Descent3/renderer
2024-08-18 03:26:07 -05:00
..
shaders Move fog into shader 2024-08-18 03:26:06 -05:00
CMakeLists.txt Set up transformations in vertex shader 2024-08-18 03:26:03 -05:00
dyna_gl.h Gate OpenGL error-checking on a compilation setting rather than Debug/Release 2024-08-18 03:26:07 -05:00
HardwareBaseGPU.cpp Always use Multitexture 2024-08-18 03:26:06 -05:00
HardwareClipper.cpp Properly format/use variadic macros 2024-05-24 20:57:17 -04:00
HardwareDraw.cpp Replace "ubyte" with "uint8_t" 2024-05-23 23:07:26 -04:00
HardwareGlobalVars.cpp Replace "ubyte" with "uint8_t" 2024-05-23 23:07:26 -04:00
HardwareInstance.cpp remove unused code (more Software renderer code) 2024-05-08 16:23:12 +01:00
HardwareInternal.h extract DetermineColor logic 2024-08-18 02:49:07 -05:00
HardwareOpenGL.cpp use GL_RGBA8 instead of invalid GL_RGB 2024-08-18 03:26:07 -05:00
HardwarePoints.cpp Replace "short" with "int16_t" and fix missing headers 2024-05-23 23:49:31 -04:00
HardwareSetup.cpp g3_Init and g3_Close do nothing 2024-08-18 02:49:07 -05:00
HardwareTransforms.cpp dead code 2024-08-18 02:49:06 -05:00
lnxscreenmode.cpp Properly format/use variadic macros 2024-05-24 20:57:17 -04:00
ShaderProgram.h Move fog into shader 2024-08-18 03:26:06 -05:00