Descent3/USAGE.md
2024-12-23 13:56:53 -05:00

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Descent 3 Open source usage instructions

Important note: This open source distribution of Descent 3 DOES NOT CONTAIN GAME ASSETS. Assets must be acquired separately from an official copy of the game, and copied as described in the next section.

This is the first release of the Descent 3 open source engine, that should be considered a beta version. If you find a bug that has not been reported before, please open a new ticket it on our online issue tracker.

  1. Make sure that you have a copy of Descent 3. You can purchase a copy of Descent 3 from GOG or Steam.

  2. Install Descent 3. Note for Steam users: If you own Descent 3 on Steam, then its recommended that you install the Windows version of the game even if youre running macOS or Linux, otherwise movies will not work due to current lack of OGV support. You can use either Steam Play or SteamCMD to install the Windows version of the game on macOS or Linux.

  3. If your version of Descent 3 is older than v1.4, then update it to v1.4.

  4. Find the installation location of Descent 3. Using the Steam client, you can find it from the library page using the Manage > Browse local files context menu.

  5. Create a new folder named D3-open-source.

  6. Copy the following files from your installation of Descent 3 to D3-open-source:

    • All .hog files
    • The missions folder
    • (Optional) All .pld files
    • (Optional) The movies folder
  7. Create the custom/ folder in D3-open-source

  8. Obtain new Descent 3 engine files:

    • If you want to use pre-built binaries, then download the latest release. For a more cutting-edge experience with the latest features, use the artifacts from the latest automated build. You can find the list of automated builds here.
    • If you want to build the engine files yourself, the follow the instructions in BUILD.md. Once you build the engine files, theyll be put in builds/<platform>/build/<build-type>/. For example, if youre using Linux and you create a “Release” build, then the files will be located at builds/linux/build/Release.
  9. Copy all the new engine files into D3-open-source and overwrite any conflicts.

  10. Special notes:

    • D3 Open Source compiles level scripts in their own hogfiles. Make sure you copy and overwrite d3-{platform}.hog.
  11. Run the game:

    • On Windows, run D3-open-source\Descent3.exe from a command-line or double-click on the Descent3 executable.
    • On Linux, cd to D3-open-source and run ./Descent3. Wayland users may need to set environment variable SDL_VIDEODRIVER=wayland before launching the game.
    • On macOS, the .app bundle is currently not signed, so your operating system will not let you run it by double-clicking it. To remediate that, open your terminal and cd to D3-open-source. Run xattr -c ./Descent3.app, xattr -c ./netgames/*, chmod +x ./Descent3.app/Contents/MacOS/Descent3, and then run the game using ./Descent3.app/Contents/MacOS/Descent3

Troubleshooting

Descent 3 Message(Error: Couldn't find the string table.)

This error means that game data could not be found. Make sure you copied all game files to the D3-open-source folder, and that you're running the game from this same folder.

Base directories

A base directory is a directory that Descent 3 expects game files to be in. When you run Descent 3, it will try to access many different files. Most of those files need to be stored in a base directory. There are two different types of files that are stored in base directories:

  • Read-write files are files that can change while you play Descent 3. Examples: <you name>.plt and files in the savegame/ directory.
  • Read-only files are files that do not change while you play Descent 3. Examples: d3.hog and files in the movies/ directory.

Descent 3 has two types of base directories:

  • The writable base directory can contain both read-write files and read-only files. There is only one writeable base directory. By default, the writable base directory gets set to the current working directory.
  • The read-only base directories can only contain read-only files. There can be any number of read-only base directories. By default, Descent 3 uses zero read-only base directories.

You can set the writable base directory and the list of read-only base directories using the -setdir, -useexedir and -additionaldir command-line options (see the next section).

When Descent 3 tries to find a read-only file, then it will look through the list of base directories in this order:

  • the last read-only base directory that was specified on the command-line,
  • the second-to-last read-only base directory that was specified on the command-line,
  • the third-to-last read-only base directory that was specified on the command-line,
  • the first read-only base directory that was specified on the command-line and, finally,
  • the writable base directory.

Files that are in base directories that are higher on that list will override files that are in base directories that are lower on that list. For example, lets say that you run Descent 3 like this:

Descent3 -setdir /home/user/my-writable-base-directory -additionaldir /home/user/my-read-only-base-directory

Lets also say that both my-writable-base-directory and my-read-only-base-directory contain a file named d3.hog. In this example, Descent 3 will load /home/user/my-read-only-base-directory/d3.hog because read-only directories have a higher precedence than the writable base directory. Descent 3 will ignore /home/user/my-writable-base-directory/d3.hog.

Command-Line Options

The following command-line options are available in Descent 3. You can set command-line options on the Misc. tab of the Setup section of the Descent 3 launcher or by creating a shortcut to Descent3.exe. Case is not significant in command-line options, and -, --, and + are all accepted.

Option Type Default Platform Description
Display Options
-aspect <value> floating-point number 1.3333333333333333 all Specifies the screen aspect ratio for non-standard displays, such as wide-screen TVs.
-display <number> integer 0 all Run game on the selected display.
-fullscreen or -f boolean On all Run game in fullscreen mode.
-height <height> integer 480 unless you select a different value in the options menu all Sets the screen resolution to the specified height, if possible.
-himem boolean Off all Forces normal operations even when low memory conditions are detected.
-lowmem boolean Off all Uses scaled-down textures and lower quality (8-bit) sounds to conserve memory.
-NoRenderWindows boolean Off all Causes all windows to be fully transparent. Use this option if your card does not correctly render partially-transparent windows.
-superlowmem boolean Off all Uses the -lowmem settings and further scales down textures to conserve memory.
-vsync boolean Off all Turns on Vertical Sync. The flag will be enabled in the registry so it will be on when the game is run again.
-width <width> integer 640 unless you select a different value in the options menu all Sets the screen resolution to the specified width, if possible.
-windowed or -w boolean Off all Runs the game in a window.
Audio Options
-nomusic boolean Off all Disables music.
-nosound boolean Off all Disables all sound, including music.
Input Options
-deadzone# <k> # is either the character 0 or the character 1. k is a floating-point number. 0.2 all Specifies the size of the deadzone for a joystick.
-mlooksens <scale> floating-point number 9.102 all Determines how much the player moves when the mouse is moved.
-mousesens <scale> floating-point number 1.0 all Adjusts the sensitivity of the mouse when not using mouselook mode.
-nomousegrab or -m boolean Off all Disable mouse capture.
Performance Options
-fastdemo boolean Off all Causes a demo to play back at the highest speed your computer is capable of.
-forcelightmaps boolean Off all Forces the use of lightmaps, even the Default Detail Level is set to Low in the launcher setup.
-framecap <fps> integer 60 all Limits the framerate to the number of frames per second specified.
-nomotionblur boolean Off all Disables motion blur on robots (Pentium III only).
-nosatomega boolean Off all Disables alpha saturation on the omega cannon effect.
-nosparkles boolean Off all Disables powerup sparkles (Pentium III only).
Multiplayer and Network Options
-audiotauntdelay <time> floating-point number 5.0 all Sets the time in seconds the a user must wait after sending an audio taunt before he or she is able to send another. This option is only active when starting a server.
-autoexec <file> path <writable-base-directory>/netgames/autoexec.dmfc all Specifies the full path and file name of the multiplayer config file to be loaded and executed when a multiplayer game is initialized.
-dedicated <config file> or -d <config file> path None all Starts a dedicated server.
-gamespyport <port> integer 20142 all Specifies a port for to listen for GameSpy requests.
-gspyfile <config file> path gamespy.cfg all Specifies a GameSpy configuration file to use.
-httpproxy <addr> or -httpproxy <addr:port> string None all Specifies an HTTP proxy server. Descent 3 uses HTTP to auto-download a mission; use this option if your ISP requires a proxy server for HTTP connections. If the first form is used, the port value defaults to 80.
-nooutragelogo boolean Off all Disables the Outrage logo that is normally displayed for five seconds at the start of a multiplayer game.
-nomultibmp boolean Off all Disables sending or receiving in-game custom bitmaps for ships.
-nonetwork boolean Off all Disables all network multiplayer functionality.
-playermessages boolean Off all Disables all weapon-related HUD messages in multiplayer games.
-pxoport <port> integer 20142 all Specifies the port that PXO will tell clients to use when contacting a server. The default is 2092.
-useip <IP> string All available network interfaces all Binds Descent 3 to this IP address. Use this option to tell D3 which IP address to use if your computer has multiple IP addresses.
-useport <port> integer 2092 all Specifies the port that TCP/IP and IPX will use.
-usesmoothing boolean Off all Enables code to smooth the interpolation for fast-moving objects. This will fix "skipping" problems with fast weapons, such as the Phoenix. This option applies to clients only; using it on the server has no effect.
Base Directory Options
-additionaldir <path> path None all Adds a directory to the list of read-only base directories. This options can be used multiple times to add multiple directories to the list.
-setdir <path> path . all Sets the writable base directory.
-useexedir boolean Off all Tells Descent 3 to use the directory in which the executable is located as the writable base directory.
Other Options
-logfile boolean Off all Generates a logfile d3.log if using the Debug build. All mprintf statements output to the logfile.
-loglevel <LEVEL> string INFO (on Release), DEBUG (on Debug) all Set log level (NONE, VERBOSE, DEBUG, INFO, WARNING, ERROR, FATAL)
-makemovie boolean Off all Causes the demo system to save a screenshot of every frame during playback.
-mission <name> string None all Loads the specified mission file at startup.
-pilot <name> string None all Specifies the pilot to use, skipping the pilot selection dialog when the game starts.
-service boolean Off all Run game in service mode.
-winconsole boolean Off WIN Enable windows console (off by default).