Before this change was made, I had tried building Descent 3 on Windows for the first time. The instructions for building Descent 3 on Windows were unclear, inaccurate and they messed up my installation of Windows. (See #332 for details). I started working on this commit in order to prevent that situation from happening again. I ended up revamping the entire build instructions section. The biggest change that I made was making it so that users only need to look at the instructions for their own platforms. Before this change, you had to look at the “Building” heading and read the sentence that was directly beneath it. If you don’t do what that sentence says, then the instructions won’t work. Unfortunately, the way that the instructions were laid out drew the reader’s eye away from that sentence. Specifically, the instructions would draw the reader’s attention towards the subheading for their specific platform. This commit makes it so that each platform-specific subsection contains everything that users of that platform need to know. Another change that I made has to do with Git. Previously, the instructions said “Build steps below assume you have already cloned the repository and entered it locally.” They never told users how to make sure that Git is installed or how to create a clone of the repository. They also didn’t tell Windows users that the clone of Descent3 should not be entered until after VCPKG_ROOT has been set. In other words, if a Windows user had followed the instructions exactly as they were written, then they would have ended up with a clone of vcpkg inside of their clone of Descent3 (not using submodules!). This commit adds explicit instructions for installing Git and cloning Descent3. It also makes sure that Descent3 is only cloned after all dependencies have been installed. I also made a Visual Studio-related changes in this commit. Previously, the instructions for Windows said “Requires Visual Studio 2022 and C++ Tools (cmake and vcpkg)”, but the instructions never told users how to make sure that they had those things. This commit adds explicit instructions for how to make sure that you have Visual Studio and the required components installed. Another change that this commit makes has to do with vcpkg. Before this commit, the Windows build instructions had you manually set up vcpkg. This was redundant because the instructions also had you install Visual Studio 2022 with the “Desktop development with C++” workload. That workload comes with vcpkg [1], so setting up vcpkg manually was unnecessary. This commit removes the parts about installing vcpkg. (Thanks to @Lgt2x for this idea [2].) The commit also adds sentences to the ends of the platform-specific build instructions that tell users where the built files get put. This is technically redundant since the Usage instructions already tell users where to find the built files. Even though those sentences are redundant, I still included them because they make the instructions easier to use. This commit also makes a minor capitalization-related change. Previously, the build instructions said “Building - MacOS”. The official capitalization has been “macOS” since 2016 [3][4]. Another minor change that this commit makes has to do with the Ubuntu and Fedora build instructions. This commit adds the sentence “Run these commands:” to each of those sections. I only added that sentence in order to make the Ubuntu and Fedora sections more consistent with the Windows and macOS sections. The Windows and macOS sections use that sentence as part of a numbered list. [1]: <https://learn.microsoft.com/en-us/visualstudio/install/workload-component-id-vs-community?view=vs-2022#desktop-development-with-c> [2]: <https://github.com/DescentDevelopers/Descent3/pull/413#discussion_r1624974614> [3]: <https://www.businessinsider.com/wwdc-2016-os-x-becomes-macos-2016-6> [4]: <https://www.apple.com/macos>
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This is the Descent 3 open source engine, licensed under GPL-3.0. It includes the '1.5' patch written by Kevin Bentley and Jeff Slutter several years ago and brought to a stable condition by the Descent community.
In order to use this, you must provide your own game files. See the Usage section for details.
Version 1.5 Notes
There is no "release" yet. The current milestone is "1.5 Stable", which is meant to more or less be Descent 3 as it might have been if the 1.5 patch had made it to retail years ago. Artifacts can be downloaded from the Actions tab. The milestone needs testing on all platforms. Please report issues when found.
Usage
-
Make sure that you have a copy of Descent 3. You can purchase a copy of Descent 3 from GOG or Steam.
-
Install Descent 3.
-
Note for Steam users: If you own Descent 3 on Steam, then it’s recommended that you install the Windows version of the game even if you’re running macOS or Linux, otherwise movies will not work due to current lack of Ogv support. You can use either Steam Play or SteamCMD to install the Windows version of the game on macOS or Linux.
-
Note for non-Windows users: If you have the Windows version of the game on CDs but you don’t want to use Windows to install them, then you can follow these instructions:
How to install the Windows Dual-Jewel version of Descent 3 in Wine
- Make sure that you have Wine installed.
- (Recommended) Run
winecfg
and make sure that “Emulate a virtual desktop” is enabled. -
(Optional) Determine if you’re going to be affected by a bug with Descent 3’s installer, and potentially apply a workaround:
- Download Environment Size Checker.
- Run
wine environment-size-checker.exe
. - If that program tells you that your environment is more than 32,724 bytes large, then you’ll need to unset or shorten environment variables before running Descent 3’s installer. If you don’t, then the installer will page fault.
-
Install Descent 3:
- Insert disc 1.
- Make sure that disc 1 is mounted.
- Determine which drive letter Wine is using for your CD drive. (Hint: try running
wine explorer
). - Run
wine '<drive-letter>:\Setup.exe'
. - Follow the installation wizard’s instructions until it asks you to choose a “Setup Type”.
- Select the “Full” Setup Type, then click “Next”.
- Continue following the installation wizard’s instructions until it asks you to insert disc 2.
-
Switch to disc 2:
- Run
wine eject <drive-letter>:
. - Make sure that the disc was unmounted and ejected.
- Insert disc 2.
- Mount disc 2.
- Run
- Continue following the installation wizard’s instructions until it asks you to insert disc 1 again.
- Switch back to disc 1. Follow a similar procedure to the one that you used to switch to disc 2.
- Finish the going through the installation wizard.
- When the installation wizard finishes, it will open an explorer window. Close out of that window.
- Unmount the disc.
- Eject the disc.
-
Install Descent 3: Mercenary:
- Insert disc 3.
- Make sure that disc 3 is mounted.
- Run
wine start /d <drive-letter>: setup.exe -autorun
. - Follow the instructions in the installation wizard.
-
-
If your version of Descent 3 is older than v1.4, then update it to v1.4.
-
Create a new folder named
D3-open-source
. -
Copy the following files from your installation of Descent 3 to
D3-open-source
:- All
.hog
files - The
missions
folder - (Optional) All
.pld
files - (Optional) The
demo
folder - (Optional) The
movies
folder
- All
-
Create the following folders in
D3-open-source
:custom/
custom/cache/
-
Obtain new Descent 3 engine files:
- If you want to use pre-built binaries, then download one of the artifacts from our latest CI run. You can find a list of CI runs here.
- If you want to build the engine files yourself, the follow these instructions. Once you build the engine files, they’ll be put in
builds/<platform>/Descent3/<build-type>/
. For example, if you’re using Linux and you create a “Release” build, then the files will be located atbuilds/linux/Descent3/Release
.
-
Copy all of the new engine files into
D3-open-source
and overwrite any conflicts. -
Run the game:
- On Windows, run
D3-open-source\Descent3.exe
. - On other platforms, run
D3-open-source/Descent3
.
- On Windows, run
-
Special notes:
- D3 Open Source compiles level scripts in their own hogfiles. Make sure you copy and overwrite
d3-{platform}.hog
.
- D3 Open Source compiles level scripts in their own hogfiles. Make sure you copy and overwrite
Building
Building - Windows
-
Make sure that you have Git and Visual Studio 2022 with the “Desktop development with C++” workload. If you don’t already have those installed or you aren’t sure, then open an elevated Command Prompt and run:
winget install Git.Git Microsoft.VisualStudio.2022.Community "%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\setup.exe" modify^ --passive^ --channelId VisualStudio.17.Release^ --productId Microsoft.VisualStudio.Product.Community^ --add Microsoft.VisualStudio.Workload.NativeDesktop;includeRecommended
-
Open a “x86 Native Tools Command Prompt” and run:
git clone https://github.com/DescentDevelopers/Descent3 cd Descent3 cmake --preset win32 -D ENABLE_LOGGER=[ON|OFF] cmake --build --preset win32 --config [Debug|Release]
Once CMake finishes, the built files will be put in builds\win32\Descent3\Debug
or builds\win32\Descent3\Release
.
Building - macOS
-
Make sure that Xcode is installed.
-
Make sure that Homebrew is installed.
-
Run these commands:
git clone https://github.com/DescentDevelopers/Descent3 cd Descent3 brew bundle install cmake --preset mac -D ENABLE_LOGGER=[ON|OFF] cmake --build --preset mac --config [Debug|Release]
Once CMake finishes, the built files will be put in builds/mac/Descent3/Debug
or builds/mac/Descent3/Release
.
Building - Linux (Ubuntu)
Run these commands:
sudo apt update
sudo apt install -y --no-install-recommends git ninja-build cmake g++ libsdl2-dev zlib1g-dev
git clone https://github.com/DescentDevelopers/Descent3
cd Descent3
cmake --preset linux -D ENABLE_LOGGER=[ON|OFF]
cmake --build --preset linux --config [Debug|Release]
Once CMake finishes, the built files will be put in builds/linux/Descent3/Debug
or builds/linux/Descent3/Release
.
Building - Linux (Fedora)
Run these commands:
sudo dnf update --refresh
sudo dnf install -y git ninja-build cmake gcc-c++ SDL2-devel zlib-devel
git clone https://github.com/DescentDevelopers/Descent3
cd Descent3
cmake --preset linux -D ENABLE_LOGGER=[ON|OFF]
cmake --build --preset linux --config [Debug|Release]
Once CMake finishes, the built files will be put in builds/linux/Descent3/Debug
or builds/linux/Descent3/Release
.
Contributing
Anyone can contribute! We have an active Discord presence at Descent Developer Network. If you are interested in maintaining the project on a regular basis, please contact Kevin Bentley.