mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-23 03:58:59 +00:00
40 lines
2.5 KiB
Markdown
40 lines
2.5 KiB
Markdown
# Descent 3
|
|
|
|
## Update 04/17/2024
|
|
|
|
Thank you for your contributions after only a little over 24 hours! The current short-term roadmap is code cleanup and build verification. As described below, the original release includes the '1.5' patch that never made it to retail. At the time it was written,
|
|
it worked--this may or may not be the case at present. We are aiming to clean up the source for improved readability and standards, as well as playability. In short: we'd like to reach a good baseline "vanilla" source.
|
|
|
|
We've had several contributions towards this end already. Please remember to check for duplicate issues and pull requests before submitting!
|
|
|
|
## Update 04/16/2024
|
|
|
|
I'm so happy to see the amount of interest and participation here!
|
|
|
|
Please join the Descent Developer Discord, there's an active community there already.
|
|
|
|
<https://discord.gg/GNy5CUQ>
|
|
|
|
You can expect some big commits coming soon. We'll be merging in some code that other developers did in parallel and/or after this code was archived.
|
|
|
|
## Direction and Decisions
|
|
|
|
1. We will support c++17 going forward
|
|
2. We are using clang in LLVM mode for code formatting. Please run clang-format before submitting a PR
|
|
|
|
|
|
## Original Release
|
|
This is the latest version of the Descent 3 source code. This includes the '1.5' patch that Jeff Slutter and Kevin Bentley wrote several years ago. At the time, it worked for Windows, Linux, and Mac.
|
|
|
|
Some proprietary sound and video libraries from Interplay have been stripped out (the ACM and MVE format). I have that code if someone wants to help make a converter so the old cutscenes work. It'll take some effort to stub out that code so it compiles.
|
|
|
|
The first thing I want to do is get everything compiling again, and ideally some CI/CD actions. After that, the code needs to be cleaned up some, to remove old version control comments, etc. A lot of this code was written by a really great team, but keep in mind we were much younger and less experienced back then.
|
|
|
|
If you're interested in helping maintain it, please send me a message. Otherwise, I'm happy to take pull requests.
|
|
|
|
This is the last update I put out there showing different architectures playing along. Yikes, that was a long time ago, sorry we never released a 1.5 patch. Some logistics got in the way!
|
|
|
|
[![Descent3 1.5 Patch Development update](https://img.youtube.com/vi/oasEAoPHk7I/0.jpg)](https://www.youtube.com/watch?v=oasEAoPHk7I)
|
|
|
|
Thanks to Jeff Slutter, who did most of the work modernizing the code from the 90's. I'm looking forward to seeing what the community does with it!
|