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https://github.com/kevinbentley/Descent3.git
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62 lines
2.7 KiB
Markdown
62 lines
2.7 KiB
Markdown
![d3 (1)](https://github.com/DescentDevelopers/Descent3/assets/47716344/82ba0911-ee32-4565-84ee-b432c215ab95)
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This is the Descent 3 open source engine, licensed under [GPL-3.0](https://github.com/DescentDevelopers/Descent3?tab=GPL-3.0-1-ov-file). It includes the '1.5' patch written by Kevin Bentley and Jeff Slutter several years ago and brought to a stable condition by the Descent community.
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In order to use this, you must provide your own game files. See the **Usage** section for details.
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## Version 1.5 Notes
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There is no "release" yet. The current milestone is "1.5 Stable", which is meant to more or less be Descent 3 as it might have been if the 1.5 patch had made it to retail years ago. Artifacts can be downloaded from the [Actions](https://github.com/DescentDevelopers/Descent3/actions) tab.
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The milestone needs testing on all platforms. Please report issues when found.
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## Usage
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Purchase Descent 3 from a reputable source and install it, then replace the main binary with the newly built `Descent3` binary under `${CMAKE_BINARY_DIR}/Descent3/*/Descent3[.exe]`.
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See your platform below:
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#### Windows
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In the install folder, rename `main.exe` to `main.old` and take your built `Descent3.exe`, name it `main.exe`, and add it to the install folder.
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#### MacOS
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Right-click Descent3.app, click Show Package Contents. Back up your `Descent3` binary and drop your built `Descent3` binary into the install (Contents/MacOS) folder.
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#### Linux
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Back up your `Descent3` binary and drop your built `Descent3` binary into the install folder.
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## Building
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Build steps below assume you have already cloned the repository and entered it locally.
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#### Building - Windows
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Requires Visual Studio 2022 and C++ Tools (cmake and vcpkg)
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Install and configure vcpkg:
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```sh
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git clone https://github.com/microsoft/vcpkg.git
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cd vcpkg && bootstrap-vcpkg.bat
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setx VCPKG_ROOT="C:\path\to\vcpkg"
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setx PATH=%VCPKG_ROOT%;%PATH%
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```
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Build Descent 3:
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```sh
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cmake --preset win -D LOGGER=[ON|OFF]
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cmake --build --preset win --config [Debug|Release]
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```
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#### Building - MacOS
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```sh
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brew bundle install
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cmake --preset mac -D LOGGER=[ON|OFF]
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cmake --build --preset mac --config [Debug|Release]
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```
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#### Building - Linux
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```sh
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sudo dpkg --add-architecture i386
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sudo apt update
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sudo apt install -y --no-install-recommends ninja-build cmake g++ libsdl1.2-dev libsdl-image1.2-dev libncurses-dev libxext6:i386 zlib1g-dev
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cmake --preset linux -D LOGGER=[ON|OFF]
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cmake --build --preset linux --config [Debug|Release]
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```
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## Contributing
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Anyone can contribute! We have an active Discord presence at [Descent Developer Network](https://discord.gg/GNy5CUQ). If you are interested in maintaining the project on a regular basis, please contact Kevin Bentley.
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