounds--;
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UpdateDialog();
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}
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}
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}
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void CAmbientSoundPattern::OnKillfocusASPMinDelay() {
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asp *asp = &Ambient_sound_patterns[m_current_asp];
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CEdit *ebox;
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char buf[20];
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ebox = (CEdit *)GetDlgItem(IDC_ASP_MIN_DELAY);
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ebox->GetWindowText(buf, sizeof(buf));
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asp->min_delay = atof(buf);
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UpdateDialog();
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}
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void CAmbientSoundPattern::OnKillfocusASPMaxDelay() {
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asp *asp = &Ambient_sound_patterns[m_current_asp];
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CEdit *ebox;
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char buf[20];
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ebox = (CEdit *)GetDlgItem(IDC_ASP_MAX_DELAY);
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ebox->GetWindowText(buf, sizeof(buf));
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asp->max_delay = atof(buf);
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UpdateDialog();
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}
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void CAmbientSoundPattern::OnCancel() {
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// Re-read old data
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ReadAmbientData();
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CDialog::OnCancel();
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}
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void CAmbientSoundPattern::OnOK() {
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// Verify probabilities
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for (int p = 0; p < Num_ambient_sound_patterns; p++) {
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asp *asp = &Ambient_sound_patterns[p];
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if (asp->num_sounds) {
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int prob = 0;
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for (int s = 0; s < asp->num_sounds; s++)
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prob += asp->sounds[s].probability;
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if (prob != 100) {
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OutrageMessageBox("Error: the probabilities for pattern '%s' don't add up to 100.", asp->name);
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return;
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}
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}
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}
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// Update the data
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WriteAmbientData();
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CDialog::OnOK();
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}
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void CAmbientSoundPattern::OnASPLock() {
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int n;
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mngs_Pagelock temp_pl;
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mngs_gamefile_page gamefilepage;
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int r;
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// Find where it is in the list
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n = FindGamefileName(AMBIENT_FILE_NAME);
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if (n == -1) {
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Int3(); // Get Matt or Jason - AMBIENT file name is no longer in the table file!
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return;
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}
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if (!mng_MakeLocker())
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return;
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// Make sure it can be locked
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strcpy(temp_pl.name, AMBIENT_FILE_NAME);
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temp_pl.pagetype = PAGETYPE_GAMEFILE;
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r = mng_CheckIfPageLocked(&temp_pl);
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if (r == 2) {
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int answer;
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answer = OutrageMessageBox(MBOX_YESNO, "This page is not even in the table file, or the database maybe corrupt. "
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"Override to 'Unlocked'? (Select NO if you don't know what you're doing)");
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if (answer == IDYES) {
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strcpy(temp_pl.holder, "UNLOCKED");
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if (!mng_ReplacePagelock(temp_pl.name, &temp_pl))
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MessageBox(ErrorString, "Error!");
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}
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} else if (r < 0)
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OutrageMessageBox(ErrorString);
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else if (r == 1)
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OutrageMessageBox(InfoString);
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else {
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// Everything is ok. Tell the network we're locking it and get a copy to
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// our local drive
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strcpy(temp_pl.holder, TableUser);
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// Search thru the net pagefile and get a new copy in RAM in case anyone
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// changed it since we started the editor
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if (mng_FindSpecificGamefilePage(temp_pl.name, &gamefilepage, 0)) {
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if (mng_AssignGamefilePageToGamefile(&gamefilepage, n)) {
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if (!mng_ReplacePage(Gamefiles[n].name, Gamefiles[n].name, n, PAGETYPE_GAMEFILE, 1)) {
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OutrageMessageBox("There was problem writing that page locally!");
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mng_EraseLocker();
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return;
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} else {
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if (!mng_ReplacePagelock(temp_pl.name, &temp_pl)) {
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MessageBox(ErrorString, "Error!");
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mng_EraseLocker();
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return;
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}
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}
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OutrageMessageBox("Gamefile locked.");
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} else
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OutrageMessageBox(
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"There was a problem loading this gamefile. You might encounter problems in dealing with it. Good luck!");
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mng_AllocTrackLock(Gamefiles[n].name, PAGETYPE_GAMEFILE);
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UpdateDialog();
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} else
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OutrageMessageBox("Couldn't find that gamefile in the table file!");
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}
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mng_EraseLocker();
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// Read the data again in case we just got a newer file
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ReadAmbientData();
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m_locked = 1;
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UpdateDialog();
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}
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void CAmbientSoundPattern::OnASPCheckIn() {
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// Write the updated data to the file
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WriteAmbientData();
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// Find where it is in the files index
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int n = FindGamefileName(AMBIENT_FILE_NAME);
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if (n == -1) {
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Int3(); // Get Matt or Jason - AMBIENT file name is no longer in the table file!
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return;
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}
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mngs_Pagelock temp_pl;
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int r;
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// Lock the network table file
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if (!mng_MakeLocker())
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return;
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// Make sure we own this gamefile
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strcpy(temp_pl.name, Gamefiles[n].name);
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temp_pl.pagetype = PAGETYPE_GAMEFILE;
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r = mng_CheckIfPageOwned(&temp_pl, TableUser);
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if (r < 0)
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OutrageMessageBox(ErrorString);
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else if (r == 0)
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OutrageMessageBox(InfoString);
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else {
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// Change the pagelock state to UNLOCKED
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strcpy(temp_pl.holder, "UNLOCKED");
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if (!mng_ReplacePagelock(temp_pl.name, &temp_pl)) {
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MessageBox(ErrorString, "Error!");
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mng_EraseLocker();
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return;
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} else {
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// Now actually replace the copy on the net with our local one
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if (!mng_ReplacePage(Gamefiles[n].name, Gamefiles[n].name, n, PAGETYPE_GAMEFILE, 0))
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OutrageMessageBox(ErrorString);
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else {
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// Save this gamefile file to the network for all
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char destname[100], srcname[100];
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ddio_MakePath(srcname, LocalD3Dir, "data", Gamefiles[n].dir_name, Gamefiles[n].name, NULL);
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ddio_MakePath(destname, NetD3Dir, "data", Gamefiles[n].dir_name, Gamefiles[n].name, NULL);
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cf_CopyFile(destname, srcname);
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OutrageMessageBox("File checked in.");
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// Delete it from local pagefile if it is there
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int dret = mng_DeletePage(Gamefiles[n].name, PAGETYPE_GAMEFILE, 1);
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ASSERT(dret == 1);
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mng_EraseLocker();
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// Free the tracklock
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int p = mng_FindTrackLock(Gamefiles[n].name, PAGETYPE_GAMEFILE);
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ASSERT(p != -1);
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mng_FreeTrackLock(p);
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}
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}
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}
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m_locked = 0;
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UpdateDialog();
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}
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void CAmbientSoundPattern::OnASPUndoLock() {
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int tl;
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mngs_Pagelock pl;
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mngs_gamefile_page page;
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// Should have this item locked
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if ((tl = mng_FindTrackLock(AMBIENT_FILE_NAME, PAGETYPE_GAMEFILE)) == -1)
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return;
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if (OutrageMessageBox(MBOX_YESNO,
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"Are you sure you want to undo your lock and lose any changes you may have made?") != IDYES)
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return;
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|
|
|
if (!mng_MakeLocker())
|
|
return;
|
|
|
|
// Find where it is in the files index
|
|
int n = FindGamefileName(AMBIENT_FILE_NAME);
|
|
|
|
if (n == -1) {
|
|
Int3(); // Get Matt or Jason - AMBIENT file name is no longer in the table file!
|
|
return;
|
|
}
|
|
|
|
strcpy(pl.name, AMBIENT_FILE_NAME);
|
|
pl.pagetype = PAGETYPE_GAMEFILE;
|
|
|
|
mng_FreeTrackLock(tl);
|
|
|
|
// Delete local page
|
|
if (!mng_DeletePage(AMBIENT_FILE_NAME, PAGETYPE_GAMEFILE, 1)) {
|
|
mprintf(0, ErrorString);
|
|
Int3();
|
|
}
|
|
|
|
// Get old data from net
|
|
if (!mng_FindSpecificGamefilePage(pl.name, &page))
|
|
Int3();
|
|
|
|
// Copy old get into our local array
|
|
if (!mng_AssignGamefilePageToGamefile(&page, n))
|
|
Int3();
|
|
|
|
// We're done
|
|
mng_EraseLocker();
|
|
|
|
// Re-read old data
|
|
ReadAmbientData();
|
|
|
|
m_current_asp = -1;
|
|
m_locked = 0;
|
|
|
|
UpdateDialog();
|
|
}
|